May the light be with you
Here we are at a new guide to the BRW magic schools, and today you are getting ready to be hit by a wave of Light as we talk about Divination!
Do not be fooled, however! If you think that Divination is not a bad enough school for your destructive tastes, you would make a big mistake, as you have learned that in the Black Rose War there is no room for goodness, and even the wizards who decide to devote themselves to divination are not Saints.
This school’s spells will allow you to have an excellent control of your hand and quests, making you draw additional cards from the various decks, they will help you activating the rooms, heal yourselves and finally they will evoke the very useful Divine Altars.
Cards like “Arcane Vision”, for example, will allow you to draw 5 cards from a magic school and pick one, or activate any room in the Lodge (one of the most useful things ever); with “Read the Past and the Future” you draw two cards from your Memories or draw 4 cards from your deck and pick 2 of them.
As I said, then you will have a great control over your hand, but Divination is not just this: With “Forget the Grief” you can heal yourselves and earn Power Points, while with “Change the past and the future” you solve quests for free and earn many power points quickly.
Finally, there are 4 cards dedicated to seasons’ rites, each one of these 4 spells will allow you to evoke a Divine Altar or to trigger a devastating effect by sacrificing a Divine Altar already in the game. Many have asked what the Altars are for and it is easily explained: they are evocations by all means. Taken individually they do nothing, do not move, do not attack and unless they are destroyed or moved in some way they will always remain in the room where they have been summoned. Their true potential is revealed when they are used to trigger powerful effects by playing on them one the seasons’ rites spells. Do you want an example? The spell “Autumn Rite” will allow you to either summon a Divine Altar (and gain 1 power point) or sacrifice any one (not necessarily yours) and heal of all the models in its room by earning power points for each healed model!!
Divination, by the way, has no Traps and Combat spells, so during the game, the union with more aggressive or insidious schools can be a winning strategy not to remain too defenseless compared to other mages. Even associating heavily summon-oriented schools like Necromancy or Demonology can turn out to be a winning strategy: you can send your creatures to do the dirty work while you take care of healing and making points by activating rooms or solving quests.
And for this update that’s all! What do you think? Will Divination become your favorite school?
And now...a shadow spoiler:
Stay tuned and spread the words!