Endurance Card Game (Canceled)
Endurance Card Game (Canceled)
Endurance is a fast-paced battle card game for 2 players. You attack. You defeat. And whoever runs out of Health Cards, loses the game.
Endurance is a fast-paced battle card game for 2 players. You attack. You defeat. And whoever runs out of Health Cards, loses the game. Read more
We will reboot this project soon! Follow us on twitter to be the first to know when we do it.
Until then, you can also playtest the game on our website.
--> WHAT FOLLOWS IS THE ORIGINAL CAMPAIGN -->
Endurance is an innovative and fast-paced battle card game for 2 players. You attack. You defeat. You take turns with the other player. And whoever runs out of their 1,000 Health Points first, loses the game.
- The game is quick to learn and easy to play because all the game dynamics are driven by color patterns and very basic arithmetic (addition and subtraction).
- Game cards are beautifully designed with hand-drawn vector artwork.
- Each game should take about 7 minutes (on average) to play.
- Anyone - ages 8 and up - should be able to play the game because at that minimum age, most kids can count to 1,000 and gauge the relative proximity of three-digit numbers to one another, according to many educational resources I looked at.
But don't just take my word for it. Besides designing the game to be played with real/physical cards, this campaign also brings an innovation to the crowdfunding world of indie card games. We designed an online arena that you can use to playtest the game (with the computer as your opponent). That allows you to decide if you like the gameplay before pledging and putting any of your money into the project. And while you playtest the game, if you come across any suggestions or feedback, you can let us know right away too. Pretty cool, right?
GAME SETUP & GAMEPLAY:
To play the game you just need a friend and 2 starter decks - one for each player. The current version of our starter deck consists of 75 cards, divided into 4 types (29 Damage Cards, 13 Savior Cards, 8 Power Cards, and 25 Health Cards). Each card type has its own unique design format. The use of colors drives most of the game dynamics so instructions are simple and the game is fast to play.
Getting ready to play:
The basic instructions:
Here's how it works...
Each player starts the game with 1,000 points in a Health Card pile (25 cards), and a hand with 7 random cards drawn from their own decks. Each player puts all other remaining 43 cards in the unused Starter Deck until they're needed.
- Player #1 enters "attack" mode by putting down a Damage Card, and optionally, in addition to that, a Power Card (whose color has to match the Damage Card).
- If Player #1 doesn't have a damage card to play, the player misses the attack turn.
- Player #2 takes a new card from the Starter Deck and plays either a Savior Card or a Power Card. Either way, to defeat the Damage attack, the color of the card has to match the color of the attacking Damage card.
- If Player #2 cannot defeat an attack, the player loses Health Card points. If that happens, the player needs to add up the damage points and move the equivalent sum of Health Card points out of the Health Card pile.
- Cards already played (including Health Cards that were removed from the Health Card pile) go to the Discard area.
- Player #2 is now the fist one to "attack", and the game continues, with players taking alternate turns.
A player wins the game when its opponent runs out of Health Card points.
Please note that the current gameplay and artwork might turn out to be slightly different in the final version of the game as there's an assumption that some of the backers will provide gameplay feedback as they play the online version of the game, and that may or may not be incorporated into the game.
TRY THE GAME BEFORE PLEDGING:
To give you a better idea about what to expect in terms of the gameplay, you can playtest the game using an online version that was specially created to support this campaign - check it out at endurancecardgame.com (NO signup required, optimized for Chrome browsers). With such option available, we offer you an opportunity to playtest the game, provide gameplay feedback, and ensure you like the game before pledging. The online version is not intended to be a full-blown gaming destination so if that server is slow to respond, or if you come across any major bugs or suggestions, feel free to drop me a note.
Here's a short video that shows the play-by-play dynamics of the online game. The dynamics of playing with real cards is very similar but not quite the same, particularly because you would be playing with actual Health Cards instead of a computer counter.
WHO IS THE GAME DEVELOPER?
LessaWorld Company was founded by Andre Lessa, an entrepreneur, artist, and computer scientist based in Pittsburgh, Pennsylvania. See his Kickstarter profile page for details.
For more information about the game: http://www.endurancecardgame.com
Follow us on Twitter: @EnduranceCard
PLEDGES and GOAL:
This card game is full of original handcrafted drawings and will look great when printed in colorful high-quality card stock. Once professionally printed and cut, our cards should handle the normal wear and tear of a game with ease. Originally, we had considered Mini Cards as those would be less expensive, but now, based on manufacturer's quotes, we'll be printing the cards on Poker Size (3.5"x2.5") cards with black core premium card stock. Decks will be packaged in custom-printed tuckboxes.
Shipping in the US is included for free in all pledges.
For international shipping, there is an additional fee that reflects the extra cost of mailing the card decks to other countries.
I've kept the rewards very simple. This is a modest campaign. I already got quotes from a few manufacturers and now it's just a matter of placing the initial order.
During this campaign, we will not be offering any t-shirts, stickers, mugs, or anything that's not directly related to the game. We want to focus on delivering awesome decks only. No side distractions.
If we raise at least $5000, we will include a nicely printed rulebook and add at least 8 additional card designs to each deck, and we will also update this section with other cool game-related benefits for additional stretch goals.
One late winter afternoon, my son and his friend decided to power down their video games and bounce card game ideas at each other. At the end of that day they came up with a lot of interesting notes and asked me to help them create an actual game based on those ideas. Over the last several months, I tried to take some of their ideas to the next level by further developing the gameplay, drawing all the artwork, and setting up this campaign.
Risks and challenges
The core game design is 100% finished; the artwork is complete (except for anything related to any eventual Stretch Goals) and the only open task is to work on any necessary adjustments to the design files based on the card manufacturer's templates and production specifications.
If additional user feedback is received, the current set of card designs might be further improved so they look even nicer. Those minor design updates shouldn't affect any milestones though.
To the best of my knowledge, the only real challenge is printing the card game in time for the holidays. I would really like to ship the cards before November but at the end of the day, the actual delivery date will depend on the manufacturer's throughput capacity and availability at the time we ask them to go ahead with the production jobs.
A primary manufacturer has been identified, along with a few backup options. With a successful campaign, we can submit an initial order request to the manufacturer and after a few weeks we can ship the games to you! The goal of $900 is enough to help us get the initial order out the door, directly to you. If we reach that goal, we can deliver the product.Learn about accountability on Kickstarter
- (30 days)