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A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno, Playdek, and you, the fans!
A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno and you, the fans!
A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi Matsuno and you, the fans!
15,824 backers pledged $660,126 to help bring this project to life.

August Update - Course corrections

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Dear Backers,

One year ago today, we took over Unsung Story. At that time we decided to completely start over. So for me today is a bit of a birthday.

I can't believe how quickly the time has flown by.  

Before I jump into this month's update, I'd like to personally thank all of the backers for their patience, support, and comments - even the ones we didn't agree with. I know our execution on the project hasn't been perfect, but we've had a lot of fun so far digging in and building something we're proud of.

This month's update is going to be different. For some it's going to be disappointing. For others it's going to be a birthday gift of sorts. 

I had a lot more content and video planned from the latest build, but I feel like we need to take some time this month to address an ongoing issue. 

After the last couple updates, I've received many polarizing comments about the direction of the game. Many of these comments have been very supportive, and I want to thank those backers for their kind words. Many of those comments were not. Most of them echo the same sentiment, This isn't the game I backed, or, The art makes me uninterested in this game, or the most painful version, It hurts more having you bring this game back from the dead and then changing the art so much that I no longer want to play it

So we're at a bit of a crossroads, and I need to make a fairly significant decision about the direction of the game and how well it matches the original Kickstarter project.

After some reflection I've decided that we're going to make some course corrections, which is what the rest of this update is going to be about.

Art Adjustments

I feel like the aesthetics of the characters are the #1 place that backers have voiced their opinions. I'm going to go on record and say that I love the art. We never set out to copy Final Fantasy Tactics, and I think we need to give Unsung its own place to shine. I admit that I also have more art to review which helps give me a bigger picture of what the game will actually look like. I can understand how difficult it is for Backers to extrapolate the look of the game from only a couple pieces.

We are not going to scrap the art, but we are going to pause development to experiment with giving players two modes for the game art: Hero vs. Classic

Our Hero look will continue to emphasize more statuesque body silhouettes and the palette will be more saturated. We realize this isn't for everyone, so we're adding a new Classic look that will have re-sculpted body forms which are more conservative featuring a more muted and less saturated palette. We're also adding Thin and Heavy forms for characters to help build diversity.

In Unsung Story, the look of your units is randomized. The goal is to allow for lots of variation through blending each of these various forms, either Thin - Hero - Heavy or Thin - Classic - Heavy. Hopefully that will give us a huge amount of character variety.

This is a big change.

It affects our entire character pipeline, model requirements, switching classes, and the animation system. It also involves making sure the color palette for environments match up to your selection, so it is going to take a bit of time to implement. We couldn't pull together a prototype for today, but I'm hoping to show off this direction next month. 

Impact to Q4 2019 Release Date

I spoke about this earlier in the project when we decided to start over on the art. Putting the project on hold while we address major art concerns is a very dangerous decision to make. Not only does it affect the momentum of the team, but it has a very real affect on production timing and resources. Pre-production resources are very different from Production resources, and developers often shift these talented individuals around during the project to meet the demands of each phase.

Any time you have to revisit pre-production elements, it has a terrible affect on your production schedule.

We are still going to push hard to hit the original date, but I want to be clear that the project release date might push out a bit further.

Change in Developer 

Lastly, the net result is that Torus have graciously agreed to step back and help us make this change. 

The good news is that much of their work is complete. On the design side they have delivered the combat mechanics, the classes and abilities, and all 51 candidate white box levels for each mission. On the engineering side, the core tactics engine is nearly Alpha and very playable with the latest iteration of the Triangle Grid and UI. We're going to spend August buttoning up a few remaining items with them, and then we'll move everything in-house.

Hopefully our commitment to the project and the backers is clear.

As always, we appreciate your continued patience and support.

Sincerely, Matthew Scott

Daniel Jost, James Gerbino, and 122 more people like this update.

Comments

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    1. Shiru XIII 2 days ago

      Don't change the art style ! I find it great actually and the models are well animated. I don't think that two different art style would be great for the game.

      Just stick to your vision and release Unsung Story 😀.

