Dirigible Disaster is a cooperative board game in which players work together to keep an airship, The Dirigible, in the air for its entire 10 minute maiden voyage. This is accomplished by repairing or dealing with various issues that occur on the ship as the game progresses, such as steam leaks, fires, and broken cogs.
The game consists of 10 rounds that each last for one real-time minute. Before each minute begins, a set of problems arise on the board and it is up to the players to work together to handle as many of the problems as possible during each one-minute round. At the end of the ten rounds, the players win the game only if they were able to avoid meeting any of the failure criteria and keep the Dirigible afloat for its entire voyage.
- 1 Gameplay Board/Tracker Board
- 1 Dirigible Board
- 5 Player Pawns
- 5 Custom Event Dice
- 1 6-sided Action Die
- 1 12-Sided Room Die
- 5 Reference Cards - Poker Size
- 20 Passenger Cubes - 8mm Wooden
- 20 Fire Cubes - 8mm Wooden
- 12 Steam Cubes - 8mm Wooden
- 12 Cog Cubes - 8mm Wooden
- 10 Plague Cubes - 8mm Wooden
- 2 Lantern Tokens - 1" diameter Punchboard
- 1 Timer
*Brick and Mortar retailers interested in stocking Dirigible Disaster, please contact me for pricing.
STAY UP TO DATE ON DIRIGIBLE DISASTER
- Check out Dirigible Disaster on Board Game Geek
BLOGS AND PODCASTS
- Podcast Interview with TGIK - Cardboard Architects
- Inquisitive Meeple Interview - Dan Grek and his Dirigible Disaster
- Interview with Bored? Games! - Dirigible Disaster: The Interview
- Casual Game Crowdfunding - Cowboys, Aliens, and Airships
- Club Fantasci - Kickstarter of the Week
- Podcast Interview with All Us Geeks - TGoC 01-06-2016
- Interview with Go Forth and Game - Down in Flames!
- Podcast Interview with Geek Centric TV - Dirigible Disaster Interview
- Part 1: Rolling the Dice and Learning about Luck Mitigation
- Part 2: Building a Better Disaster
- Part 3: Pitching, Patience, Persistence, and Publishers
- Part 4: The (Kick)Start of Something Wonderful
I would like to thank Jason Gough and Matt Holden of the IGA, Forrest Bower, Jeff King, Daniel Zayas, Ryan LaFlamme, David Lowry, Jimmy Carroll, Tom Gurganus, Ryan Sanders, Daniele (@krakentdg) Giardino and Space Tavern Games. Lastly, I would like to give a shout out to our official playtesters: Pete Asman, Nick Carino, Becca Dagnall, Nicole Fackenthal, Chad Falkin, Larry Falkin, Tote Hughes, Bryan Laird, Noel Llopis, Christopher Mazzotta, Nick Mazzotta, Karen Miller, Geoff Ming, David Moon, Gabrielle Moore, Christopher Parks, Roe Persaud, Lauren Petrillo, Garry Rice and Family, Amy Shamansky, Elliot Taylor, Tim Smith, Deni Kassan, Stephanie Letzring, Rick LouAllen, Nicholas Yu, Matthew Carino, Christopher Guild, Nicholas Taylor, Christopher Petrillo, Sean Moore, Kyle Engen, and Bryan Koch.
Risks and challenges
We have now had the experience to fulfill two campaigns (both of which were fulfilled on time!). Our most recent campaign (Dino Dude Ranch) is very similar in size, components, cost, etc as Dirigible Disaster, so we have practically already fulfilled a campaign just like this.
Problems always have the potential to arise, but we have proven that honest and open communication is a top priority and we always work hard to keep backers in the loop with production all the way through to fulfillment, also posting many pictures in updates along the way.
Finally, we focus on one game at a time and we do not rush it out the door. Each project gets our complete attention before we move on to our next campaign (waiting ~8-13 months between campaigns). Dirigible Disaster will get our complete attention until it is in your hands.Learn about accountability on Kickstarter
- (30 days)