Welcome to hell...
“Nel mezzo del cammin di nostra vita mi ritrovai per una selva oscura, ché la diritta via era smarrita.
“ [Dante – Inferno – canto I°]
“When halfway through the journey of our life I found myself in a gloomy wood, because the path which led aright was lost.”
[Dante – Inferno – 1st canto]
Here we are with the much awaited expansion: this is it. In actual fact we’ve been looking forward to creating a Dantesque Inferno setting for one of our games for years now, since the days of Nova Aetas.
Before you all ask the question, this expansion includes the materials needed to play Inferno in solitaire mode and the spell cards to evoke all the demons in the base game.
Inferno uses the same mechanisms that have already been studied for solitaire mode, such as the Perilium to activate the demons. In this expansion, the real enemy you need to beat is in fact the Black Rose, in the guise of Lucifer.
Inside the spectacular box designed by a Master of illustration, Antonio De Luca, you’ll find an impressive 14 new rooms dedicated to the circles of Inferno: there will be 13 dedicated to the circles and a specific one with Lucifer’s throne of glass.
These rooms and their effects have been designed to be effective when played all together, but they can also be played individually in the base game.
A new set of events and quests will guide you through these burning hot rooms! The events have been specifically designed for the expansion and have a number of traits in common with those for the solitaire game. In fact, Lucifer will always be ready to unleash the fury of his henchmen upon you, activating them at every event.
The quests are linked to the rooms and creatures of Inferno, but when specifically selected they can also be used in the base game.
The evocations have two distinct play decks. The first is for their “powerful” version, which is needed in Inferno to increase the level of the challenge. The other is used in the base game to evoke demons controlled by the players. If you do not defeat Lucifer, or if you’d like to give more space to the evocations in the base game, feel free to swap the decks.
Inferno is a very rich and original expansion, so we’ll be talking about it lots more in the next few days in dedicated updates, revealing behind-the-scenes info on its development and specific details about rooms and demons.
The first one you will meet is Barbariccia.
In the Divine Comedy, this is a male character, whose name literally means “curly beard”. Our idea was to create a strong contrast between the name - which is clearly masculine - and a very sensual female model.
Barbariccia is the lieutenant of Malacoda, he who escorted Dante and Virgilio part of the way through Inferno, who in our game will have a very unusual effect, charming all players upon whom she lays eyes, causing them to skip an activation.
In spite of her features, she is one of the most powerful Malebranche (the group of demons under the rule of Malacoda), who once defeated won’t hesitate to reappear.
That’s all for now, see you for the next update with new spoilers on Inferno and its inhabitants.
Meanwhile, a small spoiler.