    2. Ian Berridge (kliqIMB) 4 days ago

      @Cerluean Shaman: You're logic doesn't make any sense because all of these backers know about the forums, but only 5% actually even registered and only around 5 total actually post with any sort of regularity. I also commented previously, at length, about how this game definitely needs more outside interest and doesn't really need to be beholden to us backers.

      I also backed Project Phoenix and I don't think how you could possibly think that was a "scam". Have you read the updates? Or followed the path of that company at all? Dude is literally like ruining his life trying to get that game out.

      Saying that other devs should learn to not purchase dead KS campaigns seems like a pretty big misunderstanding of the situation. Little Orbit is not a developer, they are a publisher (huge difference), and if this game releases and it makes ANY waves whatsoever they'll easily make back the time/money investment. Literally the only way that LO "loses" is if it's just complete absolute shit. Anything else is just positive PR.

    3. Adrian Tai 4 days ago

      i'm not really taking lots of interest in this project anymore. one reason being that seeing how things have gone wrong earlier on, i've more or less written this off. but it's good to see that things have changed with the new team coming in. and for that, i'm glad. i'd still like to see this game released.

      no doubt the art was something that attracted me, but it's not the only thing that got me interested. my 2 cents on this is just... do the game as you would like it. like many have said, you can't please everyone. so long as you think you're doing a great game that you will be proud of, gamers will be able to feel the love and the passion you put into the game. and real gamers will appreciate it.

      like the saying goes too many cooks spoil the broth". listen to too many and you're not going to go anywhere.

    4. Missing avatar

      Jason Schmitz 7 days ago

      Cerulean Shaman's post proves that the people vocalizing their distaste for certain elements may not even care about what happens anymore. I'm also sad that you're caving in to these art criticisms, because in the end, you're never going to please everyone. Don't try to. Make your game, and it will stand on it's own. No one has played a demo or even seen much gameplay. To stop and surrender at this point is premature to say the least. If people just wanted a FFT clone, I guess I don't know what to say.

    5. Cerulean Shaman on

      @ Ian Berridge (kliqIMB) No one's at the forum for a reason. Pretty much the only people who even know this game even exists are us backers chained to it, and that's a... bag full of emotions, but the amount of people doing backflips about the game changing devs, it beying a ridiculous amount of time past its target date, and all kinds of shit being changed are... few. Sure, some people are being chill about it, but that doesn't mean they're jerking it to the mess.

      I for one already wrote the game off as yet another KS scam. It happens, has happened, but I'll fund 10 scams just to get one Pillars of Eternity, Wasteland 2, or Divinity Original Sin.

      I was a project pheonix backer too, for example, lolz. Nothing about this game interests me, from the dev background to what we've been shown. Hopefully it has Steam cards so I can scrap back a few cents I spent, LOL. It looks like a bad mobile game and will probably play like one.

      Now they're introducing another delay to do art because they realize how cringey the first set was? A fairly dark, political story like FFT wouldn't work with bright mobile graphics like they have. At this point Unsung's only connection to FFT is that they're both medieval fantasy games. LOL.

      Well, seeing where the fire spreads is amusing if nothing else, meh. I can't wait until the game releases and the hatch is finally buried. Other devs need to learn that you don't do something as stupid as buy a failed KS if you get zero funding and have to start from scratch; at that point you're just throwing money away for a scant few design documents.

    6. Rik Spruitenburg on

      1) Make a game you like. If you aren't making a game you guys want to play, you can bet your bottom dollar no one will like it. Don't let feedback shift you from that.
      2) Um, where are the pictures of this new art direction?
      3) Oh, and the visuals are procedurally generated? Well then obviously they aren't going to look great against cut scenes from Blizzard.
      4) Re-read point one, and take it easy, guys.

    7. Derek Chiasson on

      I'm incredibly disappointed in this decision. I wasn't a huge fan of the new design, but it wasn't awful or anything. It was just different. You guys have been putting a lot of work and money into this and I was hopeful it would turn out well. Honestly, though, seeing you cave to a vocal minority about this and basically delay the game and add a large expense really makes me question the business sense of the team. It just seems like a really, really poor choice to to sink that kind of time and money into something with such a low return on investment.

