About this project
Unsung Story: Tale of the Guardians is the spiritual successor in a storied line of epic tactical RPGs designed by Yasumi Matsuno. Playdek is excited to be partnering with one of the most legendary game designers, as well as you the fans, to bring out a refreshing, immersive new take on the tactics genre.
In the hands of the veteran tactical RPG master himself, Unsung Story will re-imagine a classic game genre, as Yasumi Matsuno weaves together one of the complex and rich game worlds that he is known for, with inspiring class based tactics game play.
History is written by winners, and tells the tales of heroes. But where there are winners, there are losers, and wars are not won by heroes alone. Behind the veil of history, there are countless stories that lie forgotten. Reliving these hidden tales is the concept behind the Unsung Story.
Unsung Story: Tale of the Guardians presents an epic sweep of history through the eyes of the ones that make it, but are overlooked by the passing of time. It presents a fundamental twist on the hero’s story, as it immerses gamers through the experiences of those lashed to the great wheel of history!
The Unsung Story timeline covers many chapters of the sprawling war-torn history of the fantasy world of Rasfalia. The central plot follows the struggles of heroes who fought in the Seventy-Seven Years War between great kingdoms and empires.
The story for each hero will constitute an episode, with each episode being comprised of many stages of game play. Each episode will depict a part of the Seventy Seven Years’ War from the vantage point of various protagonists. Some episodes will span a single year, while others may take place over a decade or more!
Filled with intrigue, warfare, betrayal, alliances and espionage, Unsung Story is a detailed and immersive game world that players will bring to life through their actions and decisions. It will tie you not only to the names that history remembers after the conflict has ended, but also with the characters behind these immortalized individuals.
Without these people, the unsung ones, the course of the history of Rasfalia would have taken a different turn. You will connect to these unsung heroes through your decisions and experiences, as you live these events through their eyes.
For more information about Unsung Story from Yasumi Matsuno, check out our Update #11 here:Detailed Design Insight from Yasumi Matsuno
Unsung Story is an exciting turn-based, tactical war simulation RPG that plays across a great epoch, through individual story episodes. YOU, the player, research and explore the vast history of this conflict that nearly tore Rasfalia apart, by reliving past battles and political events.
Your viewpoint into this series of intertwined history varies from battle to battle. In one fight, you may command a group of knights protecting a great empire, while in another scenario you may lead a group of revolutionary soldiers, made up of commoners, who are fighting to topple the same empire!
Battles take place on a 3-D landscape, with an immersive player controlled camera, while episode and scene selection is made through a detailed 3-D world map. Units that you command are profession based, and within each profession are multiple classes.
Each class within a profession has certain characteristics, and you can change classes within a profession to suit your tactical needs! The world is also rich with magical creatures that are not only foes on the battlefield, but under certain conditions can be commanded by you as well!
The character professions, replete with individual classes, provide you with deep game mechanics that you can mold to your individual play style, and adapt to the scenario at hand. You will build your front and backlines by combing these classes into various groups or parties, based on the needs of the battlefield.
Here is a visual look into the game from a game play perspective. The battle system for Unsung Story is a turn based system that puts importance on speed for each units actions. Therefore, faster units will act on their turns first. The image below represents an example battle stage, as seen by the player, with the player’s party in blue and the opposing force in red. All of the world stages will be richly modeled and detailed, with various terrains and elevations.
Instead of a square tile system, Unsung Story will use triangular tiles, with units standing not at the center of tiles, but at the intersections. This gives units six possible directions of movement.
This image below depicts different target choices for the player in this triangular based system. In this example, the Active unit has three options:
1) Use attack “X” on the adjacent Enemy A
2) Use attack “Y” on Enemy B, two tiles away
3) Use defense “Z” to aid the adjacent Ally C
The attack radius shown above is a radius of 2, in other words. A, B, and C are all within the acting unit's range. A and C are well within range, and B is at the edge of the range. The purpose of this system is to explore what more can be presented to the player, by way of multiple action choices, while having a consistent six possible direction choices available to them.
This is a concept of what the look and feel will be as you play through the game. It’s not an in-game render but hopefully helps to convey some of the level of detail that we will put into the game.
In Unsung Story, classes are spread across three game play types that allow for unique party construction:
- Warrior types that are geared for attacking and defending
- Mage types that use magic for attacking, healing and buffing
- Monster types that excel in the use of specialized attacks
All of these class types have a Profession, which are a cultural/intellectual/craft alignment, and each profession has an affiliation bonus with another profession.
