About this project
Head over to www.armello.com/pledge to PLEDGE with PayPal! (Digital tiers only)
FIND ARMELLO ON
Coming to iPad and also PC/Mac/Linux on Steam and DRM free.
Armello is coming to Android and Windows tablets!
Note: Early Access will only be available on Steam.
Armello combines the adventure of role-playing games with the strategy of card and board games!
The King, once Armello's wise and benevolent ruler, has fallen ill to a dark and mysterious force known only as the Rot. Slowly eating his body and soul, the Rot twists him deeper and deeper into madness. In response, Armello's Great Clans have called forth their Heroes to claim the throne of Armello; and this is where you start your adventure, Hero.
As a 'Hero' from one of the Great Clans of Armello, you'll quest, scheme, explore, vanquish monsters, perform the Mad King's royal edicts and face off against other players with one ultimate end goal in mind — storming the palace and becoming king or queen of Armello!
Will you gain followers, powerful treasures and hone your martial skills to challenge the King in combat and take his throne?
Will you seek the healing powers of the Spirit Stones and quest across the kingdom facing Perils and danger?
Will you defend the King and position yourself politically to be named his successor when he finally falls to the Rot?
Or will you succumb to the Rot yourself, leave horror in your wake and claim the throne in the name of darkness?
In Armello, players use action points to move their hero across the board. During a turn you'll complete quests, capture settlements to raise your income, encounter followers, explore dungeons for treasures, vanquish the horrific Banes, and battle other heroes using our unique dice-based combat system!
There's no boring down time in Armello. After you hit the 'End Turn' button you'll be busy equipping items, recruiting followers and purchasing talents in your hero's unique talent tree. Maybe you're playing cards to the board as Perils for other heroes to stumble into or perhaps you're playing cards to strike up temporary allegiances... they're always temporary.
Armello uses a unique night and day cycle to shift the dynamics of play; the decisions you make will be affected by your hero's preferred time, whether adventuring bravely through the darkness or exposed in sunlight. Night time brings about a host of dangers; terrifying Banes erupt from dungeons to stalk victims and heroes await in ambush, concealed in the darkness. Dawn brings little respite; the King's Guards patrol the kingdom looking for traitors while the King himself slips deeper and deeper into madness, his edicts and demands becoming more outrageous as the game progresses.
Whether you take the throne or not will depend entirely on how you navigate all of this and the other heroes on the board. Do you have what it takes to become Armello's next king or queen?
- Easy to Pick Up but a Challenge to Master - Combination of Card, Dice, Hex and Symbol sets makes it intuitive to play, yet deep with combinations and options.
- Fast & Thoughtful - Adventuring in Armello is fast-paced swashbuckling fun, but also filled with tactical and political complexity, requiring meaningful decisions and forethought.
- Multiple Playable Heroes - Each unique hero possesses a special power, a personalised skill tree and customisable load-outs via Amulets and Signet Rings.
- Animated Cards - Over 100 beautifully illustrated and animated cards, from artists all over the world.
- True Tabletop Feel - We spent months making sure we cherry-picked the best parts of the tabletop experience, like our custom physics-based dice system!
- Local & Online Multiplayer - Play with your friends on multiple tablet devices or PCs, or jump online and be matched up with players from the Armello community.
- Engaging Single Player - Your friends are busy? Play on your own against A.I. Each hero features their own tailored A.I., making each hero a special challenge.
- Discover Your Play-Style - No ‘class’ system, modify heroes as you play to adapt to each individual game.
- Dynamic Questlines - Explore, vanquish, fight, or scheme your way to the throne. In Armello, each clan has unique questlines that change every time you play.
- Living World - Procedurally generated 3D hex map and fully animated 3D characters.
- Turn-Based Day/Night Cycle - Gameplay is impacted by the time of day and players can continue to perform actions during their 'off-turn'. Equip and play cards, upgrade your hero and strategise while your opponents have their turn!
- Designed Specifically for Digital Platforms - With digital-only capabilities and features, such as Stealth and more.
- Expanded World - With companion Novellas and animated shorts, and additional game content planned for future expansions.
- World Class Music & Audio - By Michael Allen, internationally acclaimed artist Lisa Gerrard, and Jacek Tuschewski.
While you read, listen to the magic that Michael, Lisa and Jacek are bringing to Armello. Here's a little sneak peek at the Armello OST, the track, Wyld's Call.
Whilst prototyping Armello on paper, the precise moment that we started to feel the real magic of adventure was when heroes entered the game. You, a hero from one of Armello's Great Clans, setting forth on your very own epic journey!
