Breakneck Blitz is a 2-8 player turn-based game, played on a square grid with separate character cards to choose from. Each player plots then draws the movement line for their Blitzer, which may vary in length and shape depending on their chosen Blitzer’s ability and tactics. Movement requires forward planning in order to outmanoeuvre your opponents and achieve victory.
British Briefs is a new and small company; we have many exciting games in the works that we cannot wait to unleash upon the world. These games require funding for prototypes and production, so we have decided that the best way to do this is to release one of our games as a Print and Play edition to gain exposure and raise some funds in order to further our company.
We will be using these funds to promote our games, to attend various conventions, send out promotional copies to reviewers, to get British Briefs a following and to have a tonne of fun playing games with people like you!
The Print and Play file will only be available via Kickstarter.
Print and Play is a PDF version of the games, it includes everything you will need to print the game, it details any additional materials needed and of course it includes the rules of how to play it.
How do you print the game and make it work? Well, there are a few different ways.
1. Take or email the PDF to your local print store. Kallkwik, Staples, Minuteman, Copyprint…there are many printers out there who can offer high quality images. We opted to have the game printed on 350gsm matt white card with a gloss laminate coating to give it a finish that allows unlimited re-use of board.
2. Print it from home. This is the fastest option for those of you who can’t wait any longer to play it! Depending on your printer, you can easily get great results doing it this way and there are many tutorials online on how to achieve the best quality from your printer. By doing it this way you will be need to get some clear laminating sleeves or transparency sheets from a stationers like W.H. Smiths or Wilkos, just so you can draw on this rather than the board.
We recommend that you use dry wipe pens which can be found in packs at Poundland or any local stationers.
In Breakneck Blitz, each player selects a character from the roster of Blitzers. The players agree on a starting point on the grid and plot their first move. The player who last skated starts first.
To begin, the first player may move into any of the eight neighbouring points on the grid. Once the first player has taken their move, play continues around to the player on their left.
For every move after, the player must move from the point that is exactly up/down left/right as they moved in the last turn. From that point they can choose to move from any of the eight neighbouring points.
Each character has 3 special abilities that they can use to enhance their movement; these are displayed as symbols beneath their portrait on the character card. Once a special move has been used it is crossed off, and the Blitzer is able to break the rules of normal movement for that turn only.
To win the game it’s all about strategy and second guessing your opponent’s moves. The player who is the last one alive on the grid (or the one with the largest area of unused space) is the winner!
We wanted to test the game play of Breakneck Blitz with a variety of age groups and abilities so we have taken it into schools and local board game nights, as well as passed it around to people we know and asked them to pass it on to others they know.
The feedback has been great; the primary school children were easily hooked on it and had lots of fun trying to work out where to move next and how to trap their opponent. The teenagers and adults were equally addicted and the overall feeling was “Let’s wipe the grid and start again!”
The play testing has been going on for the last year and a half, in order to be as thorough as we can and iron out any creases. We are confident that this game will entertain and excite, and we look forward to producing many more!
Lewis D Terry is the creator of Breakneck Blitz, and the founder of British Briefs. He has always been an avid board game player and collector and has been planning the production of his own games for a while now. He is also a primary school teacher and a freelance artist with his own company Twin Sword Trading, so life is never dull for him!
James Stayte is an illustrator who creates comics and characters in his fresh and unique style. He created the art for Breakneck Blitz, among many other projects, and will be creating more in the future.
Would you like to help make Breakneck Blitz a success? Sure you do! Here are some links we would love you to check out and tell your friends about:
Thanks, guys. And remember, the more likes and followers we get means the closer we are to unlocking those stretch goals!
Support Breakneck Blitz by choosing your favourite character to have as an avatar! Thank you for your support.
Risks and challenges
As this kickstarter project is a Print and Play game, there are less risks involved than if we were to be producing a physical game. The only risk we can think of is if a pledger doesn't give us their correct email address when the campaign is over. We need an email to send the game PDFs.Learn about accountability on Kickstarter
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