Seizing the Initiative (and some clarifications)
Good morning, backers!
Just a quick update this morning.
Overnight, we've managed to power through our next two stretch goals. All backers of the Core Game will be receiving a shiny new initiative coin, as well as an extra side to the map for even more replayability!
We're around $15000 AUD away from adding Vahlrose to the game, and having her witching ways torment the good folk of the world.
A new stretch goal will also be added soon (I'm not the one updating the page), but we're looking at some terrain upgrades next up. Soon after, we'll have some more awesome minis joining the Eternal War.
I also wanted to take a moment to clarify a question I saw from an earlier post.
The stretch goals, as noted in the pledges on the side, are only added for backers of the game itself. To clarify, backers who only back resin model options will not receive any of the stretch goals.
I understand if there was some confusion with the wording on the main stretch goals section, and I've requested that the wording be updated. I apologise to anyone impacted by this clarification.
Many of you requested a gameplay video, and I've managed to shoot a VERY basic video this morning. It runs through a basic turn of the game. As I'm not a professional film maker, I'm not gonna say it's the best quality video. I'm also recovering a quite a cold, which makes me sound a little more flat than normal. However, hopefully it will give people at least some idea as to how to play the game. I'll be sending it through to hopefully get posted to the page today.
Until next time...