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$10,783 pledged of $77,000 goal
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By Lienzo
$10,783 pledged of $77,000 goal
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About

Mulaka is a 3D game inspired by the Rarámuri, or Tarahumara, mythology. It aims to communicate great insight about this amazing tribe that is commonly misunderstood and ignored. We want to achieve this through great combat and puzzle mechanics surrounded by a great story full of powerful deities, enemies, and mysteries.

Mulaka is also the name of the main character, an ancient Rarámuri name which means “wheat spike”.

The Rarámuri story is always told jointly with the beautiful Sierra Tarahumara, a natural extension of mountain ranges, rivers, cascades, caves and rock formations. The game’s story will unfold on such breathtaking scenarios.

Mulaka's running mechanic
Mulaka's running mechanic

Rarámuri are worldwide famous marathon runners. Their running technique has been widely studied because they can run for hours or even days. In fact this is the way they used to hunt, chasing their prey to exhaustion. Also, contrary to popular beliefs, Rarámuri warriors were fierce and brutal. There’s evidence of their encounters against Apaches and Conchos; and when the Spanish people arrived to their land, a period of 100 bloody years of conflict elapsed, but the Rarámuri never granted victory. That’s why you can still find the Tarahumara people all over the northern state of Chihuahua in Mexico, now adapted to modern day society.

Face fresh mind challenges immersed into the environment each time you play. No use of repetitive elements, no obvious answers.

Mulaka can handle different types of weapons, like the Atlatl, the Club, and the Spear to face perils. Each of those weapons will be required in combination with the environment to fight different types of enemies. All these elements will result in a very dynamic combat, one that requires quick strategy elaboration and rapid responses.

Dodge attacks. (Temporary animation)
Dodge attacks. (Temporary animation)
Use the right weapon. (Temporary animation and club 3d model)
Use the right weapon. (Temporary animation and club 3d model)

If you're wondering how an Atlatl works, you can check out this video. The Atlatl in the game will have magical Sukurúame properties.

Mulaka is a Sukurúame, the Rarámuri equivalent to a Shaman. This grants him vast consciousness of the spiritual surroundings. That’s why he can see things that are not physical. This is a powerful ability and you’ll need to use the Sukurúame vision in order to face enemies, solve puzzles and experience the world; but make sure not to overuse it, as long exposure to the spiritual realm will cause you temporary blindness.

Not actual game footage - concept art
Not actual game footage - concept art
Not actual game footage - concept art
Not actual game footage - concept art

We have a Stretch Goal which would allow us to bring Herbalism into the game, an ability which will allow Mulaka to combine magical plants such as the peyote and use them in battle.

Stretch Goal - Possible mechanic example
Stretch Goal - Possible mechanic example

Rarámuri believed in many deity groups. First, there are the Repa Gatígame, the gods above, which are the Sun, the Moon, and the Twilight. Then, there are the Tere Gatígame, the gods below, which are the most devilish gods of all. The gods above and the gods below don’t care directly about humanity. They see humans only as part of the creation, not as the center of it. That’s why the gods above have destroyed the world three times in the past, to restart it and annul a vicious humanity.

Sun and Moon gods concept art
Sun and Moon gods concept art

Of lower rank there are demi-gods, which are in a more direct touch with humans. There is the bear Tata, who helped rebuild the world, and there is the Deer, who taught humans how to dance and talk. Also, there is the Ocelot, the Ivory-billed Woodpecker, the River Snake and the Tochapi. Mulaka will need to prove himself worthy and gain their favors in order to save humanity from another end of the world.

Bear demigod concept art
Bear demigod concept art
Deer demigod concept art
Deer demigod concept art

There are multiple Rarámuri legends that talk about spiritual perils and monstrous entities. Such is the case of the Rusiwari, a soul eating rock, the Ganoko, a troll-like giant, or the Uribi, a hairy humanoid monster that needs to be hanging on rocks or else it loses its balance and falls.

Rusiwari concept art
Rusiwari concept art
Rusiwari render
Rusiwari render
Turntable!
Turntable!

Also we have two Stretch Goals, which will allow us to bring the Apaches and Conchos tribes into the game.

Conchos tribe concept art (Stretch Goal)
Conchos tribe concept art (Stretch Goal)

Bosses will be in big scale, like this Stone Ganoko.

Stone Ganoko Boss concept art
Stone Ganoko Boss concept art

All the music in the game will be an original composition. We already have some tracks on SoundCloud, like this one, which will be used for combat:


"Nini Areware Ne Chunume" means "I'll steal your soul", and that's precisely what the enemies in the game do.

We expect to have the game fully completed around summer 2016. However, after the 7th month of development, we plan to release an Early Access version with just the first part of the game playable (1-2 gameplay hours). We will be releasing constant updates with more game levels, always listening to retro and advice from you.

We are a small independent studio that has previously worked on advergaming, mobile, and educational game projects. Our dream is to create games capable of creating social impact. We are being incubated and at the moment we are working for free, no money in our pockets whatsoever. We are now in a critical moment of the studio. Most of us have another job and we all deeply desire to fully dedicate ourselves to Mulaka. This won’t be possible unless we have the financial resources to sustain and cover minimal living expenses.

Your help will truly be determining the project and the studio’s fate.

The campaign income will be used as follows:

Please note that we have additional transaction fees due to our location in Mexico, so we need to move the money from the US to our country’s currency.

Risks and challenges

As with all software products, a great challenge we face is delivering on time. We are aware that we won't be able to create a vast game with an incredible amount of content. That's why we are focusing on the minimum viable product, a simple yet fun game capable of communicating the Rarámuri culture. Quality over quantity. In case the development time is for some reason extended, there won't be any surprises because we'll keep an active and open communication at all times.

Another risk we face is the complexity of the project, which is higher than the games we have done in the past. We love challenges, and overcoming this one with passion is our plan. We are deeply committed to our backers and the NGO's we'll be helping.

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Funding period

- (30 days)