Futuristic post-war open-world, multi-perspective third-person ARPG, with a floating robot companion.
Futuristic post-war open-world, multi-perspective third-person ARPG, with a floating robot companion.
Here is our interview with JmoneyGaming from ytgamers. We answered some questions and also gave more insight into what Crimson Wasteland is all about.
As you can see from the weapon above, we are not terrible at art, but we aren't top of the line artists. We have come to a point in our development of Crimson Wasteland where we have exhausted the money we set aside for this game. We have run into some challenges with licensing and resources to build a beautiful world and we need the support of our fans to get this thing back on track! We also feel that by opening this game up to you, the community, we can make this game even better!
Crimson Wasteland, as it sits now, is just at its Programmed Alpha stage with much of the core programming done. The game is playable, with many place holder objects, right now with all but two systems functioning perfectly, the quests and achievements, it's just missing much of the story and content in both.
We have decided to come to Kickstarter's community to give people a chance to see and play a game with a unique twist on the very popular RPG genre and give them a feel of the game before we bring it to Steam. We also want to build a community around this game and want as much feedback from our fans as possible to make this game a game everyone will love!
To give everyone a better understanding of what they will be backing us for here is a list of what we need to get this game finished and published:
- ART, ART, ART!
- Cover various license fees (Unity, Photoshop,3ds Max)
- Resource costs (assets, music, etc.)
- Legal filings and such
Crimson Wasteland is a unique and futuristic twist on the ARPG genre. It is a multi-camera game that allows the user to choose which camera angle they wish to use, a bird's-eye camera or a close third-person camera. The bird's-eye camera is perfect for melee combat, but the player has the ability to change it into a traditional third-person camera that is ideal for the gun nuts.
Crimson Wasteland also evolves with you. As your player levels and begins getting more powerful weapons, so do the enemies. Therefore, there is not a difficulty setting, but you will need a strategy to make sure you do not make yourself vulnerable in the end.
Throughout Earth's devastated land, you will encounter not only robotic enemies but also rogue human tribes, fully functioning cities, humans that have survived the nuclear holocaust, and all will be done with your pal F.L.A.V.O.R. (Free Levitating Armed Vehicle w/ Optimizing Robotics).
F.L.A.V.O.R. is your right hand man, you need him more then he needs you. You play as Colton Pane, who is one of two people in the world that can control F.L.A.V.O.R. Your life depends on F.L.A.V.O.R., and F.L.A.V.O.R.'s life depends on you and, well, radiation since it powers him.
F.L.A.V.O.R. isn't just a robot that will defend you with his mini-gun, his P.L.M. or Precision Laser Mechanism, is like a precious diamond throughout the game. The P.L.M. does the following:
- Heals Player
- Cures any type of radiation sickness
- Loots enemies
- Allows for fast traveling, while he is alive
- Repairs himself when damage isn't too extensive
- Crafts weapons, chips, you name it he can do it.
If F.L.A.V.O.R. is to die, the player will need to not only pick up his pieces and make their way back to the safe house but will have to mine, loot, craft, and heal themselves. Also many unique craft-able items will not be able to be built, oh and did I mention you can't ride any type of mech without his pre-programmed controls for them?
F.L.A.V.O.R. also has a leveling system that is unique to only him. Since he is a robot, he is built strictly from metal and computer parts. This means that instead of having a point style leveling system, like the player, he is upgraded by computer chips, or chip-sets. These chip-sets can be scavenged, looted, and built. Some are extremely rare and others are abundant. Each chip-set will enhance some aspect of F.L.A.V.O.R. but at a cost. The chip-set does not go directly into F.L.A.V.O.R. it will need to be uploaded into F.L.A.V.O.R's HUB, which is located in your laboratory. His HUB will be upgrade-able to 3 slots. This means that at any one time through the game you will be able to give F.L.A.V.O.R. three different chip-set upgrades, however, you can not upload two of the same chip as he already has that program built into him. F.L.A.V.O.R's chip-sets can be destroyed when he is killed. Since the connection between him and his HUB is destroyed the chip-sets will fry and need to be replaced.
Crimson Wasteland is built using the latest Unity technology and with the ever upgrading engine, Crimson Wasteland will utilize the latest and greatest technology Unity has to offer. Alongside Unity is their amazing asset store, which we plan to utilize as we feel needed. Much of our assets are going to be built in house, however, to help fill such a massive open world we are going to utilize the Asset Store as we need it.
To give everyone a better idea of what they will see in Crimson Wasteland these are some of the big features within the game, also they include screenshots of the current Alpha build, don't mind the character, we threw him together just to get animations and such working also these are not final textures on the menu's, we used Unity's GUI defaults to get them working and plan to use NGUI to perfect the menus.
