Share this project

Done

Share this project

Done
A new 16-Bit inspired Platformer for IOS & Android about Donuts! What more is there to say? Quite a bit actually... Read on ;)
A new 16-Bit inspired Platformer for IOS & Android about Donuts! What more is there to say? Quite a bit actually... Read on ;)
A new 16-Bit inspired Platformer for IOS & Android about Donuts! What more is there to say? Quite a bit actually... Read on ;)
44 backers pledged £447 to help bring this project to life.

About this project

Super Donuts! - A Platformer Without A Jump Button! - project video thumbnail
Replay with sound
Play with
sound

Super Donuts! - A Platformer Without A Jump Button! -

£447

44

Play the Demo HERE!

Thanks for the amazing support so far! the project got funded 100%! It's not over yet though, It's online until 1st Feb so I've thought of some stretch goals if additional funding is reached!

STRETCH GOALS

  • £400 - Create a Donut mode!
  • £500 - Extra challenge levels and Achievements!
  • £800 - iPad / Tablet specific version - Taking advantage of the extra screen space!
  • £1000 - Apple Tv port!
  • £1100 - Enhanced PC / Mac version with extra features taking advantage of Keyboard / Controller!

Roll a Donut around many fun and colourful levels, collecting sweets as you go. Make use of a variety of power ups throughout the levels and navigate your way through obstacles and enemies unique to each world. 

Each level also contains several hidden Baby Donuts to track down as well as one hidden sweet to find per level and plenty of enemies just waiting to take a bite out of you! 

Why Kickstarter?

I plan to put all the money towards the costs of releasing a game on the App Store and paying for the Developers version of Stencyl which allows for IOS and Android exporting. (£150 for Stencyl + £99 for Apple Developer Licence)

Any extra money will go towards paying Artists and Musicians for their hard work towards the project!

Targeted Platforms:

iOS and Android!

PC/Mac. Mac App / Windows .EXE file. (Steam if possible!) 

I'd like to spend a bit longer making the PC versions play best on that platform and re-design it slightly so it doesn't just feel like an upscaled mobile game... This Kickstarter is just focussing on making the mobile versions the best they can be!

Making of video:

Progress Update #2

 

Progress Update #1

How to play!

In the game you control a Donut using just left and right, it's easy for anyone to start playing as the controls are intuitive and the physics feel realistic in the scope of the game. Each level only lasts a few minutes at maximum. There is no Jump button!

The main goal of each level is to collect enough of the baby donuts to open up the exit. Along the way there will be many traps and puzzles to stop this being an easy task! As well as some fun power ups to give the gameplay some variety. 

There will be 7 worlds, each with their own theme. Each world contains three levels, one boss level and one hidden EX level which combines some of the obstacles and power ups introduced in the previous levels, these will be much more challenging, and optional to the completion of the main game. Once all 7 worlds and EX levels have been completed, a special 8th world will be unlocked! 

As well as the ever increasing challenge of the levels, there is also the added replay value of trying to get a better high score to share online, as well as aim for the 100% completion rate which will unlock something very cool!

As well as the main story mode, there will also be an Arcade mode, which lets the player play through several extra hard levels, you get three lives and have to see how many points you can get before it's Game Over. The high score will be saved locally on the game, and, if playing on iOS, will be uploaded to Game Center so you can compete with other people around the world!

Gameplay Videos

 

Core Gameplay Mechanics:

Roll Left / Right Pressing left and right (or touching the left / right side of the screen) will roll the donut in that direction. If it rolls up a hill it will slow down slightly and if it is rolling downhill it will build up speed. You can use this built up speed to launch off ramps in the levels.

As there is no jump button, there are several helpful objects throughout the level which allow you to move vertically. They are:

Spring - Bounces you straight up

Fans - Makes you float in the air and rise slowly

Choco balls - Speed up’s which disappear as you roll over them. White chocolate balls are a one time use and disappear after you've rolled over them. Dark chocolate balls stay on the screen and can be re-used!

Bumpers - Bounce you in the direction you hit it in. Similar to the pinball bumpers in sonic's casino zones!

Clouds - roll onto a cloud to bounce up and move through the sky!

Moving bridges 

And more!

Levels and Themes!

There will be 7 worlds, each with their own theme. Each world consists of three stages and one hidden EX stage. I won't spoil it all but here's some of the different themes you should expect to see in the game!

World 1 - Milkshake Mountain
World 1 - Milkshake Mountain

 

World 3 - Sugar Speedway
World 3 - Sugar Speedway

 

World 4 - Fizzing Forest
World 4 - Fizzing Forest

Level Designs

I don't want to give away too much of the game, but here's some of the levels I've currently made which are playable in the game as of now...

Level 1-3
Level 1-3

 

Level 3-1. Click to see a timelapse of the level being made!
Level 3-1. Click to see a timelapse of the level being made!

Influences

Kururin Donuts - The only other game I know of where you roll a donut around platforming levels.

