About this project
EXCEED is a new generation of tabletop fighting card game with fast-paced, intuitive mechanics and gameplay, accessible to gamers and non-gamers of all skill levels. As the game develops, it will feature a wide variety of fighters drawn from different video game, anime, comic book, and board game worlds!
EXCEED is designed as a game for players of all skill levels. The basic gameplay is easy to learn, but nuanced enough that you’ll still be learning new tricks for your favorite characters long after you start playing. Flexible options and cards with multiple uses let you adapt each fighter to your own style and to the needs of the moment. Whether you’re new to fighting card games, or just to card games in general, EXCEED is a great place to start.
EXCEED is different from most dueling card games in that it is Non-Collectible and Non-Constructible. A character in EXCEED is a complete kit, and you play all their cards at once. You do not need to chase after rares or buy expansions to complete and play your favorite character. EXCEED grows as you master your characters and learn new techniques–when to attack and when to defend, when to press your luck and when to call a bluff.
We've been showing off EXCEED at conventions and to reviewers for months now. Take a look and see what people are saying about the game!
"...with its nail-biting card play, excellent hand management, and multiple uses for each card, I can’t help but be stoked to see what Level 99 does with this one." - Dan Thurot, Space Biff
"I really liked it... makes me feel like I'm in a classic fighting game!" - Sen Foong Lim, designer of Belfort, host of Meeple Syrup
"I'm excited about this game, and I'm looking forward to getting a copy for myself!" - Alex Erde, Who What Why Cast
"There is definitely critical acclaim for this game... I enjoyed the lighter, faster aspect... it was a very brutal slugfest." - James Smith, How to be a Nerd Podcast
"You get right to the meat of it... lean and intuitive and fun... I'll be looking forward to it!" - Jason Hammer, The Nerd Nighters
"A very unique mechanic with the placement of cards, fighting, and range... I can actually feel like we are fighting... very compelling." - Tiffany Ralph, @TheOneTAR
"I love it. I'll back it!" - Scott Morris, Crits Happen
"A very neat evolution of the BattleCON system." - Rodney Smith, Watch it Played
"I really enjoyed it... I can't wait for this to come out." - Tim Jennette, the Metal Meeple
We plan for each group of fighters in EXCEED to come from a different video game, anime, tabletop game, or other well-known source, making it a true crossover series. Every "season" of duel decks will be from a different background, giving a new flavor and style to the game.
The first “season” of EXCEED features fighters from Jasco Games’ Red Horizon original property, first featured in the Universal Fighting System TCG. These characters have been reviewed and vetted by the pros at Jasco so that they remain true to their UFS counterparts.
We already have some exciting video game and board game licenses lined up for future seasons! These will be revealed after the campaign ends.
A special thanks to our friend Ferdinand for putting together these tutorial and gameplay videos for EXCEED!
EXCEED is a turn-based fighting card game with a simultaneous selection element, combining the pacing of structured play with the tension of simultaneous attacks. Each turn you'll be able to move, to use one of your fighter's many boost options, or to improve your position by drawing more cards. If you think you've got the advantage, press the attack and Strike your opponent to compare your cards. Whoever has the superior attack will win the exchange!
Each fighter has their own unique attacks and abilities that will change the way you evaluate the battlefield and your hand, as well as inform when you want to attack and when to play it safe. You can even improve your unique ability further by going into Exceed Mode and unleashing your full power!
If you want to try it for yourself, you can download the rulebook and a free demo deck, Reese vs. Alice, right here:
Make sure to post in the comments and let us know how you’ve enjoyed the demo!
If you'd like to just check out the entire rulebook, you can see both pages here (yes, Level 99 Games finally has a rulebook with only 2 pages):
Tag Team is another mode that allows you to play with two characters in the same deck! Check out a full game of this below!
You can join us in bringing EXCEED to life by backing the project and claiming some duel decks of your own to start battling.
Our add-ons are fighters from different game worlds, which we hope to have appear in future seasons of EXCEED. Until then, this is the best way to get these fighters, and they will be hard to find after the project ends!
To get an add-on, just use the 'manage your pledge' feature at the top of the project to over-pledge for the project by the amount that corresponds to your add-ons. Please note that for shipping reasons, add-ons are only available to pledge tiers $45 and above.
We also have some pretty awesome stretch goals that will enhance the game for all backers. Share the project with your friends, and help us make some extra cool stuff!
... and more to be revealed as the project goes on!
Level 99 Games is a professional development studio and publishing house behind such games as BattleCON, Pixel Tactics, Argent the Consortium, and more. We are known for delivering high-quality games with nearly limitless replayability and tons of game content.
EXCEED has been built from the ground up by the designer of the original BattleCON system, D. Brad Talton Jr, over a year and a half of continuous development and testing spanning 29 different development versions. With the system thoroughly tested and the characters balanced rigorously, we’re now ready to bring EXCEED to the world!
Level 99 Games has been in the business of printing and delivering games for over 4 years now, and we have plenty of experience in bringing products to life and delivering them to backers across seven successful Kickstarter projects.
You can check out some of our other projects here:
Our friends at Jasco Games were gracious enough to let us license the characters and art of Red Horizon without any pre-existing sales data on EXCEED. However, many of the licensors that we are talking with for future seasons want us to prove that a demand for this game exists before they commit to letting us print their characters in EXCEED.
Every pledge, even a pledge for $1, helps us to prove to the big video game companies that a demand for this sort of game exists, and will help us to secure some major fighting video game licenses moving forward.
Additional funding on Kickstarter will help us to jump-start the community and tournament scene for EXCEED with additional prize support, demo kits, promotional materials, and more convention appearances. And of course, we would like to give something back to fans as well for supporting the initial launch of the game, in the form of our stretch goals.
Exceed vs. BattleCON
If you're a veteran of our BattleCON games, you might be wondering "what's different?" The best way to answer that question is to play it for yourself! However, if you don't have time for that, we can give you a quick overview.
EXCEED is a fighting game based on speculation, back-and-forth play, bluffing, and calling out your opponent. While BattleCON is luckless and is more like Chess, EXCEED combines luck and evaluation together, more like Poker. Also, EXCEED will feature various different properties in each new season, while BattleCON will continue to feature original fighters from our World of Indines. Both games will exist side-by-side and have their own support.
Thanks so much for getting in involved with the project and checking out our work at Level 99 Games! I hope that you have a blast with EXCEED!
- D. Brad Talton Jr, designer of EXCEED and president of Level 99 Games
Risks and challenges
Level 99 Games has been in business for over 4 years, and we've successfully delivered 7 different Kickstarter projects in that time. We've been through enough to know that crazy things can happen in the production of physical goods, as well as how to roll with the punches and deal with whatever challenges come up.
In the past, we've encountered many delays from different sources. With EXCEED, we've worked hard to make sure these difficulties are out of the way before we get started on the project. To prepare for delays that might be caused by stretch goals, we've got all of our art, balancing, and design done before the project even starts. We've already cleared the project with our printer, and we plan to start pre-press as soon as the project has raised its base goal, before the Kickstarter ends, to get ahead of our delivery dates.
We're hoping to bring the project to you sooner than the stated delivery date, this time around.Learn about accountability on Kickstarter
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