    8. Missing avatar

      Christopher English on

      Truthfully, we have waited this long for the game, so waiting a few more months to receive a product that is great is much better than one that doesn't live up to expectations. I for one have been pleasantly surprised with the amount of communication and will be happy to see anything come from this. Thank you for doing an amazing job with communicating with us and with your candidness.

    9. Brett McGrade on

      I for one am just hoping for a good story and as for the art style i think it's fine, this game has had enough delays its time to just move forward and accept that we may not be getting the game we signed up for but at least we are getting something

    10. Ian Berridge (kliqIMB) on

      @Jeremy: It's all good my man!

      Also @EVERYONE if you don't have a forum account, you should definitely go make one and engage in some conversation there. KS comment system is straight TRASH for productivity and the forums are sorely lacking participation.

    11. Dave, Shadowrunner on

      I wasn't a fan of the artwork shown, (too exagerrated & cartoony for my tastes) but also care a lot more about gameplay than art. If you can really afford multiple art style options, go for it, but that seems like something that will cause major delays and expense.

      "You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”

    12. Missing avatar

      Ryan Saurage on

      I haven't commented much before, but thought I'd throw my thoughts out there.

      I don't think I like the art style, but I am concerned by the fact you've asked as well. It makes me feel like you're not confident with the art direction. I think regardless of the direction you go, look at existing games that were either lauded or reviled for their art style. As much as people think something grim and gritty will be better, there's tons of games with that style that have just fallen flat. Despite the crap people gave Nintendo when making Wind Waker, that game was well received and is still regarded as a great game. Final Fantasy Tactics Advance was well received, and I think the biggest complaint was the Judge system, not the design (though I would consider that the second biggest complaint).
      A bad game will be bad forever.

      You even said back during the art reveal that you did not think a smaller western developer could produce something like what people were asking. If your opinion on that matter has changed, I'm all for trying to get a more unique look and growing your studio's skills, but please STICK TO YOUR STRENGTHS. Maybe save the gritty style for another tactics game that uses some of the ideas that didn't fit with this one, for a project that has time to explore art styles.

      Despite bringing up time, I think the most important question is whether you can actually deliver what people want.

    13. Missing avatar

      DoverianDragoon on

      Even with this update, all my original hopes when I backed this project are now more like... trepidation. Will this game be anything that I want my name on? I'm not sure. And honestly, I rather doubt it. The original art direction was an enormous part of what pulled me to this project in the first place. While I understand the legal requirements to move away from that art style, to depart from it to the extent we've seen so far was... ugh. Just ugh.

      I must admit that I'm in the "the art changed so much I don't want to play it anymore" category.

      This idea of alternate palettes and thin/heavy figures mixed together might help some, but... I'm not exactly holding my breath here. All I have are doubts and dissatisfaction, and I would honestly withdraw my pledge if I could.

      I'm not trying to sound like a hater, here. I'm sure the game will be fine.
      I just don't believe for a moment it will be anything close to the game I wanted.

    14. Missing avatar

      Ruben Iversen on

      Maybe the solution to the issue with art is modding? Instead of getting alot of artists to wok on an alternative art wich can affect the game, then people can mod their prefered art style in the game themself.

    15. Andrew on

      I find this decision terrifying. I don't know what all game development involves, but it always felt like this was working on a small budget. So making two entirely different art styles for the game feels like it will push the budget to the breaking point and derail the entire project. Especially if the developer is leaving.

      I don't mean to be so pessimistic, but I have a new feeling about this project: fear. When playdek walked off with our money and no game to shown for it I was furious. When Little Orbit came in and said they'll make it I felt unsure but hopeful. Up through the last update I was hopeful and excited again, but this has me afraid. I couldn't be afraid for a game that wasn't happening but now it is and I can't help but be concerned for the future of the project.

      I don't know how this is going to go. I don't know what the future is going to be. I don't know what this game is going to look like anymore. But, I'll trust you for now. You took a never going to happen game and made me hope again. So if I can make one request, please PLEASE don't let this decision sink this game.

