About this project
Lil Tanks is an action-packed, side-scrolling shooter that puts you in control of a prototype tank -- defending humanity from the alien scourge known as The Cuur. As Earth's last hope, you must upgrade your tank with unique power-ups and blast the aliens back to where they came from! Level up by destroying The Cuur and earn powerful permanent upgrades. Unlock multiple tanks by completing objectives and finishing the campaign. The survival of the human race rests in your hands!
Take control of Lil Tanks and defend the Earth from The Cuur. Pilot your tank through several unique locations around the world and stop the alien scourge from terraforming our planet!
Want even more of a challenge? Try Hardcore mode! Unlock medals by completing objectives throughout the campaign. Each medal provides an additional challenge to make your experience tougher. Before each stage, choose which medals you wish to activate. Test your skill with one medal, or several at a time. Customize your playthrough!
You are pitted against an endless onslaught of Cuur. See how long you can survive against wave after wave of alien invaders!
- Boss Training
Practice exterminating your favorite bosses while gathering intel and creating strategies for future encounters.
Designed with a gamepad in mind, Lil Tanks comes with Xbox 360 controller support including vibration feedback! Of course you can still use your keyboard if you prefer.
Earn XP for every enemy you defeat. Unlock permanent upgrades to shielding and firepower as you level up! Having trouble getting through a difficult section? Keep at it! Your level does not reset when you die. Come back stronger each time and let The Cuur have it!
In addition to your tank's upgrades, be on the lookout for powerups dropped by enemies. Unleash a flurry of missiles, a burst of flames or electrify your enemies with the lightning gun! Use them right away, or stash them away for congested areas, it's up to you!
Don't want to head into battle alone? Battle The Cuur with another player piloting your indestructible companion tank to help clear the way!
Defend the planet from the Cuur assault! Travel the globe to seek out and destroy the invaders. Look out for environmental hazards along the way!
Lil Tanks will feature an original soundtrack from Kelly Warner! Kelly is a musician and producer of custom music and sound design for creative video and visual/interactive media. His original music has been featured on MTV, Comedy Central, The CW Network, NBC, BTN, ESPN and more. His productions have also been incorporated in many US brands and organizations; which include the Ohio State University, and commercial tourism of Ohio and West Virginia. Kelly also has a creative presence with internet media and apps for iOS and Android. His work can be heard in the acclaimed Armored Aces WWII sim game.
Lil Tanks will launch simultaneously for Windows, Mac and Linux in an effort to satisfy every one of our backers!
Co-founded by Andrew Pungprakearti and Anthony Meschi in 2014, Lead Money Games is a humble development studio located in the Bay Area (Rohnert Park, California). Lil Tanks is the duo’s premier title -- evolving from a tower defense game for mobile to an action-packed desktop side-scroller. Andrew is a self-taught Game Developer who started in visual effects and contributed to more than 35 major motion pictures (including How to Train Your Dragon 1 and 2, Rise of the Guardians, and his personal favorite, the ride-or-die guinea pig spy block buster G-Force). Anthony has worked in visual effects for film for the past seven years -- working on titles such as Pirates of the Caribbean: On Stranger Tides, Alice in Wonderland and X-Men Origins: Wolverine.
While the two have always loved the world of film and animation, developing their own games offered them opportunity the visual effects industry could not. The long hours demanded by visual effects studios can make for some very long days away from home and family. With Andrew being the father of two children and Anthony with a child of his own on the way, the two were searching for a way to spend more time with the people that matter most. Working from home and being able to work their own schedules was very appealing to the two artists. Not only would they have the opportunity to work a flexible schedule, but they would also work on projects with full creative control - something their previous profession rarely afforded them. They would now possess the freedom to create whatever projects they desired, to create the kind of games they loved playing growing up.
What started as idle conversation during down time at work, soon became serious discussion. Both Andrew and Anthony have been gamers for their entire lives and dreamed about one day making a game of their own. They began to discuss previous titles that inspired them, brainstorm potential projects and eventually purchased a game engine to begin work. Over the course of several months the two taught themselves how to code in the engine, building on the scripting background they shared from working in post production.
Before long they had a playable demo of their first collaboration. The game would be built from the ground up using original pixel art and take inspiration from Gradius, R-Type, and Raiden Trad.
Their game had begun as a passion project being worked on in spare time and was about to become a full-time endeavor. In April 2015, the studio they both worked for decided to close down their location in Redwood City. Both Andrew and Anthony were now without a job. They decided to take this misfortune as an opportunity - and devoted themselves completely to Lead Money Games.
They spent the next several months developing gameplay, creating artwork and crafting the story they wanted to tell. The two former Visual Effects Artists were now Game Developers.
Using this Kickstarter they hope to raise the necessary funds to see this project through to completion. While Andrew and Anthony are working on the game full-time, coding, creating artwork and playtesting simultaneously, they hope to increase their available budget to bring on some more artists to help them include some cutscene animations. They want to bring on a PR firm to make sure their game gets the exposure it deserves and the polish it needs. They want to make their dream a reality and release their first game: Lil Tanks!
Our plan is to have Lil Tanks ready to ship on Windows, Mac and Linux by Summer 2016. With our release date coming up very soon we are looking to bring on some extra help to ensure we have a solid build of Lil Tanks on day one.
The two of us have made great financial sacrifices over the past year to make it this far and we are determined to see this through to the end. Lil Tanks will be completed even if this Kickstarter does not succeed, but it will be that much better if it does!
Risks and challenges
Lil Tanks is our premier title -- evolving from a tower defense game for mobile to an action-packed desktop side-scroller. It is the product of several months of planning, drawing and coding. It is a passion project for us and one we have looked forward to completing for a very long time.
Being that it was our first project, we were determined not to take on more than we could handle. We were under the impression that developing for mobile would allow us to keep the control and gameplay a little bit simpler. It was a way to ease into game development. From there, we worked for several months on our mobile version. After having some long discussions with other Game Developers, we decided it was best for Lil Tanks to become a desktop title.
Upon switching platforms, it took us quite some time to get Lil Tanks back into the same state again. Eventually the game became so much more than what we had before. Now we have a super fun shooter that we are very proud of and can't wait to complete.
While we are rookies in this field, we are seasoned veterans when it comes to facing difficult challenges up against a deadline. We have been Greenlit on Steam and we're in the home stretch of production.Learn about accountability on Kickstarter
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