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By Legendary Pants
$6,467 pledged of $30,000 goal
backers

All or nothing. This project will only be funded if it reaches its goal by .

About

core::2050 is the core rulebook for our code::2050 system. It's a book; this is a book. That's what you're supporting.

This is not a pipe dream or a "what if," the rules are written, tested, and out there.  Heck, you can go play it right now!

We've also wrapped an adventure with the awesome Roll4It crew, which they streamed and hosted.  You can watch them adventure in a near-future Paris.

Check this out: we will be ready to send you a PDF file of the rules as soon as the campaign ends and the pledges clear the bank. Not all of the art will be finished, but the rules and setting will be ready-to-play. We've already written this thing, we just need your help getting it out there. 

code::2050 is a lightweight ruleset extension that gently layers onto the d20 5e system without changing a single existing rule. It keeps everything you love about the greatest roleplaying game: the combat, the races, the monsters, the magic, and adds tech: drones, cars, computers, guns, explosions.  

2050 loves tech! Everyone has a smartphone, and everyone has basic computer skills. Some kick it up a notch, bending technology to their will by becoming Hackers.  

Hackers? Yep, 2050 has those. In fact, we’ve added 3 new subclasses to every 5e class. That’s 36 new subclasses in all! And many have a uniquely modern bent, like the Hacker Rogue and his custom rig, or the Urban Ranger and his adorable drone companions. Plus a hyperactive monk who does parkour, a smooth-talking bard whose fingers are faster than his mouth, and a bulgy barbarian with a bad case of 'roid rage.  

You want to use guns? Of course you do! And code::2050 has them. But don’t expect them to mow down enemies like a weed whacker goes at dandelions. Game balance is a core tenet of code::2050. Guns are the new hotness, but traditional D&D weapons still work just as well as they ever did, and often better than modern weapons.  

Our flyer for 2017 PAX Unplugged
Our flyer for 2017 PAX Unplugged

code::2050 is lightweight, but versatile. We've provided the nuts-and-bolts to build a near-future campaign. So, you've got the rules you need for guns, computers, vehicles, explosions and how all of these work with existing 5e rules. Our goal is to let you transition easily from a traditional sword-and-sorcery campaign to a less traditional shotgun-and-sorcery campaign, set on Earth in the year 2050.  

What kind of stories can you tell with code::2050? Pretty much any of them. code::2050 is every bit as flexible as 5e. You want a fun romp with plucky adventurers dispatching fantastical monsters? No problem. You want dark and gritty cyberpunk in the neon-lit (and ever moist) streets of a densely populated Asian neo-city? No problem. You want a campaign of political intrigue and corporate espionage between megacorp dynasties? No problem.  

So go ahead and dust off that old paperback copy of Neuromancer and get ready for an awesome ride.  

core::2050 comes with these guaranteed features!  

  • 36 new subclasses (3 for each class)
  • 6 new modern character backgrounds
  • Modern gear lists (guns, vehicles, cybernetics, and more!)
  • Near-future setting description
  • Creature catalog
  • GM guide

What can you get for supporting core::2050?  

  • LP Patch A sew-on patch in sweet non-repro blue.
  • Digital Rules A full-color PDF file of core::2050.
  • Print Book A printed copy of core::2050 with a full color hardcover and black and white interior.
  • Addon Ready Access to the post-campaign addons (allowing you to pick up additional books, minis, dice, etc.).
  • Digital Art Access to full-resolution, full-color images of the art for the book.
  • Flat Minis Flat Plastic Miniatures with 2050 art by SketchGoblin, produced by ArcKnight.
  • 2050 Dice A 7-piece set of polyhedrals in the 2050 font, CRT-green on black.
Mockup of Dice
Mockup of Dice
The Sweet LP Patch
The Sweet LP Patch
The Minis Artwork
The Minis Artwork

Want to leave an indelible mark on core::2050? We've got you covered. Back us at the "NPC Wrangler" level and you'll help us design a custom NPC that we'll include in core::2050 in an appendix. This will give GMs and players a set of 2050-themed NPCs that they can use as inspiration, or just include in their games. Become an "NPC Wrangler" and your NPC can be played at tables around the world.  

Did we mention that we'll include this in core::2050? We're not talking about a PDF file that's emailed months after the dust settles. This appendix - and your NPC - will be published in the initial release of core::2050. That includes the print editions. If you do back at this level, you'll need to be proactive and responsive while working to develop your NPC. 

Because of the urgency of this material, we will release this pledge level in batches of 12 as the campaign goes on. If we get 12, we'll unlock the next set, which will be a little pricier (we're increasing page counts and workload with every batch). So, if you want to leave your mark on the rules forever, you'll want to get in on this as quickly as possible.  

In addition to including your NPC in the appendix, we'll also send you a custom digital character card of the NPC including personalized art by SketchGoblin and the writers will sign your copy of the printed book. Yeah, pretty sweet deal.  

 We have a couple different shipping dates in the pledge levels, so here's how that works:

If you're getting just a PDF file and/or a Patch, we'll be sending those out as soon as the campaign finishes.  With a couple weeks turn around, the patches may come in around the very beginning of July, but will likely be there by the end of June.  Any digital content, though, will be in your hands as it finishes.  That means playable rules in June.

If you're getting any other physical product (including books, minis, and dice), we'll be sending those out as soon as all of the components are in from their various printers.  We've given ourselves an ETA on those of September, but we're hoping to have everything in our hands mid July, and then get it to you by mid August.  To keep shipping costs down, we will send the patches with the rest of the package rather than separately.  Don't worry, we'll still send you the digital as soon as it's in our digits.

International shipping is expensive, and we're sorry about that.  We highly recommend that you swing for the "no packages" tier to avoid paying exorbitant shipping fees if you're overseas.  However, if you really want a sweet sweet hardcover, you have that option.

Because of how wildly it can vary for shipping to different countries, we're going to collect that cost for international orders after the campaign so that we can provide an accurate price.  Otherwise, we'd end up collecting 50 bucks, and some countries only cost 20.  Yikes, that'd be embarrassing.

International backers will also be responsible for paying any applicable duties, taxes, or VAT.

We're Legendary Pants, a tabletop game development company based in Philadelphia. We focus on making awesome content for the 5th edition of Dungeons and Dragons.

Our main team consists of (left to right) Kiokri (aka Rob), Stanford (aka Matthew), and Chief (aka Shawn). We're taking our collective decades of video and tabletop gaming experience and channeling it into projects that focus on aspects of worldbuilding, mechanics, and tools for d205e, for both game masters and players.

Risks and challenges

We've worked very hard to make sure this is as successful as possible. We've got a publisher lined up for the books, ArcKnight on board for the minis, and two artists working tirelessly on their various tasks. We've consulted experts and feel pretty confident that this will be as well executed as possible.

Delays are, however, always possible. Dice can have manufacturing issues, shipping can become an unexpected problem, or maybe we just gave the printer nothing but Lorem Ipsum. Whatever problem arises, we will overcome it with minimal delay.

We work hard to deliver top-notch product.

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