    16. Jeff Jenkins on

      I'd like to chime in to agree with all of the people saying "do this after the game is out". I appreciate that you're trying to do what the backers want—and especially with the representation of women—but supporting two different art styles is going to add a lot more work than it seems like.

    17. Steve on

      Less than it looking like WoW (which is doesn't really), it currently looks like a mobile game which is worse.

    18. Aviel Novakouski on

      I just wish the women had more variation. Tiny waists. BOOBS! And even the ones without hooves and reverse knees have their legs set way back. How are they standing? I guess I will have to wait and see what classic looks like. So bummed.

    19. Missing avatar

      Michael Stem on

      Thank you again for your updates. It has been a real pleasure hearing the details of the project and how you are managing it on a regular basis. It continues to open my eyes to what it takes to produce a game and the level of dedication that your team put towards your title. It is unfortunate that there is such a back lash to your attempt at creating a unique and interesting art style for Unsung Story. I for one am excited to see how the art, music, and game mechanics translate the world into a fully immersive experience. I am interested in this attempt at a "classic" view only because I don't recall many games making an attempt to create different visual experiences for their games, almost like you are creating a noir version of a film to impress a different experience for the players. It sounds like a hefty task for the art team but if this the trajectory you planned for the game I am excited to see all that your teams have in store

    20. Nicholas Boyd on

      I feel you need to do what you think is best. At a certain point you will need to let people throw their tantrums ans tire themselves out. Spoiling them won't make them happy.

      Honestly I can't remember what I thought the game was going to be so I'm just excited to get that you are passionate about and proud to have people play it.

      Don't let these cry babies get under your skin!

    21. Tirocupidus on

      I've been lurking since Little Orbit took over the project. Thank you very much for all of your hard work and keeping us updated. I wasn't excited about the way the art was going, but it was soooo much better than no game, so I was happy with it. As I see others saying, I'm much more interested in the gameplay itself, so your "Hero" style art I was happy to take. As for the decision to have multiple art styles, I'll certainly choose the Classic look if it's available, but I don't want the rest of the game to suffer as a result, if that's a possibility. Thanks again for all your work on this, it's really been a breath of fresh air.

    22. Missing avatar

      Mithrandir on

      Hello Matthew,
      I am myself not a fan of the new art direction you choose, that reminded me of smartphone F2P RPGs. Ultra colorful, cartoony, exagerated shapes. The knight with mustache and shiny armor seemed to come out of Clash of Clans. Didn't like the looks of female characters too.
      But I didn't say anything as shipping Unsung Story is already a huge task.
      Not to say that others that voiced their complains were whiny, I think it's extremely important.
      The art direction is the first thing that is seen by the user while browsing steam/websites. I think it's very important that the game stands out and seems original to catch the eye ! So even though it will take more time to ship it, I think it's interesting to consider altering the art.
      Maybe doing both modern and classic is too much though.
      So what I wanted to say is do whatever you think is best !

    23. Missing avatar

      Eric Furst on

      Doesn't surprise me about the art. I'm not against it or anything, but it looks very mobile game-esque.

    24. Missing avatar

      Cody Krueger on

      I dont often make comments but to those who are upset, its just weird to me that you have to complain after backing a project that ended up being a dead end, that a company comes in and decides to take it over, and seems (on all accounts) to be doing the best they can do with the little the previous company has given. After putting money into the game its nice to see we might have a game after all, way beyond most of us giving up hope as to losing money. Specially those who backed higher tiers.

      I say we be grateful. Were getting updates and pictures. You might not like the art or something else but each producer or artist has their own ideas in their head. A good game with a good story and/or elements that give hope really should be what we want.

    25. Kelseigh on

      Regarding the oft-repeated claim that the artwork "looks like WoW"....have you actually LOOKED at WoW? It doesn't look like this stuff at all and never did. Frankly, I'm baffled by the comparison.

      If you want to find a style similar to this, take a look at stuff like the original Xav character designs for games like Dofus/Wakfu, or other European properties. It's a more modern look than what a lot of folks seem to expect from a "spiritual successor", but honestly? I'd say it's more accessible to players outside the heavy-nostalgia crowd. Players the devs will need to buy the game to make it a success in the end.

