Prey and Prayer
Good morning, everyone!
I had a bit of an early night last night (I was a bit tuckered out from a busy week), but I've woken up this morning to a great surprise indeed!
The close of the early bird period saw a sudden surge in backers, breaking through the wall, which is now available to all Core Game backers!
We're now very well underway to unlocking the big, hungry beast: Gluttony! Just over $9000 AUD more to go until he'll be devouring his (and hopefully your) enemies!
As is tradition, I'm going to show off the next stretch goal as well (though I'm a little late to the party, as many have already seen it). We're getting another cosmetic upgrade for some of the game components; this time, it's these beautiful Altars for your characters to worship at.
Altars are present on every map, and are a place for the mortals of the world to show their faith to the gods above. Controlling these will see you rewarded with more cards each round to stop your opponent. At $280000, all backers of the Core Game will receive these beautiful Altar upgrades!
As many of you may have seen, we now have a video showing the basic runthrough of a round. Thanks so much for your positive response, and I'll be happy to periodically share more videos as the campaign continues!
For those who have watched the video, just wanted to quickly clarify a few things in the video:
1. You actually shift Fate from Limbo into your pool at the end of each activation, not the end of the whole round. So in the video, the Fate used by the Demon player would have been available for the Human player during their next activation (of course, there was no next turn, so it ended up being the end of the round anyway).
2. When you divide the attack by the defender's defence, you always round down. This gives you the number of hits scored. In the video, all of the characters had 4 defence. So when a 7 was rolled, you'll notice only one hit was scored (4 / 7 = 1.75. Rounded down = 1). Effectively, you need to "spend" attack equal to their defence to hit them.
3. The Deadly ability the Berserker of Blood had actually adds one damage per hit. So if he'd rolled and 8, he would have scored 2 hits and thus dealt 4 damage (and killed the poor Rose Knight!).
4. The Fate card is actually called Dodge, not Evade. Whoopsie!
Until next time...