Use this space to cheer the creator along, and talk to your fellow backers.
Have a question?
Early access is at the end of the year, the final game won't be released this year.
If it's coming at the end of the year... I paid for early access. Whens early access???
There is a lot more in the interview, but you know what, if someone wants to read it, it's right there in perfect english, i just pointed out some points that i thought were interesting, of course I let a lot of things behind, so just go and read it goddammit.
Ok, I'll do it. Probably all the things said in the article are WIP and could and will probably change.
- By the article I assume you can't choose your gender nor anything about your character because everytime you die (permadeath of the previous character) the character is randomly created with random attributes and in case there is some kind of customization to it, random as well.
- Talking about permadeath, your body will likely still be where you died after the new character that it is given to you appears in the world, so you can go loot your previous character if you dare, because your new character will likely be a noob without any equipment, so if you died in a high level zone, maybe it is not worth it to lose another character.
- How new character works? Well, every new one will be interviewed by the professor at the faculty in the main city.
- The game will have online co-op and local co-op, but at this point they don't mention the number of players.
- Like we already suspect, there will be different zones in the game (desert, forest, sea, etc) and a main city, where the faculty is, and a library, and maybe more things they want to implement.
- again with the development of the characters. They are random and as we know, the communicate with you with expressions, not directly telling you what it is happening to them. But, one character is different from another so maybe what one does the next one does not, for example, they are in pain, some character will be more kin to let you know, but some others will be shy so they will not let you know if they are in pain or not, all in the details. This seems rather complicated to implement to a game, but adds some kind of rogue-like elements like for example in Rogue Legacy, where every time you die your new character has rather a perk or a flaw, like narrow vision, retro vision, double jump, etc.
I dont have time to do this but someone could go through the interview and list all the details mentioned. This way we can easily see what the game may likely be on release.
I just logged on to post that article.
This project has had December updates in 2015 and 2016. This year?
hey, these once in 3-4months updates are nice and all but any word on where the game build is in development?
time line for release? 2 years? 5 years? >9000 years?
any major events where you're next planning on putting up a trailer for the game's progress in the next 2 years?
a lot of these projects have fallen through and this was the on I saw the most potential in, hope you make it to release.
Think this may be a North Korean company, because we are getting taken for a ride...
Just wondering, When's the soonest you plan on releasing something playable, either to the public, or to backers?
I've been following this project and have funded it ever since I saw the first pre-alpha trailer about 2 years ago, and while I'm very grateful that you've managed to communicate fairly consistently with your community, the long period of no real content outside of videos, screenshots and text posts has instilled a fair amount of cynicism in me.
TL;DR: When do you plan on releasing something tangible?
@Daniel, don't worry, I'll go the steam page of the game (if it has one by then) and do it there, just for the foocks of it.
I´m going to miss @KakKa Carrot Cake shutting everybody's mouth when this project is over.
According to the updated schedule of July 29 2016, release is supposed to happen in 2018. Can't say that looks very likely now.
Creators normally put rewards in their KickStarters because otherwise they wouldn't get much money.
@Dylan, YOU are WRONG, you are not pre-ordering anything, you are DONATING, and in exchange, they are offering you an item because they want to. They are not forced to put rewards for any kickstarter they make, but people usually do because of the misconception of the general moron that THIS IS A STORE, which IS NOT, and you are a moron if you think it is.
@Blackghost, you are wrong. You are NOT investing - you are preordering a game / product / service. If you want to invest (and hence enjoy the protection that investors have) you need to switch plattforms - fig.co enables you to invest (and recieve your return of your investment once the game is being sold).
@Neostream, took you 6 months to give us an update - when can we expect the next update? Some time in June 2018?
Dev, feel free to give us ( the backers $$$ ) an update about our investment.
Because you know.. you're making this game because of us.
This project has a nice website, but it hasn't been updated at all.
Hey there just dropping by in my monthly check for this project, nice to see they are doing something.
I NEED THIS FOR MY SWITCH!
I am still a Wii U owner, but damn... i wanna play it on the road! It's time to contact Nintendo and ask for a DEV KIT.
JUST DO IT!
I appreciate the update, but don't worry I'm full of patience over here!
A lot of us aren't expecting everything immediately, take all the time, care and love you need.
This is going to be something special =D
Made a video for Little Devil Inside
I hardly see any, especially since updates hardly come, but I just HAD to make one for this one. Hopefully they update more often.
Misspelled business. I typed that comment shortly after I was notified, early in the morning.
Glad this game is still being worked on, really want to play it.
OMG yes!!! You are still doing the game! Seriously we need more updates xD its been too long without one!
Well, they delivered, now, like some kind of pregnancy, we'll see you in 5 months, lol.
Well what do you know...we're back in buisniss.