Before each game players choose a hero. Armello's heroes all have different stat spreads and each has a unique game-changing ability or power. After selecting a hero, players then equip both a Power Amulet and a Clan Signet Ring, augmenting the Hero's build to your liking.
Each hero has their own unique talent tree and game-changing power, but there are no classes in Armello. Just you, your hero, their power, Amulet, Signet, and then the path you choose to carve for your hero in-game.
Armello will initially ship with four heroes (one from each of the Great Clans) with more to come post release.
However... should you back Armello at the 'Bandit' tier, this clan of charming ruffians will be available to you from day one! What's your type? Is it the nimble thief? The dark butcher? The affable rogue? Or perhaps it's the bulky berserker?
Shunned by Armello's great clans, this rag tag bunch of miscreants are out to claim the Kingdown for their own! Can you lead them to victory?
...and remember, there are plenty more heroes on their way!
New Heroes Now Stretch Goals!
For every one of these stretch goals we hit below, we'll give one of the second set of heroes from Armello (currently planned as DLC) to EVERY BACKER FOR FREE upon release of that hero.
All Stretch Goals met! The above heroes are now unlocked for all backers!
From the very moment we started developing Armello we knew that we wanted deep and strategic card play and not just layered over the top of the board game experience, but integrated into every part of it.
We're proud to say we've achieved just that. Card play is fully integrated within the mechanics of Armello. You'll play cards to equip items, recruit powerful characters (Follower cards) to your party, heal yourself, cast epic spells, trade and much more. Cards also have other strategic abilities; for example playing them to the board as Perils to thwart other players, or using them in combat to better your odds.
In Armello, players all draw cards from a common deck, just like in a board game. No pay to win mechanics or need to keep buying cards. You and your friends start with everything you need to play. :D
Oh... and did we mention that Armello has over 100 unique cards and they're all animated!
You can play cards during your turn or during other people's turns. There's no down time in Armello! You'll get to refill your hand at the start of your turn by selecting cards from three decks; Items, Spells, and Trickery.
- Items: Items can be consumable single use cards (Throwing Axe, Wyldsap, etc) or equipped to your hero for permanent effect.
- Spells: Spells typically have short range, but get close to a strong caster and it can be devastating. Spells can be played as Perils (traps) to the board or onto a hero for immediate effect.
- Trickery: True power has no limit and so Trickery cards can be played anywhere on the board and flex your influence within the Kingdom. Trickery cards can be played as Perils (traps) to the board or onto a hero for immediate effect.
There are also two decks of cards that players don't draw from, but if they're lucky will happen across during their journey throughout Armello!
- Followers: Colourful characters from Armello that players can recruit to their party for powerful effects and an edge when questing.
- Treasures: Extremely rare items that can be found in Armello's many dungeons, or perhaps discovered on a mighty quest.
One of the biggest challenges of bringing a board game to life is the board itself! We've spent a large part of development on the most minor of details just to make sure the world of Armello truly felt like a living breathing place.
The board of Armello is anchored in the middle by the Royal Palace, home to the King of Armello. In each corner of the board are the Clan Grounds; the point where the clan's territories border onto Armello. This is where each hero starts their journey (and respawns should they perish).
The rest of the board is procedurally generated every single game. There are seven tile types in the game and they all provide different effects, should that be stealth, exploration, danger, defense, etc. Using our special algorithm the board is populated before each match, ensuring a balanced, but completely new dynamic to each game of Armello.
Inspired by great war games and tabletop epics, Armello is a game of tactics and strategic positioning, played out as heroes move across Armello, fighting and vying for settlements and advantageous ground.
"Nature rules Armello, both nurturing and cruel."
The Kingdom of Armello is a vast, beautiful and untamed wild, teeming with ancient mysteries and natural wonders. The locals, typically a very superstitious bunch are diverse and many. From the hardy, cold Wolf Clan nestled in the snowy peaks of the Northern Needles, through to the sophisticated Rabbit Clan and their majestic burrow cities under the Great Southern Plains.
We've grown up loving and immersing ourselves in adventures like Red Wall, Watership Down, The Dark Crystal, The Labyrinth, Star Wars, Princess Mononoke and other Studio Ghibli films. Real adventure tales where something truly personal is at stake. To these inspirations we've added our fascination with real world mythologies and traditions, such as the earth magics of the Celts, and our respect for the beauty of the natural world . All of these together have merged to form the Kingdom of Armello.
