About this project
The peaceful Wood-Elves have fled their homelands to escape a great flood. The Elf Queen Solatia, aware of their plight, has secured some lands in a far away country and an old Keep where they can rebuild.
Assigned to help these woodland folk rebuild is The Royal Company of Colonizers, an elite group of expert gatherers and builders. Three of the most storied of these colonizers have been chosen for this mission, The Dwarf: Dwilben the Gatherer, The Gnome: Gloia the Builder, and The Halfling: Horbir the Explorer.
Dwarrows is a peaceful Town-Builder that borrows from the Action Adventure genre.
Take control of three uniquely skilled characters to leave the confines of the town, explore the lush forest surrounding it, and work together to solve puzzles.
Gather resources to build your town, invite the wandering elves to join it, and discover treasures within the ruins of a forgotten civilization.
- Explore, quest, and puzzle through a peaceful and atmospheric world
- Play as three uniquely skilled characters
- Discover new town structures, characters, and treasures
- Build your town and balance resources and expansion
- Gather resources to supply your town and townsfolk to live in it
- Use ancient artifacts to boost character abilities and town productivity
- Unlock new structures for your town by combining blueprints
Dwilben’s role in the mission is to gather the natural resources needed to help the wood-elves build a new colony.
- Cuts down trees to collect wood resources
- Mines gold and stone resources
- Carries large explosives to open blocked or hidden passageways
Gloia’s role in the mission is to assist the wood-elves by helping them design and build town structures and the colony as a whole. She also excels at repairing anything that might be broken.
- Repairs and builds structures
- Designs new town structure blueprints
- Blocks projectiles and falling debris with her shield
Horbir’s role in the mission is to assist the wood-elves in exploring the new land and finding whatever treasures hidden within to finance the rebuilding of their civilization.
- Detects hidden treasures
- Quickly travels by sprinting
- Skillfully climbs walls
Stepping outside of the town, players will explore the woodlands, meet strange characters, explore dungeons, solve puzzles, complete quests, and find treasure to bring back to town. Players will encounter a variety of beautiful environments and places.
A historied haunted forest lies in wait for you to rescue its lost souls and solve its ancient puzzles.
Lend a hand to the farmers at the quiet Breezy River Farm, who could really use your help.
Wander into tiny villages where groups of Wood-Elves have established themselves. These villages can sometimes help you grow your own village, or they might be looking for some help!
The player will have the ability to swap between 3 characters. In general town-related gameplay, each character will have unique abilities and contributions to the team. Most of the time, it is not necessary that the characters be together to complete a task. In some instances, such as dungeons, the player must control all three characters to complete puzzles and advance.
Throughout the world, the player will encounter puzzles. Sometimes spread throughout the outdoors in the environment and sometimes in the form of a dungeon. At times, the puzzles will be ways to move forward in the environment/story, other times it will be used for gaining specific rewards. Puzzles are similar to the MetroidVania style with some minor 3D platform jumping.
The Town Alchemy System allows players to experiment with combining structure types to create a new one. The logic is similar to that of Little Alchemy. When the player discovers a new structure type they receive a blueprint, which they can use to build that structure in town.
Tent + Tent = Small House
House + Small Store = Inn
Puppet Show + Farm = Circus Tent
In order for the player to build the town they will need to collect resources.The three main resources that the player must collect are: Wood, Stone, and Gold.
These can be obtained by the Dwarf with his wood-axe and mining-pick, or by any character if they search a geocache. Gold can also be found on treasure hunts with the Halfling.
Similarly, the player must also collect Townsfolk. The Townsfolk in Dwarrows are what makes your town work. The player will find the potential Wood-Elf citizens camping in the woods and can ask them to join the town.
The Queen of the Commonwealth was able to secure some land for the new settlement, but the space is limited. Strategically use this space to build structures that will maintain your town and unlock new abilities.
- Build markets to better the economy and add to your town’s resource capacity
- Build houses to increase population capacity
- Build farms to feed and maintain your population
- Build recreational and entertainment structures to keep your townsfolk happy and productive
In order to support more Townsfolk, your town must have enough housing. Better houses will support more people while taking up less space and improving living conditions for the Wood-Elves.
Your citizens work jobs in the buildings you provide them, but their productivity is affected by their happiness. Keep your citizens balanced and happy by giving them recreational and entertainment structures.
Try to befriend the animals and creatures found within Dwarrows. Once an animal is endeared to you, you can give it a name and it will follow you during your travels.
Pets help the character it is following by improving its abilities and luck. You can bring one along for each of your characters.