A unit’s primary class type and sub-class is determined by the type of weapon equipped, and by using various weapon types, a player’s character can gain XP in any class level this way. Units will be able to freely switch between classes that align with certain professions, as each weapon will belong to one of the primary classes and any experience points earned will be applied to levels for that class.
These branches show various class types aligned to certain professions.
For example, equipping two different Defender weapons, the Knight’s short sword or the Hoplite’s short spear, will both earn experience points toward the Defender primary class level.
What makes the sub-class different is that their special skills in battle will vary between subs. Though they will still have different character stats, they will have unique skills available to their sub-class type to use in battle. This is also key to class development because the skills a unit can learn when leveling up depend on its sub-class at the time.
Essentially, the system allows you to shape a unit’s development by choosing which sub-class it is, and in turn what skills it learns, thus giving each character its own identity.
A Tamer Class putting a dragon under his control.
These four listed classes are the classes you will be able to choose from as your backer reward for all tiers that specify a Kickstarter Edition class:
War Mage: Profession – Clergy
The War Mage is a member of the battle caste of the Clergy. In addition to powerful magical arts, the War Mage can wield Short Swords, Daggers, and Slings, along with Grenade Weapons, and imbue them with enchantments.
Ballast Knight: Profession – Noble
The Ballast Knight is part of the Nobility, and heralds from the upper elite of society. This access to wealth allows them to bear costly yet powerful weapons and armor. Some of the weapons the Ballast Knight wields are the Great Sword, Short Sword, Axe, and for mounted knights, the Lance.
Polearm Knight: Profession – Pioneer
A Polearm Knight is the upper echelon of the rank and file, the commoners who make up the majority of the Rasfalian cultures. A fierce and heroic fighter, Polearm Knights are known to wield Pikes, Halberds, Scythes, and other pole weapons.
Aerolest: Profession – Estate
The Aerolest is a highly skilled, highly educated warrior, immersed in mathematics and the sciences. Known to design and develop their own secretive and extremely deadly ranged weapons, the Aerolest uses various types of Bows, Crossbows, and Scorpios.
Unsung Story is the inspiration and creation of an incredibly talented set of veteran video game developers and content creators. We’re incredibly proud and excited to be able to bring together this amazingly accomplished set of creative professionals. Of course, our studio is full of fantastic folks who will also be part of this great creative team:
By supporting Unsung Story and backing this Kickstarter campaign, You will help us to bring on world class creative individuals who have worked with Yasumi Matsuno on his previous visionary works, and have left their mark on that collective vision!
Hitoshi Sakimoto is a legend in his own right, having created the scores for some of the most memorable games of all time, including his collaborations with Matsuno on Tactics Ogre, Final Fantasy Tactics, Vagrant Story and Final Fantasy XII.
Alexander O. Smith has been a frequent collaborator on Matsuno’s projects, bringing his works to life in English with his high quality translations. He is noted for his work on Vagrant Story, as well as Final Fantasy XII and Tactics Ogre: Let Us Cling Together, both of which he collaborated on with his partner, Joseph Reeder.
In addition, your efforts to support and JOIN us in this vision will allow us to deepen and enrich the game’s scope, and to bring the game to the platforms You the Fans have asked for!
By turning to Kickstarter and opening the door for you to join us on this exciting adventure, this campaign will allow you to help us create the game that you want to play and will provide you the outlet to let your voice be heard and your vision to be shared!
As a great heartfelt show of our appreciation and gratitude for your support, you will receive sensational rewards, for the gamer and collector in each of you.
From copies of the Unsung Story when the game releases, to the opportunity to help play test and balance the game, to even coming to the Playdek offices in Southern California to play some games with the team and attend the launch party, these rewards are our way of showing you that you aren’t just financially backing this game,You made an investment in the direction and development of a tactical RPG we will ALL cherish for years to come!!
Upon achieving our initial funding goal, Unsung Story: Tale of the Guardians will come to the PC, Linux, and Mac platforms as well as Windows Tablets. Additional money raised will go towards adding world class talent to the team, bringing the game to other platforms, and expanding the scope and content of the game.
Playdek will be working with Humble Bundle for all digital rewards fulfillment. We’ve got some great rewards for you awesome backers, from the game itself to collectibles only available through this campaign, as well as personalized content. We’ve got a little something for everyone to say Thank You for bringing this dream to more players!
The following changes have been made to the backer reward tiers:
- Beta Access has been added to the $50 tier!
- Backers at the $140 tier and up will be able to choose to receive a physical PC/Mac/Linux copy of the game in exchange for one of the digital copies that comes with their tier.
