Blue is the new black
And here we are, back through the Lodge’s corridors. Today we will guide you into the wing devoted to deception and traps, namely the Lodge’s wing where Illusionists (and Diviners, too) are more comfortable and where past, present and future meet… prepare to explore the Blue rooms!
The Oracle Room is one of the oldest in the Lodge. Its origin dates back to ancient times, when men instructed oracles to question Gods, waiting for their favors.
This primitive practice can be considered the embryo from which, centuries later, the school of Divination was born. The practice still involve many mages who, when unable to communicate with deities, have instead found the way to interrogate the future by looking at the water flowing in the articulated fountain of this room. A mage can activate this room and draw a card of his choice from his/her deck. This is an incredibly strong power! This room will make you activate a “Guardian” effect (to use a term which is familiar to card players) and go and get a specific card.
Even the youngest of the apprentices will immediately understand the importance of this room. Virtually, every deck and every mage can use this room knowing that its effect will never be useless.
This is one of the most tricky rooms in the Lodge. No one knows how this deep ravine was created: it seems to be bottomless. many have tried to find out its origin, but every time, with more or less conventional methods to find out where magic comes from, they always find themselves in one of the rooms belonging to the private wing of the Lodge, where the mage’s cells are.
It is clear that a powerful spell it’s active, but nobody has ever managed to come to face it ... only Illusionsists do not show any interest or want to unveil its mystery ... The Abyss is actually a trap-room! The mage who activates it can teleport a mage who is in a room adjacent to the Abyss, directly to his/her initial room.
This room can be really annoying when used at the right time, since using it on a mage at the starting turn will surely mess up all his/her strategy. You must be very careful when you move into the Lodge nearby the Abyss: you could get in really serious trouble, losing a lot of points over your opponents. This room should be used very wisely, if you do not want to lose your friends.
This room was built centuries ago by the Illusionists to practice their deceptive magic. The room was built of mirrors to study the replication of magical powers and by force of experimentation was filled so much of magical power to acquire sort of a replicating power. Mirrors room is perhaps one of the most powerful rooms in the Lodge. By activating it you can replicate the effect of any of the other rooms, except for the Throne room and the Black Rose room. In addition, the room you are replicating may have already been activated! This effect has so many applications that it is impossible to list them all, but with the right spells it can be further enhanced! Let’s think about all those spells that make you activate rooms or even more rooms during your turn... it’s really devastating …
And even this walk though such peculiar rooms is over, our exploration will continue tomorrow, when we’ll explore Yellow rooms!
Stay tuned and spread the words!