About this project
Curse of the White Mine is designed as a 5E, non-linear, single session adventure. Major campaign disruptions are kept to a minimum so as not to intrude on your master plan or current quests in progress. This adventure is not arranged in a ‘railroad’ fashion. Players are not required to push through encounters in any particular order.
This one-off adventure will finalize in the 20 page range. It will be printed in Full premium color all the way through from cover to cover.
Writing & editing is completely finalized. All of the illustration and layout is currently finished and should be complete before this project is over.
(Some playtesting and tweaking remains)
Sample pages from layout:
$1 Looky Loo - You get the idea. Thanks for donating a buck though!
$3 Random Wisdom - Slightly more fun than the Looky Loo. I thank you on a post card and google random wisdom from the internet. Might be from Peewee herman, Might be from the Dalai Lama. RANDOM!
$5 Digital adventurer - You get access to download the PDF
$10 Standard adventurer - This gets you a shiny new copy of Curse of the White Mine mailed to you
$13 One of each - This gives you access to the PDF AND a print copy in the mail
$15 First in line - One of the first 24 (#2-25) signed numbered copies off the press.
$23 Collector - One mod to play, one mod for the collection (Both signed - not numbered)
$55 Triple Dog Dare - 3 copies (1 signed not numbered) + one 3" x 5" dragon profile drawing in pen and ink.
$350 Knight in Shining Armor - You get the #1 copy off the press (Signed & Numbered) + "The Cavalier" original painting by Lloyd Metcalf. 11"x14" acrylic on canvas ready to be framed and hang in your gaming room. (As seen below)
Want more copies?
No problem just add $10 extra per copy you would like (Standard adventurer level and up) to your backer level (before shipping) and it will be included in your package!
Adventure Background (spoiler alert)
Felgrom the hill giant discovered, then bullied, a small goblin mining tribe into serving him food and warmth within their mining caves. Little did Felgrom realize, he had accidentally bullied something more powerful than typical goblins.
The goblins discovered, and kept secret from the giant, veins of silver and a mysterious crystal linked to their god. The crystal turns all who touch it into a goblinoid creature and it is the conduit used by Mesmet, a demoness in service to the goblin god Maglubndor, to reach the prime material plane. Through the crystal, she continually possesses one of the goblin souls under the crystal’s influence.
Risks and challenges
Risks are all printing related. I have done this numerous times and have solid experience in RPG adventure module production.
I have also managed a number of Kickstarters and delivered all as agreed, with no backers left behind. :)Learn about accountability on Kickstarter
Support this project
- (18 days)