by Little Orbit
This update has me seriously hype for this game I previously lost some passion for. Really appreciate you keeping us posted.
One piece of feedback: I'm really not a big fan of the design for the Mana Attacker Model. It looks very cartoony (like something out of a Barbie game for the DS). I know it might not be possible, but I'd prefer something more like the original concept art.
Annnnnd, just saw you said that model's unlikely to get used. Glad for it! :)
I still can’t express how happy I am that you guys took over this project. The communication is really night and day. I’m excited to see what the final project (or even just some alpha gameplay will look like. Keep up the great work!
Definitely getting excited again! The one piece of feedback id like to leave about the artwork so far is that it’s FAR too American/Western looking for a Japanese style game. Looks a bit more like Saturday cartoons than a stylish anime (or the god-tier levels of Yoshida.) but I have faith that you guys will find the right look!
I had written this project of well over a year ago, if not longer. And frankly when news of the change in developer came though I breifely thought about finding a way of unsubscribing from further updates. I remember someone on the original project saying something along the lines of “ they were under a lot of pressure not to fail” and every time I think of that remark it would anger more more than any other failed crowdfunded project I have backed so far.
How dare you get my hopes up with this latest update. I hate that I’m actually a little bit excited and hopeful this project might finally actually happen.
I got to say. I had given up on this project long ago and pretty much assume my money is lost. You sir have given me hope once again.
I look forward to the good work you and your team is working on! I look forward to future updates!
Very hype to hear that Sakimoto and his team are going to end up composing the music after all.
Thank you for the great update. Happy to hear about Sakimoto being on board and that you had a positive meeting with Matsuno.
Fantastic update! Great to see the progress and transparency (when able to share of course). I agree with the other commenters, im not sure what the correct direction is but yeah something seems a bit off with the character model, but then again if you showed me FFTs artwork at this stage id probably yell at you for lack of noses, so what do I know!
Keep up the good work!
Thank you for the update, however it saddens me to hear that Mr. Yoshida cannot be involved in the project as it was a major impetus for my backing; it does put a large damper on my excitement to see this project finally making progress once again.
That said, I'm glad progress is being made, and I'm glad for the regular updates. I can't say I'm a fan of the model used there, but I think the costume design is fine, the execution is just a little off from expectation.
I also want to comment on how great the work you guys have done. It is great to see this project actually going somewhere. Keep up the good work.
I also want to comment on the character design. I like the design for this model more than some of the others I have seen so far. But it would be cool if the face on the 3D had a more cute anime/cartoon-ish face than than the one it has now.
So good to see this project finally taking form.
You've done a brilliant job since taking over, especially when it comes to keeping everyone informed. I think and hope that all the hard work you're doing now will help to restore the excitement for this project (which for me is seeing something connected to Matsuno come to life) and in the end, the sales.
Obviously I would agree with some of the other commenters that I love the artwork in previous Matsuno games, but whatever "look" you go for, you should try to make it your own and have confidence in your abilities. (I would just gently caution against going for a Vandal Hearts: Flames of Justice style).
Keep up the great work.
Great work, great communication. Thank you.
Cool. I'd long since given up on the money I spent here, but it looks like the game might actually happen after all.
It's mostly very professional PR rather than something substantial, but, man, I can't help but get optimistic and even excited about Unsung all over again. Never thought this could happen.
Loving the work you are putting into this!
It's so exciting that this game is finally being made! Years of lies washed away in a handful of updates. I hope there'll be a nice little jab at the original devs hidden in a sub quest somewhere, but I doubt it.
I'm glad you're having a good time.
BTW, has anything actually gotten accomplished on the game, or are you still in the "planning phase"?
pretty excited about the hour of sakimoto music - his work on Tactics and Vagrant Story played a huge part in sticking those games in my memory. I still listed to the VS soundtrack occasionally.
Excellent work! The character model reminds me of Kid from Chrono Cross (https://rpgsquare.files.wordpress.com/2011/11/chrono-cross-kid-smiling.jpg). She was designed to look like a teenage girl (16?). If that's the goal with these characters, you're heading in the right direction. But remember that in Tactics, only a few of the characters were that young.
I'm curious what the visual hook is for the art direction. Yoshida is famous for drawing characters without noses. What will Unsung Story have to set it apart?
Very excited to hear that Sakimoto is on board again.
Great update! It was a wonderful read.
And to be honest, I don't like the model or the direction of the art. I would hope you'd aim at something more darker and very Japanese-styled. Of course you can make your own style but you said you wanted the look to be faithful to tactics so I think it definitely needs adjustments. Atm the 3D model looks more like a model for a Pixar movie than a model for a Japanese-style RPG. Though I wish you had gone with 2D sprites and that would solve most of the issues. Best of luck.
Also I want to mention that you should definitely hire a Japanese artist to help out with character design. That's a HUGE part of the game (it's what you're showing to customers) and if you want it to be spiritual successor to FFT then it should at least look like a JRPG. A Japanese artist will know how to emulate or design a style that fits well with the FFT design you should be going for.
Man, you guys and your incredible powers of necromancy. I'd written this game off entirely and here I am looking forward to every update again! I would not have been critical if you'd really just decided to break from much more of the games roots but going to Japan to consult related parties is way more than I expected and that is awesome.
Keep it up! I know you're in a more difficult spot than the vast majority of games but sometimes challenges just give rise to better things!
Thanks for another great update! Glad to hear that Sakimoto will be working on the game again, and that Matsuno was willing to meet and talk. Excited for March!
I'd still rather have my $250 back then see anymore updates on this project.
Only just caught up with this project and I have to say you have done an amazing job at reviving this game! Read all your updates since August last year and it made for an incredible read!
Good luck going forward, I'm looking forward to play your game.