- Day to night cycle that effects the strength of enemies
- Mech Riding Travel
- An in-world Overhead Fast Travel System
This may be hard to tell but right in the middle of the screen the player is there. The way we have set up the fast traveling is that instead of using a map that doesn't show anything, we decided to just pull the camera extremely high up and allow you to click different destinations and it will bring you to that fast travel spot with an overview of the area.
- Interactive Inventory
Ah, the inventory, our inventory is designed to not be a burden to you but to allow for fast and easy use of it. The above picture is the dual inventory you can access through FLAVOR which allows you to send items back and forth between you can him.
- Animated User Interface
Each of the above orbs are animated and the Day light orb drains and fills, depending on time of day (empty is midnight, full is noon). Also the quests on the left side can stack to 4 active quests at most. They also will only show the current stage of the quest you are on.
- Randomized Looting System
As you can see we are using many place holder objects, except for the sword that is 100% complete, but this is the setup of our looting menu where you can access both your inventory and the enemies to allow for easy destroying and transferring of items.
- Give and Take Upgrade system
More placeholder objects! You have to love them! Anyway this is the way you will be able to upgrade your player. As you can see the gray bar is not full on some of the upgrades, this is because upgrading certain things with take away from the overall upgrade ability of another skill. We built the skills system in a way where you can't over power yourself and you actually need to build FLAVOR is almost the complete opposite fashion as yourself.
- Radiation Zones
This radiation sign, that has been pretty beat up, you will see everywhere across Earth. Not just these but variations of them that will indicate beyond the sign there is radiation. Most radiation zones are unexplored and can carry some very good loot, but you'll have to be careful as each radiation zone carries its own radiation levels and you may not be able to survive for long.
- Large amounts of untraveled towns and cities.
2110: Earth's population has now surpassed the 11 billion mark, and the United Nations are looking for a very fast fix to the overcrowding of Earth and its low supply of natural resources. The United Nations have called an emergency meeting on Christmas Eve and have laid down the groundwork for "Project Titan", the populating of Mars.
2111: Project Titan is unanimously accepted across the United Nations and begins its infancy by sending 100,000 people to begin the building of what is later referred to as "Iron Earth".
2115: Four years and $500 billion later, Project Titan has been successful, and Iron Earth begins its building stage. Dr. Pane has also perfected teleportation travel.
2116: The United Nations discovered that with the invention of telepads they can cut the cost of sending people to Mars in half. Therefore the construction of Omega Titan begins.
2121: The United Nations have decided to start a mass transfer of life to Mars within the next 20 years to hopefully ease the stress on Earth.
2124: Dr. Milton Pane successfully builds the FLV Carbon-1, which he has built to withstand the drastic temperature fluctuations of Mars's atmosphere and turn the carbon air into oxygen. Dr. Pane started mass production of the FLV Carbon-1, and Mars began receiving these robots later that year.
2130: Mars has now seen its population grow from its original 100,000 to almost 2 billion and its atmosphere has began to stabilize with the CO2 percentage dropping to 89% and the oxygen levels have leveled off at 6%. Dr. Pane has also released a working robot called the F.L.V.O.R. (Free Levitating Vehicle w/ Optimizing Robotics). F.L.V.O.R. is owned by nearly half the population of Mars at this time and has been widely used to build the city of Cyprus Reach.
2133: Dr. Pane and wife Stephanie have their first child, Colton. Soon after Dr. Pane doesn't feel it is safe for Stephanie to be on Earth with their new born son and demands they leave for Mars.
2135: F.A.N.G. (Fierce Alliance Neutralizing Governments) a terrorist group based out of Yemen begins to take shape and the world begins to see the first real terrorist threat since Al-Qaeda's fall in 2096.
2137: F.A.N.G. takes over Yemen and leaves the United Nations, the world watches in shock as F.A.N.G. begins to spread.
2139: 23 years after it begins its construction, the 1900-foot behemoth, Omega Titan, is finally finished. Omega Titan now sits halfway between Earth and Mars and is the main security checkpoint to get to onto Mars. There is now no way to get onto Mars without teleporting through Omega Titan. Any unidentified spacecrafts are shot down immediately.
2140: The United Nations begins to break apart as more countries begin to believe in what F.A.N.G. stands for, that over-powering governments are what is destroying Earth.
2141: The United Nations has completely broken apart and the world is now at the brink of war.
2142: F.A.N.G. begins its "cleansing" of the world and hijacks the United States' blueprints for a super powered EMP bomb that was designed by Dr. Pane himself. The United States is unaware that these plans have been stolen until it is too late. F.A.N.G. begins mass production of the EMP bomb given the code name "F.A.N.G. Bomb".
