So We Hit Our Goal! What next?
Josh here. No new video tonight, but I wanted to talk about our next goal.
We’ve been batting around a lot of concepts for added goals, and weighing each one in our hands, side by side with their budgets, likes pairs of fine, ripe, fibrous coconuts, freshly descended from the gnarled tree trunks of Nontoonyt Island. Juggling one against another, over and over, 'til our hands were raw. We don’t want to overpromise, but we also want to squeeze every drop out of our budget in pursuit of the ultimate Larry experience for the dollar.
So, here's the easier one: at the $550,000 level, we will be maxing out the game responses along the lines I suggested in my video update. Tons more jokes, tons more responses for clicking on screen features, dialogue trees, inventory-on-inventory messages, and more story! We’ll load every existing nook and cranny with extra content because, as Al pointed out to us, the original was “kinda thin” on that.
Now, here's the big one: at the $650,000 level, we're doing something that will change the face of Larry forever (if only!): we're adding a new location, new puzzles, and a new girl with her own storyline! Is this the infamous female character that Al was forced to cut from the original 1987 version of Leisure Suit Larry 1? Or am I just making that up entirely to add a sense of mystery? Your guess is as good as mine!
So that's the news for tonight; we hope you'll find it stimulating. Two new goals, and we think they're 100% reachable. And, as we strain and struggle towards the inevitable climax of this Kickstarter program, we'll continue to read and respond to all your thoughts, hopes, dreams, advice, and secret confessions.