We've set out to create a place of wonder, courage and magic, but darkness and danger lurk around every corner and Armello is the type of place where walking through the woods at night nets you the true Brothers Grimm style ending. It's a world filled with hope and heart, and real consequences.
Clans feud and scheme, heroes truly are heroes, ancient magical druids walk the earth, and witches and beasts of bane hide in the shadows. There is adventure, fame and fortune to be found in Armello, but take the wrong step and it will most likely be your last.
Well, we sure have a treat for all the audiophiles out there!
As lovers of incredible soundtracks and grand soundscapes, we knew the sonic vistas of Armello had to be extraordinary. The team we've got on board are not only incredibly talented, but also world renowned stars. Michael Allen from his chart surfing pop songs to moving soundtracks and Lisa Gerrard (Dead Can Dance, Gladiator, Samsara, The Insider) whose voice and composition have created some of the most heart moving music ever created.
The soundtrack and sound effects will be produced and mastered by Armello's audio director, Jacek Tuschewski, who has shipped over thirty games and worked with internationally acclaimed virtuosos like Hans Zimmer, Harry Gregson-Williams, Jeff Rona, Klaus Badelt and Zbigniew Preisner on Academy Award winning films, theatre productions and sound installations.
Here's another sneak peak. This time it's the track, Intrigue Burning.
For the final game the music will be mixed in real-time and responsive to player actions and game events, ensuring a tailored audio adventure that enhances each game. Every playthrough will be a unique sonic experience.
With your support we hope to also have a high-resolution format (lossless 192kHz/24bit and DSD) for all the audiophiles out there. The soundtrack will be mixed in a state of the art vintage analogue studio straight to DSD128 Double-rate Direct-Stream Digital.
Game audio rarely gets this kind of attention or attains this level of sonic excellence. At League of Geeks we aim to change that forever.
We don't see Armello as just a game. For us it's a world, a universe, brimming with infinite possibilities and countless stories still untold. For over two years now we've been collaborating with our talented friends at 12 Field Animation Studios in order to help us tell some of these stories in the form of incredible animated shorts. These have gone on to become our trailers for Armello, the game.
These trailers are not all that we want to do and are certainly not the end of our collaborations with 12 Field. We have so many more stories to tell and incredible ideas on how to do just that.
If you enjoy the animated shorts we produce with our friends at 12 Field, the best way you can see more collaborations between 12 Field and League of Geeks is to support Armello and this kickstarter.
Share the trailers far and wide and tell all your friends to do the same!
The Bandit Clan!
Completely exclusive to backers, this rag tag bunch of bandits is your chance to really show off your support of Armello! Whatever your play style, you'll find a friend in one of these rambunctious heroes! Also comes with access to four signet rings and unique Bandit Clan dice!
In-Game Backer Dice
Roll with style with these unique backer exclusive dice that you can use in-game! Will only ever be available to backers.
Get the special 'Listen' power amulet and equip it to your hero in order to gain the King's ear whenever you're called to council. In the right hands, it could be the perfect edge to help sway victory in your favour...
Limited Edition Physical Soundtrack
Composed by Michael Allen and Lisa Gerrard, and mastered by Jacek Tuschewski, this beautifully packaged limited edition Armello soundtrack will never be printed again. A serious collector's item. Four discs packed with tracks from the game, b-sides and bonus tracks, atmospheric audioscapes from Armello, the audiobooks and an intimate conversation with the entire Armello audio team.
A set of five (5) short stories featuring gorgeous illustrations and penned by Armello writer and designer, Trent Kusters. The first four tales focus on an element of the original heroes' past, with the final book in the series bringing it all together with the origins tale of the King of Armello!
Never let Guppy fall prey to mortal danger ever again! Lovingly designed and made, now you can keep Armello's unluckiest squire by your side thanks to this adorable plushy! Approximately 10"-15" tall.
As you can probably tell, the art of Armello is especially dear to us. Designed and written by Armello's art director, Ty Carey, and the Armello art team, this brilliant hardcover book will reveal our processes and delve deep into our treasure troves of concept art and graphic design, including behind the scene snippets and production notes from the making of the trailers!
For those of you who are print aficionados this self-print poster is simply perfect. Get the classic 'Hero' image by Adam Duncan in three versions (with logo, with discrete logo, no logo) in glorious, lossless high resolution digital formats that will suit up to A1 size high quality prints.
Armello Coins, Prototype Dice & Bag
Real Armello coins (as seen in the Armello Debut Trailer) made by our friends at Campaign Coins and the exact dice that we used in Armello's epic paper prototype. Made by one of the world's top dice manufacturer, Chessex, these brilliant dice come complete with a felt dice bag and rules for Armello's custom combat system.
