"Does a very good job evoking the childlike wonderment that comes around Christmas, but twists it to make it dark and foreboding. And puts in references to “The Shining.” Truly brilliant and darkly funny.”-antimonopoly.com
"This game has the makings of something special." - destinationrpg.com
"[Three Fates Games]...games are made with a passion for balanced gameplay and in-depth strategy." -examiner.com
"...this is the gamer's game. It has solid mechanics for game play, a powerful theme, and a cartoon feel. What is not to love?"-boardgamegeek.com
You're a naughty child, about to commit mythicide.
Let's Kill Krampus is the debut project of Three Fates Games, an independent board game producer from Chicago Illinois. We developed it over hundreds of hours and played it with dozens of people, shaping it based on our instincts and incredible loving feedback. We created Let's Kill Krampus to be the corner stone of our vision for gaming: we believe that anyone can play, and love, games.
Let's Kill Krampus is a card game and role-playing game for 4 to 9 players. For our first production run of Let's Kill Krampus, we need to raise $12,000 to cover our manufacturing and shipping costs. The game is otherwise fully developed and ready to roll! To make it to our goal, we have some cool gifts to offer you. You can check them out along the side of the page, but there are two that we want to highlight for you. For $50, you'll get your own signed copy of Let's Kill Krampus, which comes with everything you see here:
You will also get a selected PDF artbook, containing director's commentary, lore about Krampus, and extras like additional game options; a signed card from the game to make your copy unique; an 11X14 poster of your favorite artwork from the game; a digital storybook that reveals the backstories of the 8 naughty children; a thank-you letter (really the least we can do); and your name in the game's credits as "special thanks."
However, for $500, you can have the once-in-a-lifetime opportunity to become one of the 8 naughty children, as drawn by the legendary Marco Plantilla.
What awesome stuff has he done? Do you remember:
-2 Stupid Dogs
-The Addams Family
-Ren and Stimpy
That's not everything he's done!. See more of his work here: http://www.imdb.com/name/nm2334158/
Let's Kill Krampus will never exist without the help of fantastic people like you. We can't do this without you. Without your support, we're just three guys with a dream and a really expensive, one-of-a-kind board game. With you, we can create hours of fun for thousands of people.
We understand that it can be difficult to place your trust in an indie game company that has not produced a game before. That is why we did not even attempt to come to Kickstarter until the game was complete, and we had a prototype to ensure that the components worked. Your donation will be used to finance the production of the game, and pay for the break-even cost of the additional rewards that we produce and ship to you.
In our video above, you can get a brief tutorial about how the game works. Here's a more detailed explanation of the game experience of Let's Kill Krampus:
In LKK, you'll take on the role of Krampus, the Dark Lord of Christmas, or one of eight naughty children. Krampus is a real European myth, who is said to punish naughty children by kidnapping them and gobbling them up in his lair. As one of the naughty children in Let's Kill Krampus, your goal is to become strong enough to kill Krampus. If you are playing as Krampus, then your goal is to either eat all the kids, or make sure that they grow up into cynical, unhappy teenagers who no longer believe in you.
As a kid, you get stronger by increasing your statistics: your health, your courage, and your belief. You keep track of all that on a character sheet, like this one:
You upgrade those statistics by playing cards, like these:
You also can do other things, like doing chores for money, buying helpful items from the supermarket, or begging stealing stuff from the other kids.
The items that you buy or steal are crucial to helping you beat Krampus, because they allow you to deal more damage to Krampus' health, and sometimes come with additional bonuses:
Every action that you take gives you naughty and nice points, which only Krampus is allowed to keep track of. If your naughty points get high enough, then Krampus will come to eat you!
The tension and drama in the game comes from the kids interacting with each other through their actions, and from not knowing how nice or naughty anybody is. If a kid accidentally gets too naughty too fast, then Krampus will swoop down and eat them before they're ready; if they don't get naughty enough, then Krampus will never bother to fight them, and the kid will lose anyway!
Krampus keeps track of everyone's naughty and nice on his own personal character sheet:
And, Krampus makes the game even crazier by using his own special cards to mess up the kid's plans:
If a kid makes it to the big fight with Krampus, then it's time for a one-on-one duel to the death. Krampus and the kid take turns rolling a 12-sided die, and add to the die roll based on the strength the kid gained throughout the game. If a kid rolls well, then they hurt Krampus based on their statistics and items; if Krampus roll high, then the kid loses some of their health. If a kid runs out of health, they lose. If Krampus runs out of health, he loses and that kid wins the game!
If you like this project and want to play Let's Kill Krampus, or just want to support some independent developers, please make a donation by clicking "back this project." We're looking forward to sending you your awesome reward, and updating you on our progress towards our goal and beyond.
Thank you, and have fun!
-Three Fates Games
(PS: Want to read the rulebook and get a leg up on the game? Click here to read the PDF in your browser!)
Risks and challenges
Let's Kill Krampus is fully developed and the final drafts of all of its contents are prepared. We will need to make a few updates when the fundraiser is over to add information like new art work and changed names for some cards, but those edits can be made very quickly. Once the fundraiser is over, we can sign a contract for the order, and turnaround for the complete games should be 3-4 months. After inventorying and shipping, you should get your game and other rewards by the end of February 2014, or sooner.
You can contact us at: firstname.lastname@example.org for any questions about gifts, fulfillment, or any other reason. We'll respond to you within 24 hours.
Please note that the game displayed is a prototype: the first edition has some significant changes in its layout. For example, the prototype used plastic tokens for money, while the first edition uses dice to keep track of money instead.
- (30 days)