An old keep from a failed settlement attempt still stands there in an valley called Duskenvale. There, the wood-elves began to set-up a base of Operations and await the arrival of an expert team from the Royal Company of Colonizers to assist them in the start of a new civilization.
The Royal Company of Colonizers is an elite group of experts whose skills pertain to the colonization and growth of the commonwealth they serve. Though there are hundreds within its ranks there are no more storied colonizers than a little mismatched trio made up of a Dwarf, a Halfling, and a Gnome.
The three always insist on working together because they believe that their differences make them a stronger team. Traveling the world in the service of good, helping to build infrastructure, and stabilize developing towns and economies, Dwilben, Horbir, and Gloia dedicated their lives to the casual heroics of ingenuity and resourcefulness.
- Trailer: youtube.com/watch?v=raEPcYxalRk
- Website: www.dwarrows.com
- Presskit: www.dwarrows.com/press
- Blog: https://lithicentertainment.wordpress.com
- Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=642051488
What we have left to do
There are a lot of features already completed in Dwarrows, but there is still so much more that we want to do. There are certain goals that we are determined to achieve in which our only barrier is financing. Some items that we would like to complete with assistance of the Kickstarter funds are:
- Hire a Composer - The wonderfully talented Neil Quillen [www.neilquillen.com, https://soundcloud.com/neil-quillen]
- Complete all remaining art assets
- Pay for new versions software licenses and hardware for testing
We are a small team of 3 developers, based in Toronto, Ontario, Canada with a variety of experience between us in Programming, Art, Animation, QA, Game Development, Project Management, and Design. We are a completely self-funded, by the bootstraps, garage development team.
We have been working as a team on Dwarrows for nearly 4 years, and now that it is in its final stages of development, we're looking to Kickstarter to help fund the level of polish that we are aiming for.
- Andrea Woodford: Game Designer and Artist [twitter]
- Al Bellemare: Game Designer and Programmer [twitter]
- Steven Woodford: Animator and Scripter
Additional to what we’ve listed above, there are other fees involved in a Kickstarter campaign.
Below, we’ve broken down on a chart how each task and fee would make up the $12k.
- Programming is not included on this chart because it is self-funded
- Equipment includes new software licences and hardware related to testing on new platforms
- Audio will primarily cover production of a soundtrack
Notes: In tiers in which rewards include use of a name, the use of your likeness, or the use of your design we may require a consent and release form to be signed before the delivery or production of such items. We also reserve the right to reject any name, phrase, design that we deem inappropriate.
Below are just a few examples of in-game rewards you can get from pledging.
First available in pledge level: Adventurer ($40)
First available in pledge level: Dearly Departed ($100)
First available in pledge level: Doppelganger ($200)
We wanted to aim for a game that had a broad audience appeal, was fun and relaxing to play, and allowed the player to feel like they left a mark on their world.
Our town-building combines elements from games such as Tropico, Triple Town, and Little Alchemy.
The adventure/puzzle portions were inspired by games like Zelda and Metroidvanias. The feature of switching between three characters is similar to, though not exactly like Trine.
Our Greenlight Campaign
Our Greenlight Campaign was very successful. We were excited by the overwhelming positive response that we received from new fans on Facebook, Twitter and Greenlight itself. We reached the Top 100 mark in the first 24 hours which was a wonderful surprise for a zero-budget, under-dog marketing team such as ourselves. By the time that Steam did its next batch of greenlighting (just shy of two weeks from when we first submitted) our game was sitting at the #20 spot and still climbing.
Our plan going forward
We are determined to finish, release, and sell Dwarrows regardless of any circumstance, though with more funding we would be capable of creating a more immersive experience with the extra touches in the final leg of development. Ideally, we would like to release an alpha build in the fourth quarter of 2016, but this date partially relies on us finding extra funding to assure we can keep putting as much time into development as possible.
Risks and challenges
With any ambitious project, especially with a team of three, it can be difficult to always know or predict every coming pitfall. Issues pertaining to money are usually at the root of any project’s difficulties. Dwarrows has been in development for four years and throughout this time, we’ve managed to build this game on as low of a budget as possible. Using our own savings, working part and full time jobs and contracts, as well as receiving aid from very generous family.
We’ve managed to get to this leg of development without any debt or needing to compromise the quality of our vision. So far, we’ve always had the skills or solutions to make whatever it was that we needed. Looking forward however, there are indeed some aspects of the project that we cannot do without additional funding such as music, marketing, additional quests and content. We are confident the game will get finished regardless of the Kickstarter because our current set-up will allow for the completion of the game sans the extra touches.
Dwarrows is a project of passion, there is little risk in the completion of the project. What is at risk is the quality we can achieve and the time in which we need to achieve itLearn about accountability on Kickstarter
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