Get your very own miniature of one of Armello's heroes. Figurines are to scale, so size varies from hero to hero, however figurines are approximately 4"-6".
Armello is our passion project. It's our dream game. We believe in it and we believe we are making something truly special.
We've thrown our heart and soul into this project, working outside of our day jobs; after work, on weekends and through holidays for over two and a half years. We've been funding development costs with our own savings and some government grants, but now we need your support to get the core team together for the final push!
With your support we can work on Armello during business hours and devote the best part of our days to finishing the game to the highest possible quality and as soon as possible.
With your support not only does PC become a reality, but Mac and Linux. Android and Windows tablets are possible if we reach the required stretch goal!
With your support you'll directly help us bring Armello to life, and build an experience that's custom made for lovers of strategic board and video games. A game where the little details matter. A dream board game brought to life that's specially made for you.
With your support... GUPPY LIVES! <3
LoG is an indie game development collective comprising talented professionals from video game development and other industries.
LoG’s four Directors (pictured above) wield over four decades of game development experience and have shipped over 50 titles. However, this time, we’re rewriting the playbook. Creative freedom and independence is at the core of League of Geeks and is made possible by a unique production model specifically designed to bring together talented collaborators from all over the world.
For the past two years, almost all of LoG's contributors have been working on Armello for a share in the game's profits. The LoG structure of distributing a project's profits to the developers means every single team member working on Armello is invested in making the best game possible.
The Armello team is filled with seriously talented folk from multiple industries and mediums. Renowned veterans to bright upcoming talent. From trailers, feature films, audio and special effects to art, games, production and design. Armello's team members have worked on licenses the likes of Warhammer, Darksiders, the Bioshock series, Pokemon, Puzzle Quest and many, many more.
This spectrum of creatives have come together purely because they believe in the project. No one is collecting a weekly pay check and just showing up because its a job. This is a project of real collaboration, of creative freedom at our personal bests. This is our passion project.
We've got what it takes to do this. You won't be disappointed.
Risks and challenges
With a game like Armello, you can never know how long the game will have to remain in beta for. Although we can be quick on our feet, good testing and implementation of feedback takes time and the more you rush it, well... the shittier your game will be. For backers, a final release may not be so bad, as the majority of you will be playing the game from beta onwards, but if you're waiting for the full release there is the chance that due to illusive issues or stubborn design challenges the game may remain in beta for longer than expected.
NEW STUDIO, NEW GAME:
A lot of us have been working together for multiple years, and most of us have spent ten plus years in our respective industries, however... we’re still a new studio making its debut game and working in an unprecedented way. So make no mistake, there will be bumps along the way. Game development is tough. Always. You have our word though, this game is getting made and it's going to be incredible. Your patience and understanding through this period is the best support we could ask from our backers.
Armello is a dynamic sandbox of adventures, you can enjoy it on your own against A.I. Heroes and of course with up to three other friends. Armello will support between 1-4 players. Stories are woven each game with different quests, battles, procedural maps and different events in-game all contributing to your saga in Armello.
We started out that way over two years ago, but not anymore, we want you to have a complete and full experience with no gates or bars. No subscriptions - You buy the game, you get the game, play as much as you like :)
Yes! We’re building Armello to support future expansions and add-ons so we can keep bringing you new Heroes and new stories. If we can deliver new Quests, Card Packs, etc, we’ll make those available as in-app purchases too.
No need, we’ve already been approved by the awesome folks at Valve. :)
No, some cards are simple, some are more complicated and some simple cards become complex if they’re played in conjunction with other cards. we’ll soon be releasing more information, but rest assured that we’ve been playing the prototype and once you start combining cards from different decks, it can really open up a world of options and strategies. Also, it's early days, cards will likely change multiple times again before release.
Sure are! We've only just found a space in a shared game development hub. Most of us don’t work on Armello for pay. In fact, we put our money into development costs and have not signed a single publisher’s contract.
We might have a larger team but we’re totally slumming it! This is a passion project and we’re totally free to be as creative and original as our dreams allow. Working out of hours, for no pay, on your dream project for over almost three years? That sounds pretty indie. :)
Game development costs a lot of money and we’re doing it on a shoestring budget, but hardware, licenses, and getting the right programmers and testing done simply incurs costs that we can’t avoid.
Oh and rent needs to be paid, and the accountants fees, oh... and tax. Etc, etc.
