Appetite for Destruction
And here we are at the episode devoted to one of the Lodge’s most anticipated schools: Destruction!
As you know, this is the school allowing you to directly attack your opponents and inflict a huge amount of damage, but do not underestimate it: if well played, this school can offer many unexpected solutions to rule the game, and trigger devastating synergies with other schools!
We start our analysis right from the Combat magic, since this is the most numerous category, including 8 cards that will make you unleash hell in the Lodge but, as we have just said, some of these cards offer alternative (but equally devastating) solutions to the simple “direct damage”. For example, “Mighty Whirlwind”, will block all mages in a room, and they won’t be able to move for one turn using actions or spells. Or “Destructive Bolt”, which in addition to inflict 3 wounds to all models in a room, will prevent everyone from activating the target room. If you have guessed that these two cards, if played in a certain way, are devastating, it means that you are getting off to a good start to becoming the next Magister of the Lodge!
Another strategy to be used with attack cards is to add and/or manipulate rooms’ Instability; “Unstable Arrow” and “Maelstrom” will do just that: in addition to the damage, you put a lot of instability in the target rooms, or you change in yours that of the opponents, and with “Obscure Explosion” you could destroy an Altar in case it is bothering you.
Another characteristic feature of this school’s attack spells are “Area damage”: almost all of them have an effect that involves not only the target room but also adjacent ones, but a “Fireball” (can there be a spell-based game without a Fireball?) you will reach very high peaks of destruction by inflicting several unavoidable damages (defenses cannot be used against a fireball) and placing a lot of instability around.
With the Contingencies the school of Destruction shows how much it can be a very versatile school: “Fire of Fate” will make you catch a new event or discard a quest to an opponent and in both cases earn Power Points, “Demon’s Howl” will make you evoke the powerful warrior demon Malacoda or you will immediately activate one of your Evocations ... if you are an Evocations’ fan you will love this card!
Speaking of synergies with other schools, Destruction is perfect to be joined to any deck, its aggressiveness goes hand in hand with its versatility and newbie players will find very easy ways to exploit its features while learning more fine techniques to achieve victory. Do you want to do direct damage? Then join Necromancy or Transmutation, with the latter school you can also implement wonderful tactics of direct damage plus rooms’ destruction. Do you like Evocations? Demon’s howl is a card that every summoner should strive to find! Even the most defensive decks will be able to benefit from having some Destruction spells, in order not to be too far behind with trophies or to defend themselves against opposing evocations.
So, what do you think? Will this school satisfy your appetite for destruction?
See you tomorrow for the last Core Box school: Conspiracy, and in the wait, some spoiler as usual!
Stay tuned and spread the word