Sonic The Hedgehog - Uses only one button, jump. It’s also very fast and momentum based and has things to collect throughout the stages.

Kururin Paradise - Not in terms of gameplay but i’d like this game to have a similar structure to level progression, with hidden stages coming off the main path.

Unirally - The idea of going fast along twisting roads and running over speed boosts is similar to the racing elements from this game.

Kirby's Fun Pak / Yoshi's Island / Donkey Kong Country - I like the visual style of these games and want to try and incorporate some of the fun and colourful feeling these games had!

           

Kickstarter Plans

Thanks for your support! 

I plan to put all the money towards the costs of releasing a game on the App Store and paying for the Developers version of Stencyl which allows for IOS and Android exporting. (£150 for Stencyl + £99 for Apple Developer Licence)

Any extra money will go towards paying Artists and Musicians for their hard work towards the project!

 Progress

I've already been working on the game for around a year, on and off. About half of the game has been made so far, with plans and placeholders for the rest of the levels already completed. I am quite confident that in another year's time (or less!) the game will be complete and ready to play! 

For more updates, follow @superdonutsgame on twitter!

https://twitter.com/SuperDonutsGame

There's loads more to the game that I want to share, so check back throughout the duration of the Kickstarter for more info and some surprises!

Thanks so much for reading! I really hope you're as excited to play Super Donuts as I am about making it! 

If anyone has any questions, please contact me on twitter using @superdonutsgame

Thanks to Sarah Jones (@Hylian_Guardian) for the sprite work! and to Peter Wollesen for the creating the music!

Edit - 02/01/17 - It won't let me change the pledges now, but I just wanted to confirm that every pledge above £5 means your name will be in the credits! If you'd prefer to have a nickname or online name instead then please let me know.

Testing out anti-gravity!

 

Risks and challenges

The main risk is not having much time to work on the game, I seem to be making good progress though so unless something comes up i'm pretty sure I can work on this consistently until it's completed...

The second risk, and something that's a lot more worrying is bugs in the program i'm using.. About half way into this year I encountered a bug which completely stopped me being able to progress with the game. Luckily I could still open up the file so I managed to take screenshots of most of the code and re-create it!

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

Support this project

  1. Select this reward

    Pledge £1 or more About $1.23

    Thanks!

    Thanks for helping me reach my goal! You will get notified as soon as the game is released on your store of choice! (please note this reward tier does not include a game code.)

    Less
    Estimated delivery
    0 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  2. Select this reward

    Pledge £2 or more About $2.47

    Download code

    Thanks for helping me reach my goal!
    You will get a download code for the game on your choice, either IOS or Android!

    Less
    Estimated delivery
    10 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  3. Select this reward

    Pledge £5 or more About $6

    2 Download codes & Early access!

    2 Download codes & Early access!
    For £5 you will not only get a code for the game, but also early access to the beta version before release!
    Your name will be in the credits!

    Less
    Estimated delivery
    9 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  4. Select this reward

    Pledge £10 or more About $12

    5 Download codes & Early Access!

    5 Download codes to share with friends and family & Early Access!
    Plus a Super Donuts Keyring!
    And, of course, Your name will be in the credits! :D

    Less
    Estimated delivery
    9 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  5. Reward no longer available

    Pledge £15 or more About $19

    Design A Character!

    For £15, not only will you get early access, you will also get the chance to design a character for the game! Either an enemy or a cameo of your own character somewhere in the game!
    Your name will be in the credits!

    Less
    Estimated delivery
    Reward no longer available 8 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  6. Select this reward

    Pledge £20 or more About $25

    Physical game for PC / Mac!

    Physical game for PC / Mac! + Download code for IOS / Android.

    That's right! If you pledge over £20 you will also receive a physical copy of Super Donuts in the post! Complete with Box and a digital manual.

    Less
    Estimated delivery
    Ships to Anywhere in the world
    4 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  7. Select this reward

    Pledge £25 or more About $31

    Physical Game + Design a level!

    Physical game for PC / Mac! + Download code for IOS / Android.

    That's right! If you pledge over £25 you will receive a physical copy of Super Donuts in the post! Complete with Box and a digital manual. As well as this, you will also be invited to send in an idea for a level in the game!
    Your name will be in the credits!

    Less
    Estimated delivery
    Ships to Anywhere in the world
    Limited 3 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  8. Select this reward

    Pledge £30 or more About $37

    Game and Soundtrack on Disc!

    Special Kickstarter Edition: Physical game for PC / Mac. Game and Soundtrack on the disc! mmmm Donuts!

    Less
    Estimated delivery
    Ships to Anywhere in the world
    0 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.
  9. Select this reward

    Pledge £50 or more About $62

    Everything - Forever!

    ALL of the above rewards, PLUS get all my future downloadable iOS / Android games for free! :D

    Less
    Estimated delivery
    Ships to Anywhere in the world
    0 backers
    £
    Kickstarter is not a store.

    It's a way to bring creative projects to life.

    Learn more about accountability.

Funding period

- (30 days)