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NZ$ 596
pledged of NZ$ 37,000pledged of NZ$ 37,000 goal
15
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, June 11 2017 10:44 AM UTC +00:00
Last updated June 11, 2017

Wilderwind – Online Multiplayer Survival RPG

Online multiplayer survival rpg set in a world full of magic and danger. Where woodland creatures walk and act as humans would.

Wilderwind – Online Multiplayer Survival RPG

Online multiplayer survival rpg set in a world full of magic and danger. Where woodland creatures walk and act as humans would.

NZ$ 596
pledged of NZ$ 37,000pledged of NZ$ 37,000 goal
15
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, June 11 2017 10:44 AM UTC +00:00
Last updated June 11, 2017

About

If this project interests you, please consider helping to get the word out about it!

Wilderwind is a game I've wanted to make for many years now, a multiplayer, persistent-world survival RPG set in a fantasy world where woodland creatures walk and act as humans would. Surviving in the wilderness, Crafting, building, trading, writing, etc. A unique multiplayer experience with a fully player-created economy, where the player influences everything from creating towns and villages, to manufacturing equipment and clothing, down to even minting the very coins used for currency (stamped with your family seal, of course.) Even the very rulers of the lands will be decided by the players, along with how those lands are governed. Official and player run servers will available, so people may decide how to run their own server as well.

 

Rather than having soulless NPCs litter the streets, a mere automaton manning the general store, Wilderwind is based on a completely player-run experience. That bandit chasing you in the dead of night, the innkeeper from whom you purchased a room for the night or even the guard patrolling the streets as you arrived in a local village - they're all real players. Every single interaction can be as positive as you choose and the absence of NPCs means there is always flexibility and room to negotiate in every situation, allowing for a truly dynamic experience and a world that feels alive.

Race
Wilderwind is home to an assortment of different species of animal. The final version will have such species as Mole, Rat, Badger, Frog, Hedgehog, Fox, Mouse, Rabbit, Ferret and Weasel. Each animal will offer a unique experience and different ways to tackle various problems, naturally excelling in various fields but all free to try whatever they wish. When a ledge blocks your path the Rabbit may leap over it, the Weasel may climb some nearby roots to scale it, whereas the large Badger may simply push up a rock on which to step.

Skills
Each animal has a natural set of talents which lends itself to different skills, the strong Badger may make an excellent blacksmith or mercenary, whereas a keen-eyed and agile rat may be great at foraging food and materials. Each animal could invest in skills such as mining, blacksmithing, swordfighting, medicine, sneaking, cooking, writing, brewing and even magic to name just a very small amount of the countless pursuits available. With such a large number of skills planned, interaction with your fellow forestfolk will be crucial to your survival and progress, while one animal will never be a master in every field, together a village full of animals may well be. The intelligent but frail magic-user may not be strong enough to effectively mine out the crystals that fuel his arts, but his strong but dimwitted friend, may well be so cooperation or exploitation is key. This of course is not to say that an animal must stick to what his natural attributes favor, as Wilderwind does not use a class system, instead allowing animals to individually choose whatever skills they fancy, regardless of their natural suitability for them. If the tiny little mouse wishes to specialize in a career as a warrior, he is free to do so, albeit at the need for a greater investment.

Crystal Magic
Magic is able to play a role in just about everything you do in Wilderwind, if you choose to use it. Magic is performed using crystals buried within the ground and there exists a number of different fields, each represented by a colour. For those that want combat-based magic, orange magic specializes in the fairly traditional offensive spells such as the use of fireballs. It's not all combat though, magic can be used to track other players, to communicate over long distances, to hex others and make them less effective at various tasks, to heal the sick and wounded as well as boosting survival chances in times without food/water, to place magical tracking signals on items that may be stolen during a raid and for much, much more. Skilled critters can even take their mastery of magic beyond the use of crystals, over time developing select abilities which can be used naturally by the caster, a fusion of magic and skills.

 

A choice every critter will have to make sooner or later is whether to go it alone or become part of a community. For those that choose to live together, villages are far more than just a group of buildings or burrows, they are true communities with an active political scene. Residents may take on the roles of elected representatives to deal with things such as managing the settlement itself and for relations and trade with other communities. Representatives may set up tasks in the form of quests, able to be made available to just residents, or to anyone. These quests will essentially fill the role of employment, with the worker through this system having a guarantee that if they do the job, they will receive pay at the end. Many more opportunities become available as a settlement grows, whether it be setting up a bank in order to provide a little security to the residents, deciding on a currency to make "Official" in that area, or even just mustering defenses to keep those pesky outsiders out.