- Backers at the $250 tier and up will now receive ALL 4 Kickstarter Edition Elite Classes!
- Backers at the $80-165 tiers will now receive ALL 4 Kickstarter Edition Classes!
- Backers at the $165 tiers will now receive 2 additional copies of the game! (3 copies total) Backers at the $250 and up will now receive 3 additional copies of the game! (4 copies total!)
- Backers at the $80 tier and up will now receive a copy of the Unsung Story card game with the Kickstarter Edition Cards even if their tier doesn't list that as a reward.
Please know that these additional copies of the game will be for the PC/Mac/Linux/Windows Tablets platforms only. You will not be able to choose any of the Stretch Goal platforms for these additional copies.
In order to show his appreciation for all of your support thus far with this Kickstarter campaign, Yasumi Matsuno has sent over a special Kickstarter message for all of you! We are beyond excited to be able to share this with you so before we get into the rest of the update here is the video:
Updates to the Base Campaign:
We are ecstatic to announce that Akihiko Yoshida, one of the greatest character and game artists of all time, has joined the Unsung Story team!
Also we have been able to confirm that Hitoshi Sakimoto is now a part of the Unsung Story development team!
Hitoshi Sakimoto will be working alongside Yasumi Matsuno, Akihiko Yoshida, and everyone here at Playdek to compose the music for Unsung Story!
If we reach our $600,000 funding goal, we will develop the game for the following platforms: PC, Mac, Windows Tablets, and Linux!
We will also provide the following translations for the game: English, Japanese, French, Italians, German, and Spanish!
Also all tiers with a digital copy of the game as a reward will be able to choose which platform they want the game for: PC, Mac, Windows Tablets, Linux, iOS, or Android. Once Stretch Goals are met players will be able to choose that platform listed in the goal as well (PS Vita, PS 4, and Nintendo 3DS).
We have also heard your requests for a console release and so after much consideration we have added development for the PS4 to our Stretch Goal list! We have also brought the PS Vita and NIntendo 3DS closer to the base campaign. All of the updated goals are listed at the bottom of the page along with a special message from Hitoshi Sakimoto!
Also here is a list of our current add-ons:
- Special Kickstarter Edition Character Package (all 4 characters) - $15
- Special Kickstarter Edition Character - $5
- Kickstarter Exclusive Game Package (name updated from "Kickstarter Exclusive Tabard Package") - $5
- PC/Mac/Linux Physical Copy of the Game - $15 (limited to one per backer; include $15 for international shipping)
- Unsung Story Card Game + 5 Exclusive Kickstarter Edition Cards (iOS and Android only) - $7 (limited to one per backer)
- CD Soundtrack - $10 (include $15 for international shipping)
- Digital Soundtrack - $8
- Printed Strategy Guide - $25 (include $15 for international shipping)
- Digital Strategy Guide - $20
- Printed Art Book - $30 (include $15 for international shipping)(This art book will have a soft cover, while the art book being offered as a backer reward will have a hard cover)
- Digital Art Book - $10
- Unsung Story TShirt - $25 (include $15 for international shipping)(NOTE: This TShirt is NOT the same TShirt that is being offered as a reward)
If you are an international backer you will need to add $15 for shipping if you already have not added shipping based off of your backer tier. You only need to pay for shipping one time!
More details can be found in Update #20.
We have also opened up our forums so feel free to make an account and join us and hop into our conversations over there: http://unsungstory.com/wp/forum/
Lastly we have also opened up an IRC channel so if you have an IRC client, feel free to join us in the chat room! If you don't have an IRC client, you can join the chat room here: http://unsungstory.com/wp/chat/
If you have an IRC client, here is the server and channel name:
Channel Name: #UnsungStory
Risks and challenges
Video game development entails risk. All developers are daredevils at heart BUT we do all we can to lessen the risk. Like starting with an amazing idea, partnering with one of the greatest designers in the history of the industry, throwing in fantastic music and features, then run it all through a developer with a solid track record of performance on every major video game console… You get the idea.
But of course, delays and feature creep are key among the risks in any game development project, and we’d better be upfront about that. Believe it or not, developers wanting to add more is a major source of project creep, and that always stems from the best intentions: to bring the best game to the players. With the impassioned support of you, the players, we might indeed feel empowered to do better, add more, and continuing tinkering with an aspect until we feel it is "just right". It’s a risk we’re willing to take, though. We should also mention that the approval process for these platforms is outside of Playdek’s control and might be subject to surprises. We have all been to the rodeo before, but each time it’s uniquely exciting.Learn about accountability on Kickstarter
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