No, unfortunately. We were lucky enough to get some government funding from Film Victoria and Screen Australia (thanks guys!) but that money was allocated to us for marketing and transmedia purposes, not for game development.
So until now all of your team including Lisa Gerrard are working for profit share and have not been paid?
Pretty much no pay. Some members have been paid small sums while they took time away from their paying day jobs to work on Armello, or when we’ve just needed to contract out a certain skill or service, or when a member of the team's going through hard times we'll scrape together some cash from somewhere. :)
Asides from that, yeah... everyone is in this for the sole reason that they believe in it.
Oh also, side note; Accountants and lawyers don’t work for free.
If your Kickstarter is successful is all the money going toward the wages of the full time team (who will be in the full time team)?
Most of the money will go to full-time wages, some to rent, some to development costs. Team members will likely be Trent Kusters who will lead development, a couple of programming legends and amazing artists, plus a few short contracts to complete specialist tasks.
Will there be an animated Armello movie or series? Has a TV network or movie studio approached you? Anything at all on the cards?
We'd love that to happen, and yes, we have been approached, but... for now we're focusing on the game. However, if you happen to be from a studio or network, please, do say hi! :)
Will there be any more Armello publications (comics, novels, children's books...) set in the Armello world?
We hope so! We definitely want to do them, the Novella stories are our first foray into sharing more of the wider Armello world. As the game gets closer to being complete, we’ll start looking at more mediums that we wish to tell Armello's stories with.
We've put an estimate of March 2015, but we are working very hard to bring Armello to you much sooner than that. Fingers crossed!
We do have a saying at League of Geeks though... "When it's ready."
Hasn’t been locked in stone yet, we’ll need to assess the current market prices when the game gets closer to shipping, but expect it to be at a premium price in comparison to games of a similar scope and quality.
Reach out to us through email or Facebook, but away from the Kickstarter and say 'Hi'!
Our quality bar is pretty high, but we’re always looking for talented artists to collaborate with. :)
No, the paper prototype only functioned because it took one of us to run the game while the others played, and ideally it took two designers to GM a smooth game. In the digital format that's all done in the background for you.
But we'll never say never.
It's simply cheaper to produce and ship our rewards from the US and we made the assumption that many of our backers would come from the US, so we’ve tried to find the best all round solution.
No. We do want to release more cards into the game, but in games of Armello all players draw cards from the same three decks of cards. There are no unfair advantages brought to matches in Armello.
Each Hero can be adorned with one Amulet and one Signet Ring before starting a game of Armello. Amulets and Signet Rings provide special perks to help you tailor your favourite hero to your play style, whether you want to make Thane even stronger in battle, or give him more stealth, or perhaps you just want to alleviate a weakness he has. The choice is up to you.
Yes, our plan is to release many more Great Clan Heroes. Meaning heroes belonging to the Wolf Clan, Rat Clan, Bear Clan and Rabbit Clan, and perhaps in the far future we will release more clans to the game, but for that we shall just need to wait and see.
A tiny bit, but we plan to integrate far more. As much as is possible. We’re planning a stretch goal to help cover the costs of more animations for sequences in the game.
We don’t know how to make that possible at this stage and can’t promise it, but if we can work it out between now and releasing the game we’ll make it happen. Cross platform multiplayer is something we're very interested in.
We're extremely sorry, but due to Apple’s restrictions on gifting our products, it's not currently possible. You’ll need to purchase an iPad copy separately.
If I back the Bandit tier and later buy the iPad version when it ships will I be able to play with the Bandit Clan on my iPad? And will I be able to use my other in-game content like Dice and Amulets?
Yes, all rewards in-game will be cross platform and attached to your user account so you will be able to move freely from platform to platform.
Is the Bandit tier the only way to get the Bandit Clan Heroes? Or will they later be available in-game?
Being a Bandit backer or higher is the ONLY way to get access to the awesome Bandit Clan Heroes. When we say Backer Exclusive, we mean it. Consider it a thank you for being awesome!
Yes you’ll be able to choose any of the game’s heroes to have made up as a collectible miniature. You’ll be sent a survey to complete after the Campaign, where you can choose which hero you would like made (this includes Bandit Clan Heroes).
Also don’t forget you can get extra miniatures made up by adding $50 for each additional hero. If you want all four Bandit Heroes, just pledge at the Hero tier and add $50 for each additional hero!
We're building our forums now, we have a small forum which the development team is using and testing out, before we bring Backers in. Expect it some time after the Kickstarter campaign has closed - fingers crossed successfully! The forums should be one of the first things to go live after the campaign.
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