    26. Missing avatar

      Michael Richards on

      Guys, I have to say that I wasn't a big fan of the new art - but I'd rather have a good game that doesn't quite look the way I wanted, than a game that looks the way I wanted that takes longer to release and maybe doesn't have as polished a game system because it had to be rushed out to door due to funding dwindling. Please, make the new art style after you've released the game.

    27. Missing avatar

      bekyuubi on

      I'm happy there's a revival in the first place so I didn't say in the last progress post. But if I was to post my honest feedback, I disliked the art changes immensely.

      Which is why I'm glad there's a new classic mode. Thank you very much for listening to the previous posters and and implementing a change.

    28. Missing avatar

      Grizzybehr on

      Who ever is whining about the art gtf over it. Company comes and pours their own money in to yes, hopefully make more selling to the masses but at the very least our money wont be wasted on nothing in the process. New company, new ideas, you're not entitled to jack at this point. Be happy you're getting anything at all.

    29. Aleonymous on

      Hi Matthew and thanks for the update. FWIW -- While I'd much rather get a name I don't visually like so much to not get a game at all, I too prefer the original art approach. Personally, I have no problem with a delayed release, if it's for the better.

    30. Missing avatar

      Daniel Ortiz Nieto on

      I am 100% up with this project, and the DoTA2 art style does not bother me at all, and I can see it working perfectly witha tactics-like game and everythign i have sen I have liked so far (please don't cover teh beautiful ladies, instead, go on and show more skin on the guys, do the equality thing in the right way!).
      Having to double the team effort in order to allow for this double style seems a little over stretched, maybe a good solution to the dilemma would be, like others have said, to allow modding for the game so everyone can have the option to customize the style with their own skins if they want? As the game willb e on steam you can allow the Steam Workshop, and then port to the console versions the top rated user created content.

    31. Francis on

      Looking at my pledge of 400$ + shipment.... and seeing that the Estimated Delivery Date was July 2015.

      I personally couldn't care less if the game got postponed further, I'd MUCH rather see you make a game that You're happy with, that You're proud over, that is what You set out to do when you took over the project.
      If the game isn't going in that direction, then doing a Course Correction is what you should do.

      The July 2015 deadline is long past gone, so at this point you should just focus on doing the best game you can make. Is what I feel.

    32. Dunan on

      I want to post something that's constructive without a blind hate campaign. Hopefully this might come off as something constructive or at least for some food for thought.

      I am not a fan of the artstyle that is in place because what I originally backed was something a lot different. Now with Little Orbit taking over I concede that nothing can be 100% faithful but they strayed too far from what was what I personally originally liked about the project.

      With the recent reveal of Rise Eterna for the Switch, the illustrations used in that game could have gone that way but it went a different way with this project. I don't think anything's going to change it at this point because the artist is limited by his capacity of his depth of work, which is very similar to Blizzard's Warcraft stuff if you went through his portfolio. Now unfortunately they paired it with the same clumsy models.

      In my opinion unless they redo the models and redesign the concepts we're not going to get anything close to what was originally envisioned.

      Where does this leave us? Well this art change announcement might just very well be a waste of resources but we'd need to see the sample changes before we can evaluate the situation.

    33. Jeremy Collins on

      *five
      *Kliq
      Apologies, gentlemen!

    34. Jeremy Collins on

      @Kelseigh, you've made one of the most insightful comments on the broader schism I mentioned earlier. It really is a thought worth examining.

      @Shane, I recognize that you clearly feel differently than cats like @Steve, @John Gall, or I do. As I said before, I'm completely cool with that because I really do believe in the value of constructive discourse. So when you start in on the "loud squeaky wheel" criticism, deriding my posts as "six paragraphs saying the same thing", it's hard for me to feel like constructive discourse is what you're trying to hold. I feel as though you're trying to win an argument. Neither of us is right, and neither of our points of view need to win; we're just sharing points of view here, man. For what it's worth, having veteran superbackers on these boards offers a useful historical perspective to cats like me who've never backed anything but this very project.