Or Go Solo
For those that prefer the freedom and independence that only comes with the life of a lone wolf, forest folk can choose to live outside villages altogether whether as a traveler, with no true home, or in an isolated dwelling away from society. Critters choosing this path may either want to head into villages to accept freelance work to earn what they need to survive. Alternatively they may try to set up an independent business, perhaps extracting money from travelers by selling wares, performing a service, or through more forceful means. This path allows a critter to pick and choose what parts of community life they may prefer, heading into town to use a bank though avoiding contributing to community projects and such. Keep in mind though, a town may choose to deny some of it's services to you.

Quests
How do you create quests in a multiplayer survival game? Hand the reigns to the players! Need a large amount of wood delivered? Post a quest with the task. Transporting a cart of valuables? Hire some player guards! Own a mine? Hire help to get that sweet sweet ore out. If a player succeeds a quest they will be given a positive rumor. If a player fails a quest, they will be given a negative rumor that hangs around like a bad review on Yelp, be wary when hiring these ones as they may just run away with the goods! Which leads to...

Bounties

Bounties can be posted on any player that you know the name of. Similarly to the quest system, players will take on the challenge and if successful receive the reward put up earlier when you created the bounty!

Agreements / Contracts
Make agreements with neighbors and traders from far away, make it official in writing if you have the writing skill or know one who does. Stamp your character's official seal and make it a binding contract peace treaties and trade agreements. Put up goods for the bond, the player who breaks the contract first loses the bond goods to the other player!

Defend what you have created
Not everyone will choose honest work to make a living. For every miner toiling away to get enough coal to keep the village warm, or every forager searching every nook and cranny for winter stocks of food, there is also a bandit or thief ready to snatch away that for which you have worked so hard. Critters will need to think about protection, whether it be simply carrying a weapon of their own for those confident in their abilities, hiring mercenaries for protection, or maybe even striking a deal with the bandits for passage. Settlements may invest in defenses to keep the less desirables out, whether it be a military or perhaps even a wall.


Roleplaying

For those that enjoy a roleplaying experience, there will be servers made available for that. The game is being made to cater to both roleplayers and regular players, to allow both to have rich and engaging experiences. The player-run world and having such a variety of roles to fill allows players to create a truly living, breathing world together which blends well with a roleplaying environment.

 

 

The Wind in the Willows: A classic story about woodland creatures having adventures. I grew up with this story and others like it during my childhood, I want to capture the magic and fantasy of these kinds of worlds.

Rust: One of the giants that spawned a genre, I'm a big fan of the game and other games like it. I'm interested in incorporating some staples of the genre to give Wilderwind some survival elements.

Dungeons & Dragons: A fantasy classic if ever there was one. I want Wilderwind to have not only many races to play as with elements of stats and attributes, skills and even disabilities, but also the roleplaying aspects as well!

 

 

 Shrew - Squirrel

I've already contributed my own money and many of my own work hours to get the project this far, because I believe it has great potential.
I've been making games for over 10 years. (~4 Professionally, and using Unity Engine for ~5 years)
I've had 2 games Greenlit and released on Steam, including the wildly popular Tea Party Simulator 2015™. Now it's time for a more serious, larger scale project. Which I have the skill set to build and complete.

Steam Greenlight: Help Wilderwind get onto Steam by voting!

Wilderwind IndieDB: http://www.indiedb.com/games/wilderwind

Twitter: @PowrUptoMaximum

My Website: http://poweruptomaximum.com

Risks and challenges

Why are you not asking for more??

I'm used to making games using pocket change. In the past I've done everything myself, using little tricks here and there (the bush in Super Mario is just the clouds! Woah!) and for this project so far I've worked with the help of some very talented but also cost effective freelancers!

What about physical rewards??

That one's easy, there are none! I know my limit, and I know organising and shipping a bunch of plastic (or whatever) stuff all over the world, would be over that limit.

Overpromising?? Twelve races that's madness!

It's a lot of races to be sure, but there's ways to cope. Keep everything inherited is a good start. If everything inherits from one single 'race' then really it's just one race split into twelve with a little extra needed for unique stats and such. For example in the video everyone is using the exact same animations, that's only one set of animations as if it were one race, neat!

Post-Release Support??

Yep. Being an online community driven game, it's going to need a lot of support, and I love getting feedback from players on these types of games.
And if I don't post frequent enough updates once the game is funded (I often work on the game so much that I forget to tell anyone about it), feel free to prod me and ask for some!

