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Arakion is a first person, group based RPG that includes extensive customization, town building and adventuring in a story driven world
Arakion is a
group based role-playing dungeon crawler that pays homage the classics
while adding its own style with fresh mechanics. Lead a band of three
heroes through a broken land, ripped apart by unknown forces.
Arakion is a group based role-playing dungeon crawler that pays homage the classics while adding its own style with fresh mechanics. Lead a band of three heroes through a broken land, ripped apart by unknown forces.
1,347 backers pledged $47,580 to help bring this project to life.

Update at last!


Hey Everyone,

I want to thank everyone for their patience. Our few initial closed alpha testers discovered a host of issues we hadn’t encountered and we have been resolving them. Most of them have been resolved so we are officially close to launching open alpha.

I’m going to answer a few questions people having been asking both privately and publicly.

What is taking so long?

Short answer: Bugs and we want your first impression to be “Whoa F’N AWESOME!!” not “Meh…”

Long answer: Our plan is to release a series of games and we want to do it right the first time not half-ass it and constantly rework it. With that in mind we built an extremely robust infrastructure inside of Unity. The downside to this is we’re a small team making a massive role-playing world and system, after just a few alpha players were in issues started arising that had to be resolved. So this time around we’re making sure everything is tip-top as to not encounter that again

The coding for our core infrastructure is finished and with early alpha testers nearly bug free (that’s not to say bugs won’t pop up) we are close. Our school of thought when developing Arakion is quality above all else, when you commit halfway you get M&M X (my saves broke three times “playing” this) instead of Xeen.

When will I be let in?

I’m feeling a little bit like “South Park: The Stick of Truth” when I say this but soon. We have some minor things left to do before open alpha and everyone will be in.

What stage is alpha in?

Alpha 1

Why haven’t you posted a ton of videos and images?

We’re constantly rehashing overviewing and editing our graphics, a lot of stuff changes relatively often and I personally don’t like posting stuff until it’s finalized.

Updates for Alpha 1:

  • We scaled down the initial alpha to two levels, this is about 3-4 hours of gameplay. We did this so we could focus more on mechanics/balancing/bugs and less on level issues when everyone floods in. After the initial release our goal is to add a level every week or so with the town added in the first month to month and a half. 
  • We've been finalizing our rendering system to be more up to date with modern graphics. We’re using a combination of IBL,PBL and Unity’s built in system now 
  • We overhauled a lot of our scripts in order to be more mod tool friendly (modding is very important for us as we think it will keep the game alive) -Humans :: Warrior :: Monks :: Seeker are all playable and working. Trying to get Battlemage in before the launch. 
  • We're developing a resource of information so you'll be able to learn all about classes/maps/story/mechanics etc... once you start playing. 
  • The core gameplay and code is completely finished so at this point it's all about adding content and optimizing for us which is the fantastic news!
Jack's Blurb
Hey all,

I just want to let you know that I'm following the threads on the forum and the comments here on kickstarter.  

Open alpha is taking longer than expected, but I hope you can appreciate our decision to focus on quality.

Alas I can’t say too much about the story or writing of Arakion, mainly because *spoiler alert*. One of our plans is to create a public wiki to share and discuss with you some setting/content/general awesomeness, but not yet, alpha is the current priority!

We have loved your participation so far and I want to personally thank all the backers who continue to join us on the forum. In our vision a project like this needs support from the community, any kind of support such as your feedback and your patience.

We're really looking forward to hearing your opinions once you crack open alpha.

Here is a quick screenshot of an enemy test, testing out a few quadrupeds we picked up as well as enemy grouping and placement.

Dawn Oshima, Dawn_, and 9 more people like this update.


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    1. Eero Elvisto on February 22, 2014

      What bothers me is that all of the stuff we've seen in the "making-of" vids now posted on the forum could have happened 2 years ago for what it's worth. No gameplay equals no alpha. I'd want to hear a comment of one reliable backer who'd say he'd gotten into the alpha. Until that's not the case, we don't have any reason to believe the project has made any progress whatsoever. Backers will rather be suspicious of the supposed developers lying. Nobody wants that.

      All the best to you, Chris, if you *are* working on it. And sorry if this bothers, but it's how things are for now...

    2. david lewis on February 21, 2014

      Gameplay vids are nice but the lack thereof does not bother me. Me personally, I like monthly updates. And with no requirements regarding their length. If you simply said something like "Things proceeding towards the finish line - Alpha expected in two weeks." or "Playtesters ran into expected bugs - currently squashing. But music implementation appears to be finished," And then throw in the occasional updated eye candy. And I will be happy.

      At least if I was the producer , that is how I would handle my studio. Get to work and create would be my company motto.

    3. Missing avatar

      Johnny Vraek on February 21, 2014

      Looking forward to try the Alpha in action.

    4. Disastercake on February 20, 2014

      Looking good Chris. Thank you very much for sticking with it!

    5. Chris Taylor Creator on February 20, 2014

      @James: Posted an update on the forums regarding your concerns.

    6. Chris Taylor Creator on February 20, 2014

      @Hans: My issue was with the saves, after about 2 hours in the game kept breaking and the saves no longer work, hopefully after it's all fixed up I can play it and enjoy it cause the base game mechanics were good.

    7. Missing avatar

      James Sablatura on February 20, 2014

      Although I appreciate an update, finally, this is just more rhetoric and no substance. It's
      like a fortune teller who says generic things that are technically true and can't really be argued with, but ultimately mean nothing, and are just excuses.

      I realize most backers have probably forgotten about this game, and only come back to check when an update occurs. And the typical knee jerk response is "Sure, take your time! Do it right!" But this is just naivety. You have a responsibility to keep your backers updated.

      And again, I'm going to stress this ---> Why isn't there any video footage?

      This is so strange that is needs addressing, other than "i only post finalized" stuff. And there is one screenshot which looks almost exactly like your "gameplay footage" from years ago when you started this kickstarter.

      So, I'm asking again, commit to putting out a gameplay video this week!

      Again.... post a gameplay video this week. Can you commit to this?

    8. Missing avatar

      Hans Kristian S Gustavsen on February 20, 2014

      I have no trouble waiting. The more polish and bugsquashing the game gets, the better.

      I must say I had a blast playing MMX though, I was highly skeptical when I heard about it, but got a nice surprise when actually getting to play it. I never had any bugs I could notice though, so that helped.

    9. Missing avatar

      ddbelyea on February 19, 2014

      Sounds great. it will happen when it's ready. I'm of the school of thought that we gave you money because we trusted you to make a top notch game, not because we wanted a product within a certain time-frame. So once the money leaves my hands I don't care when then game is released, I do care that a great game is released. The whole point of indie games is to not have to rush on the order of faceless publishers who have never made (or even played) a real game in their lives.

    10. Riggo on February 19, 2014

      Whenever it's ready guys! Don't rush it.