I want to say we made it, but really... YOU made it!
As I post this, the Kickstarter has just ended.
$305,360 from 6,213 backers.
I'll be honest. When we launched this campaign, I was confident we would make it, but I was in no way prepared for the incredible journey we were about to embark upon.
The word Armello was heard all around the world. We were covered by all the big US gaming sites, to Indonesia's largest gaming magazine and the Hinudstan Times.
We travelled to the East Coast of the US and held a pop up booth at PAX East.
Some of our biggest heroes not only backed the game, but gushed about it on social media.
Incredibly talented friends and peers were so inspired by what we'd created, that their only response was to contribute incredible fan art to our world.
We smashed all our stretch goals (crazy!) to become the third most funded Australian Kickstarter!
Then, of course, the LoG family grew by over 6,000. We <3 you guys!
But where to from here...? Well for us here at LoG, we're going to make an incredible game for all of you. I'm sure I speak for the team when I say that we've never been more motivated in our lives. Next week we'll start taking care of the post-campaign duties and getting the team back up and running on development.
Here's some of the big questions no doubt on everyone's minds:
We'll talk more about this shortly, but you can expect to get regular and frequent updates about the status of the game and your rewards, etc. We'll be doing streams as we move forward and taking time out to chat with you all through this process. :)
Stay tuned for more on this!
We have the forums pretty much already set up. There are just some final tweaks. Forums are going live early next week. There'll be an update dedicated to exactly this at that point. No one will miss out. All your friendships forged, etc, will be able to continue there.
Forum badges, etc, may be a little longer, but we'll get onto them as fast as possible.
As for the community for now, we're going to remain active in the comments and keep the conversation happening here in a big way at least until the forums are up. But also be sure to follow us on twitter and like the Facebook page. They're the best place for news!
We love this community (i.e., YOU!) so we're going to make sure it stays alive!
Alpha, Beta, Early Access & Release
Currently we plan to arrive at the first Alpha build we'll be distributing to GAMER+ backers and above within 3-4 months.
Beta builds (for the Scribe tier backers and above) we want to drop by November. But this is game development and game development be crazy, so we'll see about that.
After we've done the internal Alpha and Beta rounds for backers, we'll likely do a public Early Access release on Steam. Then the full release to follow.
We're not sure of the timeline of each platform. We're doing them all and we're super excited, but we're also not silly. We're a small indie studio so we need to be very careful about how we tackle SIX different platforms!
Naturally we'll keep you all posted on all of this stuff as it unfolds.
Have friends that missed out? Fear not! The slacker backer page can be found at www.armello.com/pledge
They can also find it on the front page of the Armello Kickstarter too!
Naturally, if you back via PayPal on the slacker backer site you'll get access to the backer exclusive new heroes as well.
We're going to keep the slacker backer page open for a while yet. We'll take it down a fair bit of time ahead of the public Early Access release. We'll probably just pull it from the site silently at some point, but we'll let you all know in advance.
PayPal Stretch Goals
Sorry, guys! We're not adding more stretch goals for money accrued on the PayPal slacker backer site. We've added a heap of awesome content to the game and we're super keen to just focus on the game now that the Kickstarter campaign has finished.
This is a decision that comes directly from doing what is best for the game. :)
Next week we will start the process of getting all of these rewards sorted. Obviously it's likely to take months to sort everything out, but I want you to all know that we're starting on this now.
We are committed to bringing you rewards of the highest possible quality. You will all be blown away. There's no doubt in my mind.
If you want to change or increase your pledge, I'm not sure how that would work, but we'll look into it and let everyone know.
Add-Ons / Buying Physical Goods
A lot of people have asked about this; whether we'll be offering the physical rewards. The answer is we simply don't know. BUT... I can tell you this... we want to offer them. So as we're organising everyone's rewards we'll be talking to our manufacturers and figuring out what we can or can't offer post campaign.
Hopefully everything, but we'll see. For now, just wait for an update from us on this.
The Campaign's Over, but this isn't the End!
Actually, this is just the beginning. When you all backed Armello, you voted for LoG as creators and for quality content the likes of what you've seen of Armello.
We have grand plans for the future and we want you to stay with us for the ride!