@Dylan, just for us? Have you been to their youtube, facebook, twitter and webpage? That could use some work, so no, it is NOT JUST FOR US, it for the benefit of the company they own... don't assume.
Well, hiring a person just for us from KS? Wouldn't expect that. I'm pretty sure however that you could find an intern as "Social Media Manager" or "Backer-Nanny" without any problems.
And if thats not an optoin, why can't 1-3 ppl put aside 2-3 hours each week (or every 2 weeks) to put together a small update for KS? Thats all I ask. No need for fancy video updates or a whole show - just show us what you are doing and how the game is progressing!
@Dylan That's the thing I can wrap my head around too, it's not that complicated to hire someone to post pics or a little text every now and then about the project. I don't know why they have to be "so secretive" just because another companys' "funding", we were the ones making this a reality, even if they KS project didn't get that much of funding like others, it was a decent amount of money to start with... Anyway, I'm anxious to see what they have have to show next week, if it is worth it I'll shut my mouth, if not, well... I'll probably ask for a refund and advice others to do the same. If words seem not to work with them, maybe taking away the money will.
I just can't wrap my head around the fact that devs are "too busy" to give us an update or even a comment.
If everybody at Neostream leaves the office at midnight, just to get back to work at 6am I would understand that nobody has enough time for an update. But since I'm pretty sure that this is NOT the case, I'm just wondering - why neglect the ppl that made your project a reality? That funded you, when nobody else gave you any funds?
It does not take more than a 30-60 Minutes to write a short update or comment. And it doesn't take more than 2-3 hours a week to keep on top of the updates on kickstarter!
@frutch I hope that "response is for real", if not, ima kill you biatch. LOL
Anyway, let's wait at leas one week more until we bring the pitchforks and torches to this party. They better deliver...
Heey guys, look what I got.
Thanks for dropping in and.... sorry for the terribly late reply.
We know that many backers are worried due to lack of updates and we'll be giving an one within the next week. We've just been so tied up building up the current level but we haven't wondered off anywhere. We hope to give some short vids of gameplay in the next update.
We intentionally skipped all the gameshows basically because although it's not bad, we weren't happy enough with the current build to show off.
Thanks again for your support and faith. We're dedicated than ever to deliver!
Given the gap between updates, it may be beneficial if as many of us as possible go to the Campaign Tab, scroll to the very bottom and click on "Report this project to Kickstarter" as it alerts Kickstarter that they should reach out to the creators for an update.
More and more projects where I'm losing faith in them ..
I think the key here is the June 2016 update. In it, Neostream gives some general milestones as well as stating that the early access release was pushed to 2018. They also speak to their acquired funding and some of their limitations to show material. I think it's really important that they communicate (and they might not understand how important it is to do so). I also think it's really good that they received the additional funding they did as it would appear to have kept the project a reality.
It's been almost 5 months but I agree with your point.
where's the update? It's been like six months since your last one. c'mon, we gave you guys a lot of money for dev, the least you could do is send us all a monthly status update.
Hey dev, would it be to much to give us an UPDATE about the game FUNDED by US.
@frutch What report?
report is out. Maybe that would help and wake you guys up!
Can we get an update with maybe some video of what you guys are working on? It's been months, would be nice to see what kind of progress has been made.
I totally forgot about this. I fear that we won't get anything, ever. I don't care about the money I spent. I'm sad due to the fact I won't get to play this beautiful game.
We've been bamboozled. ( ◡︣︹◡᷅)
I really want to play this game...
I believe we can all agree that we want this game to succeed.
Better communication should be implemented. I remember one of the updates claiming the lack of provided information was due to a new investor?
Whatever the cause, I truly hope this has a happy ending. I love what was initially pitched.
They live on the other side of the world and there's literally nothing any of us can do about getting that money back.
Why go through the trouble of responding to an email if they didn't care?
I dunno man, making games is hard, and these guys had to scrap all progress done in one engine to switch to another halfway through, that requires a lot of time.
They're also Korean, and it wouldn't surprise me if they didn't exactly know what people in the west expect off of a kickstarter campaign and social media.
I'm not trying to say they don't have any faults, this could've certainly been managed better, but I still think it's too early to jump aboard the "they ran with the money" train.
Anyway, just to correct you, and myself, it's been 4 months not 3, and it's been more than 2 years since they reached the end of the KS, I expected a lot of more content by now. Go look at the webpage, youtube and twitter abd tell me you are ok with the content they provided until now.
What? Of course it makes sense, wouldn't it be more suspicious if they didn't respond? Instead they did, but just to you it appears, and just a corporate response "everything is good, we are working hard, expect to hear from us soon" it is like saying "good luck, try again next month". 3 months to show almost nothing compared to the emptyness of content in previous updates it is insulting. No new videos, just conceptnart and mock ups, if you are satisfied just with that, you are easy to please then...