Ren Hu: Rebel Yell - A Hardcore Strategic Beat'em Up Game
Ren Hu: Rebel Yell - A Hardcore Strategic Beat'em Up Game
Uncover a post-human secret. Combine unique attacks. Immerse in a bitstream + synthwave action world; Act upon conflicting ideologies.
Uncover a post-human secret. Combine unique attacks. Immerse in a bitstream + synthwave action world; Act upon conflicting ideologies. Read more
About this project
- “Ren Hu” is a spiritual successor to “God Hand” setting out to challenge even the most skilled players with high-paced action, on-the-fly customizable combos and emergent gameplay.
- Its artstyle showcases first-in-games Bitstream style and Synthwave tunes from award-winning artists Ogre and Ex-Machina,
- A story dealing with themes of neo-darwinism, ultra-liberalism, and personal liberty in a post-human world, featuring 4 different endings representing philosophical player choices.
- A community-driven hardcore game renaissance where YOU can shape the world.
That is right! You do not have to trust our word that "Ren Hu" is a real thing. We worked incredibly hard so that you can download our Kickstarter Alpha Demo right NOW.
It is available for Windows, Linux or Mac [Linux and Mac coming soon!].
This demo includes a full chapter of the game, and although some parts are still WIP, it should give you a taste of what´s to come.
“Ren Hu”´s on-the-fly combo changer system allows player to select 14 attacks and create 4 combos that can be changed while in combat, setting up a platitude of tactics and strategies to approach each combat situation uniquely.
The on-the-fly combo changer slows time down so that players can choose their best attacks for any given enemies while in free-flow motion.
Players can choose from 50 attacks separated in categories such as “Normal”, “Guard Break”, “Stun”, and extremely powerful “Limit Attacks”, which are unlocked by finding Level Guitars scattered over the world.
Every attack type changes its power and characteristics based on how much energy the player has stored by fighting enemies or by obtaining items.
Enemies might, however, be resistant to these or even parry some, therefore dealing terrifying damage to the player. This is not a game for those looking for an easy challenge!
Players might also be inflicted statuses by losing all their energy or receiving specific enemy attacks.
“Bitstream” is a new-in-games graphic style created by german artist Sylvia Ritter, which creates a high-resolution retro look.
Her evocative style implies form without stating it, giving “Ren Hu” a unique look used as a stylistic choice where no curves are used in any static object in the world.
This style combined with 3D-to-2D render technology allows “Ren Hu” to showcase very fluid animation within an HTML5 game confined to a 2D technology.
Musicians Ogre and Ex-Machina set the tune to this first chapter with their award-winning Synthwave tunes. Players must unlock songs by retrieving Cassette tapes from all over the world, therefore also unlocking the Cassette Room where they may listen freely to all the game’s songs.
Enjoy a teaser of some of the songs in the demo right now!
An Arcade Room is on the works where players will solve puzzles or discover secrets by beating in-game arcade mini-games inspired by arcades from the 80s and 90s.
CAN THE CREATED BECOME THE CREATOR?
“Ren Hu: Rebel Yell” is the first chapter of a 5 chapter post-human storyline based on classic games like “Panzer Dragoon” and literary works in the "I Robot" series by Isaac Asimov, and “Naussicaa of the Valley of the Wind” by Hayao Miyazaki.
During these 5 chapters 4 philosophies will be explored through different characters: neo-darwinism, ultra-liberalism, and personal liberty... and we won't spoil the surprise for the last one!
These personal agendas are explored against the background of a post-human world, where after the great cybernetic war the few remaining humans must endure a dying world.
“Ren Hu” explores The Frontier that separates humans from The Machines that caused the fall of The Ancients.
"Ren Hu" features 4 endings, one for each philosophical theme and one extra ending that we will not spoil here, but we are confident it will surprise you!
Here are some of the characters that will shape the post-human world of Ren Hu, and change The Frontier forever [spoiler free]:
- Hu: An ex-soldier trying to redeem a world-changing mistake and find freedom.
- Xin: A powerful dictator whose sole purpose is to save mankind from extinction.
- Dai: A mysterious young woman with powerful allies.
- Yu: An old lady who holds the key to the future... one way or the other.
Let´s state this very clearly: we want to make an awesome game, we want the community -YOU- to be involved, and we want "Ren Hu" to retain creative freedom.
Making games is expensive both in terms of money and creative investment, and although we have progressed a lot with our initial savings, it has become time to take a step forwards in quality, scope and particularly outside involvement.
Kickstarter gives us the visibility to get hardcore gamers involved in the creation of the game, to assess if there is interest in such a niche title, and with your help, fund this vision into a reality.
We want you to be part of this strategic beat'em up game renaissance movement, and we expect to see amazing things brought up by the community through mutual interaction, and the project´s creative rewards!
“Ren-Hu” is currently in early beta, and you can play its first chapter “Ren Hu: Rebel Yell” for free on PC platforms (Windows, Linux, and OsX) NOW!
We are constantly working to improve our builds. Here is an approximate breakdown of the work already done:
This Kickstarter campaign which would allow development of [at our initial goal] 2 additional chapters and add lots of content to the game, to become available along 2016 ending with the final chapter in autumn 2016.
Read further below to find out our development roadmap for the next 6 months.
We have tried to create rewards that can inspire everyone; from music lovers to those of us that want to be a full part of the creation process. Plus, depending on the reward tier you will receive up to 4 game copies to share with your friends!
We are particularly happy about our creative rewards. Create a secret to be found in game, an enemy, or even a full level! Set your inner gamedev free!
For more details on each reward tier please refer to the right sidebar.
We want to create an amazing game. We have taken the first steps, and now it is time to realize all of "Ren Hu"'s potential! These are our stretch goals:
Software development is not a straight-line proces; much like a child, its development sometimes takes turns, but we know the next steps to take in order to fulfill our wish to reawaken old-school beat'em ups. Some of them are listed below:
We have worked on "Ren Hu" for the last 6 months, which gives us a very precise knowledge of our previous expenditures and burn rate, allowing us to forecast the project-wide expenses seen here:
By analyzing our burn rate, we feel confident that our goal and stretch goals are realistic and will allow for sustainable development. We have made it so far with very little funding, so we understand the importance of setting realistic budgets!
At Lethal Games we are fortunate enough to all work in what we love, and even though sometimes it is really hard work, we all have a great time creating Ren Hu! You can find a bit more about us here:
And of course you can contact any of us directly in our social media! We love to hear from the community:
Risks and challenges
We are gamers ourselves and realize many kickstarter projects fail to deliver on their promises. That is why we have brought you a playable demo, to show that most of the work in the framework in the game has been done, that we are committed and capable, and that we can deliver a real product.
However it would be silly to not recognize that there are always risks in game development. Team turnover, hardware failures, etc. Over the last 6 months we have fought these and more, and are confident we can overcome any of these risks for the next 6 months to one year.
Currently our biggest challenge is our engine's limitations. We are working with its creators to expand on it, and have developed a solid working system over the last 6 months that solves most issues. We expect small issues to come up here and there, but nothing game breaking.Learn about accountability on Kickstarter
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