      Finally, @Klix, I really appreciate your well-thought out, clearly-expressed examination of what's brought us to this point, and what it seems to imply going forward. I see you, man. I recognize your thoughts. You are appreciated.

    35. Kane on

      First time commenting and I just wanted to say guys stick to doing what you think is best for the project , you have been so honest with us and honestly I think everything has looked great so far. Keep up the good work, can’t wait for the release 😁

    36. Zachariah B. Ward on

      I am concerned that this will cause the game to be significantly delayed and maybe even worse off. Concentrating on one style and nailing it will be preferable to splitting your assets in two. Please pick one art style. Don't double your art workload from the outset. Maybe add in mod-ability for costume skins, allowing for new art to be added in but not requiring it.

    37. Esc on

      This update is super disappointing since it means the delivery date will be pushed back. It it fine to change make changes to a project if it does not match your vision, but to make changes to the art of the game due to some people complaining online is just absurd. Stick to your vision and deliver.

    38. Missing avatar

      Geoffrey Howe on

      Mixed feelings about your approach to the art.

      On the one hand, I really disliked the WoW-style art, and I consider it to be a significant screw-up on your part. I can understand not wanting to force your team to design in a very specific style that they might not be equipped for, but you pretty much could not have gone for a less FFT-like art-style. I don't want to be so harsh to people who I think are genuinely working hard with good intentions, but that was really stupid. I think most people would have been satisfied with a non-FFT style art that simply went for 'relatively realistic'.

      HOWEVER. I also wonder whether you can afford this course correction. It almost seems to me like it might be better to just commit than to split the difference. If you went for that art-style, rather than something more FFT-like, then you must have felt it would help appeal to a wider base of players than those who invested in the Kickstarter.

      I feel like we're owed an explanation as to why you chose that art style in the first place, besides just "We couldn't really mimic the FFT style", which is a valid explanation for why you couldn't make characters without noses look good, but not why you didn't go for something close that you could do well.

      I don't wish to be mean here, and I appreciate you guys picking this up and trying to do something with it. And I know that this is a massive gamble for your company, and that your hearts really are in this to make something good. But I can't get over the foolishness of deviating so hard on the art-style, and then doing a 180 when the obvious criticism came.

      Regardless of what happens, I'm mostly about the gameplay, and if that's good, then you'll have my endorsement to my friends regardless if the characters each have three noses. But I kind of feel that a lengthy "Here's what happened" on the art is due.

    39. Missing avatar

      Randy Woods on

      I really regret that $250 pledge. I feel very stupid for pledging that much based on promises. Sometimes you have I learn the hard way and I did that. The new art style does look like a hard pass to me but it is what it is now. I’ll honestly just be pleasantly surprised if it’s ever completed regardless of how it looks.

    40. Missing avatar

      Kletian999 on

      I have been quiet before. I wanted to let you know I will appreciate an artstyle with less Warcraft-y proportions; though bright colors don't bother me at all. I don't want to be part of the "problem" of forcing more artwork; but it sounds like the way you implement this might prove to be be an innovative selling point for when it hits the market.

      Good luck with your next phase in the project.

    41. Missing avatar

      Kevin Merkel on

      I thought the new art was really cool and original, but I also though the old art was ok too. I think that the addition of different body types (sizes) is a fantastic idea, and it will add a lot of variety for the appearance of different characters. Honestly I think that a finished game is more important than a few people disliking a certain art style. Just remember you can't please everyone, and I hope this doesn't slow things down too much. I already am really impressed with everything I have seen from the past year and can't wait to see what's next! Keep up the good work! :-)

    42. Steve VanSickle on

      I may have preferred the original project's art-style more, I have to hand it to your team for picking up the torch to carry this game across the line. I applaud your willingness to take feedback, and I'd be interested in seeing a sample of the new style you're working on before committing to redo-ing all the art assets. At the end of this campaign, I'll still give your team full-credit for taking over a project that was in ruins, and I have faith that you'll make a great game.