Learn about accountability on Kickstarter
Questions about this project? Check out the FAQ

Support

  1. Select this reward

    Pledge NZ$ 1 or more About $1

    Wanderer

    Thank you! You've shown your support for Wilderwind, and as a reward you will receive a digital wallpaper.

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    Pledge NZ$ 19 or more About $13

    Traveler

    For your support, you will receive a digital copy of Wilderwind final release. See you there!

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    • Digital Copy of Wilderwind
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    Pledge NZ$ 26 or more About $17

    Adventurer

    You will receive Early Access to Wilderwind, allowing you to see the project grow.

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    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
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    Pledge NZ$ 30 or more About $20

    Pioneer

    You will be credited in-game for your monumental support. Together, we will create something magnificent.

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    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
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    Pledge NZ$ 36 or more About $24

    Visionary Merchant

    Bring a friend! You will receive two early access digital copies.

    If all 100 of these are taken, the options for unnatural fur/skin colors (highlighter pink, neon green, etc) will be added to private servers!

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    • Digital Copy of Wilderwind
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    Pledge NZ$ 36 or more About $24

    Magical Merchant

    Bring a friend! You will receive two early access digital copies.

    If all 150 of these are taken the ability/disability "Magically Gifted/Magically Stunted" will be added to the game boosting/lowering your affinity to a particular colour!

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    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
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    Pledge NZ$ 36 or more About $24

    Top Tier Merchant

    Bring a friend! You will receive two early access digital copies.

    If all 200 of these are taken a special top tier of crystal magic will be added which can be used even without holding a crystal! For example Blue Sight Magic could place a magical tracker on someone, sneaky!

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    • Digital Copy of Wilderwind
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    • Name in credits
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    Pledge NZ$ 48 or more About $31

    Bard

    Let the songs of the woodland soothe you. You will receive a digital copy of the Wilderwind soundtrack.

    Includes:
    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
    • Digital Soundtrack
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    Pledge NZ$ 56 or more About $36

    Art Collector

    See the designs that spawned the adorable little critters that make up Wilderwind. You will receive concept art of each creature.

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    Pledge NZ$ 72 or more About $47

    Wig Merchant

    If all 50 of these are taken then extra fur options for facial fur and head fur will be added!

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    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
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    Pledge NZ$ 100 or more About $65

    A Fan

    A fan of my games? Get this bundle with a copy of Wilderwind, plus Steam Keys for Tea Party Simulator 2015™ and Unearthing Colossal.

    Also receive a signed digital paper document in-game (which you can choose to write on using the in-game writing system + your characters skill at writing, or not) signed by the developer of the game, me!

    Includes:
    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
    • Digital Soundtrack
    • Concept art of each creature
    • Steam Keys for all my Steam games
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    Pledge NZ$ 500 or more About $321

    Cartographer

    You will be able to name a region an appropriate name of your choosing for the world to see. Subject to approval.

    Includes:
    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
    • Digital Soundtrack
    • Concept art of each creature
    • Name an area of the Wilderwind map (within reason)
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    Pledge NZ$ 725 or more About $465

    Master Cartographer

    There will be a statue of an in-game critter of your design, with a plaque that will make up part of the history of the world. Subject to approval.

    Includes:
    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
    • Digital Soundtrack
    • Concept art of each creature
    • Name an area of the Wilderwind map (within reason)
    • In-game statue and lore plaque
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    Pledge NZ$ 2,175 or more About $1,393

    Grand Master, Second Class

    Grand masters have their own unique section of the credits in-game and on my website right up there with the best (or in this specific reward's case the second best). Also your logo will appear at game startup as an affiliate.

    Includes:
    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
    • Digital Soundtrack
    • Concept art of each creature
    • Executive credits
    • Your logo included at start-up
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    Pledge NZ$ 7,248 or more About $4,642

    Grand Master, First Class

    Grand masters have their own unique section of the credits in-game and on my website right up there with the best. Also your logo will appear at game startup as an affiliate.

    There will be a statue of an in-game critter of your design, with a plaque that will make up part of the history of the world.
    You can name an area on the map.

    Includes:
    • Digital Wallpaper
    • Digital Copy of Wilderwind
    • Beta Access
    • Name in credits
    • Digital Soundtrack
    • Concept art of each creature
    • Name an area of the Wilderwind map (within reason)
    • In-game statue and lore plaque
    • Executive credits
    • Your logo included at start-up
    Less
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    Limited 0 backers
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Funding period

- (32 days)