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Are you ready to become the new Grand Master?                                          Late Pledge available from JANUARY 7th to MARCH 1th 2019
Are you ready to become the new Grand Master?                                          Late Pledge available from JANUARY 7th to MARCH 1th 2019
8,364 backers pledged $1,311,558 to help bring this project to life.

Nothing is destroyed, everything is transformed

Posted by Ludus Magnus Studio (Creator)
79 likes

Hi Mages!

Our journey through the secrets of the Lodge's magic schools continues, and today it’s time to talk about one of the most feared schools: Transmutation!  

If you like hand-to-hand combat and destroying rooms, this is definitely the school for you! In fact, using Transmutation spells you will strengthen yourselves to become dangerous killing machines, and in the meantime, you will leave a trail of destruction thanks to the enormous amount of instability you will place in the lodge rooms.  

Tessa the Witness of the Ancients
Tessa the Witness of the Ancients

For example, the “Stone Claw” spell will allow you to move around a room and attack an opposing model doing 3 damages instead of 1, or your standard attack can hit all the models in a room; with “Disfiguring Mutation” you can transform into a lethal Abomination and exploit its physical power to fight hard until the end of the turn! The really fantastic detail is that, while transformed into Abomination, you can also act in the Evocation phase, before returning to your original shape!    

Transmutation cards
Transmutation cards

As I said, another strategy of this school is the destruction of rooms: with “Putrefying Poison” until the end of the turn every physical damage that you inflict to a model will also place an Instability in the room you are in (and if you are already transformed into Abomination this would be really interesting), or you can target any already injured model and assign your room a number of Instability equal to the wounds of your target, up to a maximum of 3.  

Thanks to the numerous “Rites” spells Transmutation, as Divination, makes extensive use of Altars devoted to Mutation (if you have missed Update number 8, let’s read it to learn more about how they work) with which you can trigger devastating effects with many of your spells. Whenever you evoke an altar, you can place instability in the room or gain Power Points and then the real fun will begin. 

Mutation Altar
Mutation Altar

With “Rite of change” you can copy the effect of another room in one where a Mutation Altar is, with “Rite of Control” you will earn a Power Point and place an instability in your room for each Mutating Altar in the lodge!! Finally, some spells will allow you to hinder your opponents who're trying to destroy rooms to gain power points. With Overload, you can place 2 Instability in a room where there is an Altar, or remove up to 2 instabilities from a room and gain many Power Points for every Instability removed! 

Mutation Altars
Mutation Altars

Speaking of synergies with other schools, Transmutation can be very well associated with other Offensive schools. Join Destruction and you will become death and destruction machines, but your strategy will be very predictable. The association with more defensive schools will otherwise allow you to be more resistant and be able to roam the lodge and fight hard without too much fear of being killed in turn. Few are synergies with schools focusing on Evocations, although having creatures that support you in your hunt could prove useful.  

So, what do you think? Are you ready to transform the lodge (or to destroy it in the attempt)?

Keeper update!

The first survey has ended with a crushing victory by the Mythical race over the Human race.  For the second part of the survey we invite you to choose which of these four races the mage will belong to: 

  • Fauns 
  • Cyclopes 
  • Mermaids 
  • Gorgons  

Remember we’re in the renaissance era and he/she will be the Keeper of Crono.

Survey ends the 5th May! Vote vote vote!!

And as usual some Spoiler!

Kitsune, the nine tails Demon
Kitsune, the nine tails Demon
official authorization pending
official authorization pending

 Stay tuned and spread the word!

Comments

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    1. Missing avatar

      Daryll Collado
      Superbacker
      on

      Mermaids

    2. Maurice Oksman on

      My vote: Mermen/Mermaids

      I'm totally ok with their aquatic nature in a land based game. All you need to do is have some sort of permanent spell that fills the room she's in partly with water—in fact it can be some much water that it partly flows over into every room surrounding the room she's in—thereby cutting everyone's move from 2-1 when engaged in those rooms.

      https://media.giphy.com/media/borBryrQv3TcA/giphy.gif

    3. Missing avatar

      Matthew Hale
      Superbacker
      on

      Cyclopes

    4. Missing avatar

      Sebastian Este on

      C'mon! Team Gorgon to victory!!!

    5. Neilz on

      I vote for the Fauns !

    6. Crimeblitz on

      Gorgon all the way

    7. Raechel Coon
      Superbacker
      on

      Fauns

    8. Shane (CoffeeGnerd)
      Superbacker
      on

      Gorgon

    9. Red Dog on

      Gorgon of course ;)

    10. Thomas M
      Superbacker
      on

      Mermaid :-)

    11. Missing avatar

      Aaron DeChant
      Superbacker
      on

      Gorgon!

    12. Missing avatar

      Pedro Lembke on

      Faun, definitely suits the best in my opinion.

    13. Ian Van-Doom
      Superbacker
      on

      Mermaid

    14. Zamburak
      Superbacker
      on

      Mermaid/Merman

    15. Robert
      Superbacker
      on

      Fauns!

    16. Bazz
      Superbacker
      on

      Male mermaid :)

    17. Missing avatar

      Leonhard Kreutzer
      Superbacker
      on

      Gorgons!

    18. Missing avatar

      Arukoto
      Superbacker
      on

      Cyclopes or Gorgon. If the Cyclopes is female then that is my vote, if not my vote is for Gorgon.

      From most wanted to least(based on each race has both genders)
      (Female) Cyclopes, (Female) Gorgon, Merman, Mermaid, (Female) faun, (Male) faun, (Male) Cyclopes, (Male) Gorgon

    19. Missing avatar

      Vann Guy Bilodeau
      Superbacker
      on

      My vote goes for Gorgon !

      Unless you'd go with the real mermaids from greek antiquity which were half bird not half fish but i'd be surprised you do ...

    20. D.j. Babb
      Superbacker
      on

      Thematically, Crono has human features and multiple human faces.

      Fauns are woodland creatures, and Crono screams industrial (maybe a horribly messed up Faun that's seized this machine to wreak havoc out of revenge for the damage these urban mages have done to it?). "Cyclopes" sounds like "Cyclops", which are one-eyed but could otherwise work. Mermaids... have no legs and live in water, which sounds like a hard sell for a game set indoors in a city. Gorgons... well, Crono does have all those head tubes....

      Gorgon or abused faun seeking vengeance are my votes.

    21. Majik
      Superbacker
      on

      Gorgon