    43. Gary Brittsan on

      I want to start out echoing the sentiment of many here that I am incredibly grateful to you and your team for taking over this project and breathing life back into a project that most of us had written off as a loss. Thank you so much.
      I also want to throw my hat into the ring with the people who are a bit disturbed by this "course correction." As others have said, you are never going to be able to make 100% of the backers happy (this is true for any project, not just one that changes hands and restarts production). I worry that devoting such a significant amount of time and resources in a sudden change of direction in order to appease a vocal subset of backers might end up being more than the project can endure. Just because people want something doesn't make it right for the game. I'm sure you spent lots of time thinking about this and didn't arrive at this decision lightly, but I just want to remind you that people tend to speak up most when they're upset, whereas when folks are happy with the direction things are going, they tend to stay quiet. Until now I have been like the vast majority of backers: completely silent. I hope you reconsider this new direction, but ultimately I have faith that you will do what you believe is best for the game, and I look forward to seeing what that becomes.

    44. Missing avatar

      John Gall on

      I wanted to take a moment to say I appreciate you doing what you're doing. I didn't post before, because quite honestly, when I saw the Disciple design specifically, I lost most of my interest in the game. As I'm sure you know, look and feel is vital in RPGs. This is the only project I've ever backed on Kickstarter and I backed it not just for my love of Final Fantasy Tactics, but that I was excited to finally get another realistic, low fantasy game in an industry that sorely lacks low fantasy games.

      The blue skinned "human" disciple looked anything but something that I could suspend my disbelief in a low fantasy setting. It wasn't even the bright colors, or the character proportions, or the art style, rather than the art design that really put me off. The human monk looked anything but human, and I worried that if that was the direction the art was going in, it was to a place I couldn't follow.

      I know this must not have been an easy decision. I worry that even a change to a classic art style will not solve my specific worries (Even if that Disciple was done in Yoshida's style I would not like it.) I will continue following the game's progress and I am reserving final judgment for when I see the finished product, but regardless of anything else I wanted to say:

      I may disagree with some of the decisions and directions you are taking the game, but I do not doubt for a moment that your hearts are in this game and its success 100%. I do sincerely hope that regardless of the direction you take this game, it meets all of your hopes and expectations in the end.

    45. blueskidoo on

      Happy birthday, new Unsung Story. I have been 100% behind every decision you guys have made since you've taken the wheel of this Kickstarter, LO. Except for this one. Art is the most subjective standard for a video game—you'll hear that it either looks too much like WoW, or it's ripping off Vagrant Story, or whatever, but someone's going to say it.

      But I bought a *game* not a *dress.*

      I would hope this decision isn't final, that you stay true to the vision you committed to, that we get right back on track, but if wishes were fishes, then Playdek would be drowning in seafood.

      I don't usually post in the comments, but I'm disappointed.

    46. Chris Privitere on

      Don't let the game be designed by committee. Go with YOUR vision and put the game out on a schedule that makes it financially viable for you. Doing this sort of capitulation stuff isn't going to end with a product that anyone is happy with.

    47. Missing avatar

      Ryan on

      I say put it to a vote. I had no problem with the art direction.

    48. Missing avatar

      Michelle Eutizi
      Superbacker
      on

      I'm sorry to hear you've gotten such negative comments. That has got to be hard, and especially when you came into the project as you did.

      I liked the concept of the game, so I will be interested in whatever you come up with, so keep on!

    49. Missing avatar

      Michelle Eutizi
      Superbacker
      on

      I'm sorry to hear you've gotten such negative comments. That has got to be hard, and especially when you came into the project as you did.

      I liked the concept of the game, so I will be interested in whatever you come up with, so keep on!

    50. Missing avatar

      Aaron P on

      If you're making twice as much art, half saturated and more exaggerated, and half unsaturated and more subtle, I kinda hope they combine well, because it might be fun for someone like me that has no real leaning toward one art style or the other to suddenly be able to choose a mixed art style and have double the available bodies for my soldiers to roll!

      Perhaps even make it so the saturated and the exaggerated are separate options so we could have a saturated model that's more subtle or an unsaturated model that's more exaggerated? (Although, probably the saturated/unsaturated will be a world setting to help the art from clashing)

      That's if you guys continue with this course. I'm perfectly happy if you guys come down on one or the other as well.