2144: F.A.N.G. and its missile-deploying mechs are dropped in 5 different countries: China, the United States, Great Britain, Russia, and Japan. Upon detonation the world is sent into mass chaos and fingers begin to be pointed.
2145: World tension reaches its breaking point and the United States launches its first nuclear weapon at China, sparking a worldwide backlash. Nuclear war ensues. Dr. Pane develops his beloved F.L.A.V.O.R. robot for the U.S. Army and sees a huge success and begins mass production.
2150: At the height of the war, the world has seen its population drop from 9 billion to 4 billion and still dropping. Most third world countries have fallen to famine and civil war. The massive city of Cyprus Reach, on Iron Earth, assembles a resistance squad to send to Earth called the C.R.C. (Cyprus Reach Coalition).
2155: The C.R.C. grows as it nearly has 500,000 recruits and begins their descent to Earth. Meanwhile, Earth's population has fallen to 2 billion with only major super powers, Yemen being one of them where F.A.N.G. has become ever-stronger with an army size over one million, the largest at this point.
2160: After 15 years of war Earth is destroyed. Most of the surface is covered in radiation and it is estimated that only around 500 million to 1 billion people are left living in what is now called the "Crimson Wasteland", due to the fact that Earth now has a crimson-colored glow from telescopes on Iron Earth. 5 years after the C.R.C. landed back on Earth, F.A.N.G. had invaded the US and seized control of Washington D.C., where the C.R.C. have established a refugee city and safe haven from the deadly irradiated air, which they have called "New Philadelphia".
2163: The war for control of Earth continues as Iron Earth is in full recruitment for the C.R.C. to try to drive F.A.N.G. out of the U.S. and eradicate them from Earth all together. Meanwhile F.A.N.G. is looking to space and begins preparing to wage interplanetary war on Iron Earth and take control of not only Cyprus Reach, but also Iron Earth.
2165: As Iron Earth looks on to see what F.A.N.G.'s next move is, the C.R.C. take notice that they have changed focus to the F.L.A.V.O.R. bots and their potential to be lethal killing machines. Upon research, the C.R.C. learns there is one Series 56 F.L.A.V.O.R. bot being held inside of your father's old lab on Earth, which is thought to be his own personal bot, along with the blueprint for the Series 57. The Series 56 F.L.A.V.O.R. bot is the first one that runs entirely on artificial intelligence and has the ability to adapt and learn. It is the first F.L.A.V.O.R. bot to also use radiation to power itself and everything it does. This makes the robot completely self-sufficient on Earth due to the extreme levels of radiation. Upon failed attempts to contact your father's lab they call on you, Colton Pane, a robotic engineer, to travel back to Earth and locate the Series 57 blueprint before F.A.N.G. gets their hands on it.
The adventure begins on Iron Earth two days prior to your mission to Earth, where Colton Pane is briefed on what his father has done. He learns where C.R.C. has pushed F.L.A.V.O.R. robots against his father's will. You are tasked with not only saving Iron Earth but saving what remains of Earth and the chance for humankind to prosper once again.
Lightbulb Industries $50 tier t-shirt:
Close-up of developer t-shirt logo.
Collectors Edition T-Shirt:
Update: We have now officially added a very talented designer to the team, and will soon display some of the work he has been doing for us!
Lightbulb Industries is a small independent studio looking to break into the industry in a big way. Crimson Wasteland will be our first big release as a studio. The team currently consists of 3 people, with help from the outside, two sound engineers and a designer but hope to grow to around 10 . Each of us have degrees in Game and Simulation Programming from DeVry University and have been working together since college. We all have strong design skills and an eye for designing. We also understand the scope and massive scale of a game we have but are extremely confident we can accomplish what we set out to do: build a RPG by gamers for gamers.
We have been influenced by other games in the RPG genre like the Fallout and Elder Scrolls series', Borderlands series, Diablo, and Mass Effect. As gamers we have played a wide range of games and wanted to make an RPG that is not only a unique one to the genre but keeping the things we know and love about the genre.
Check us out on social media:
Risks and challenges
1. Crimson Wasteland is an RPG, so with making an RPG there are tons of things that go into the world itself along with the game play. We are keeping a very tight time schedule with our assets to make sure the game is built exactly how we envision it. However, things may come up that prevent the game from being finished completely on time but we are sticking to what we have at hand and getting it done.
2. We are programmers with design skills, not the other way around. This is where the bulk of our time will be spent in 3D modelling, texturing, etc. This means that what should only take a day to make may take one of us two or at worst three days to make. We want the game to look the best that we can make it and not have to sacrifice graphics because we aren't pure designers.Learn about accountability on Kickstarter
- (31 days)