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Are you ready to become the new Grand Master?                                          Late Pledge available from JANUARY 7th to MARCH 1th 2019
Are you ready to become the new Grand Master?                                          Late Pledge available from JANUARY 7th to MARCH 1th 2019
8,364 backers pledged $1,311,558 to help bring this project to life.

Light comes after Darkness

Posted by Luca LMS, the Unsacrificed (Collaborator)
73 likes

Hi, Mages!

Our journey through the Lodge’s rooms is almost over. Only a few rooms have not been visited yet, so we immediately lead you to the bright Yellow rooms!

Sanctuary

The Sanctuary
The Sanctuary

The Sanctuary is a sacred place for all mages in the Lodge. In past centuries many Diviners have dealt with this room and consecrated it to light and benevolence, trying to move the good feelings of the other schools’ mages. The waters of its pool are soaked in positive energy and give refreshment and relief to those who dive into it. 

A mage who activates the Sanctuary will heal two of his wounds: a useful power for any mage who wants to avoid killing and thus prevent his opponents to win one of his/her trophies. If you have Necromancy or Divination cards in your deck, you will be able to maximize this effect, healing manydamages by spending relatively few.

Bibliotheca

The Bibliotheca
The Bibliotheca

Thousands of volumes, which were collected by Lodge’ mages over the centuries, are kept in this place of knowledge. The amount of power and knowledge contained in these books can’t be described and that is why, for the mages, this is probably the most precious room in the Lodge. The Bibliotheca is always very busy and it is easy for mages to spend most of their time in this room, investigating and researching new formulas and ideas for their experiments, or to improve the spells they have already learned.

 A Mage in the library can activate it to draw a card from any library’s deck ... even from the discarded ones! This power is really interesting if you want to obtain a specific spell that another mage has, fortunately (for you) discarded. If used in this way, the room can be really optimized to the maximum, but do not underestimate the importance of a bonus pick that could bring you unexpected satisfactions!

Observatory  

The Observatory
The Observatory

The Observatory is one of the oldest rooms. The project for a powerful Telescope was found centuries ago in an ancient crypt, and the mages managed to recreate this amazing machinery. In this room the Divination’s mages (but not only them) observe the stars to have omens about the future or to figure out what the stars are silently suggesting. Recently the Void mages have also been interested in this room, many think they use it to communicate in some way with the deep space entities they are allied to.  

A mage can use the telescope to draw 3 Quests from the current moon deck, pick one and change it with a Quest in his/her possession: this power if you have focused your quest resolution strategy and if you have several Divination cards, can be really effective! Being able to control the Quests will allow you to avoid too difficult quests or choose an easy one to solve at any given moment in the game!

That’s all for today! We will meet again tomorrow to complete the core box rooms by analyzing the Green rooms and, of course, by visiting the last and most important room in the Lodge: the Black Rose room!

The Keeper pose!

As you know, yesterday the last poll for the creation of Chrono’s Keeper has expired. With this vote, you were asked to choose our Gorgon guardian’s pose, and the result was an incredible ex equo of pose 1 and pose 3, with a slight advantage of the latter, which was expressed as the second preference by many. Since this result, we decided that the final Keeper’s pose will have elements of both poses! 

Giovanni has already worked on it, and we will soon show you the final result: we are sure it will drive you crazy! Great job, Mages!

And finally, as usual, some spoilers!

The Elementalist
The Elementalist
Air Elemental
Air Elemental

 Stay tuned and spread the word!

Comments

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    1. James Reeder
      Superbacker
      on

      I really hope you keep the pose the same for the elementalist. His stoicism in pose conveys just how powerful he is. Such a great image!

    2. Moritz on

      I don't really understand what's meant with the Necromancy and Divination cards concerning the Sanctuary - can someone please explain?

    3. Petr K.
      Superbacker
      on

      design is fantastic! But little more dynamic with their pose

    4. Missing avatar

      Arkeran on

      The elementalist and the first element are just awesome, one of the best design in this project. This 'calm' power that come from his pose is just astonishing, don't change a thing please ^^ this Aztec design is so freaking awesome and unexpected ! Great job at the artist !!

    5. Missing avatar

      Sean Bock on

      I love the Elementalist design! Don't change a thing. You can change his pose if you like, but the design is gorgeous!

    6. Petr K.
      Superbacker
      on

      Elementalist: please change the attitude of the character to more dynamically. Maybe like a shaman in the kneeling?

    7. BlueSan on

      I on the other hand love the design. Good work!

    8. Bazz
      Superbacker
      on

      Not liking the elementalist design

    9. Enri on

      Yoeha, an aztech sorcerer! :D

    10. Missing avatar

      Joshua Westman
      Superbacker
      on

      These look amazing. All these new sculpts and game pieces and getting me super excited to get the box set :)

    11. Walli \ʕಠᴥಠʔ/ on

      every thing looks and sounds so nice XD

    12. Walli \ʕಠᴥಠʔ/ on

      just look at lady vashj from world of warcraft she is a nice gorgon with 4 arms and naga

    13. Barry Duran
      Superbacker
      on

      Wow, rock and roll, love them!

    14. Rocket Pig Games on

      These tiles are just amazing, every one of them! The elemental art is also top notch!

    15. Missing avatar

      Rolf Knitter on

      Who says a Gorgon ha only two arms. Easy solution: now in its new pose the Gorgon has 4 arms the ones of pose 1 and the ones of pose 3 :o)......

    16. Francesco Frazza on

      So the elementalist summons elemental copies of himself?

    17. Gedracon on

      A mix of the two poses for the keeper sounds interesting.