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Arakion is a first person, group based RPG that includes extensive customization, town building and adventuring in a story driven world
Arakion is a first person, group based RPG that includes extensive customization, town building and adventuring in a story driven world
1,347 backers pledged $47,580 to help bring this project to life.

Update 45

Hey Everyone,
We’ve been working our butts off these last few months getting the game to a stable version. We now have an updater working, stable saves, and the games first levels are now fully playable. You all will soon be enjoying the world of Arakion. We appreciate your understanding that this is a very small team working on the game, and we prioritize making a game that you all will love instead of frequent lengthy updates. With that said now that we’re approaching Alpha I have set time aside to be more proactive and involved on Kickstarter.

So lets get to it!

We now have some concrete dates! I can now confidently say that you can set your calendars to these dates. Before we get into that though I want to go into a little bit of our naming convention for versioning.

In most games, you’ll have versioning that is something like this 1.012.03. Arakion versioning is very straightforward and simple. Alpha 1, means the first release of alpha. Alpha 1A-Z means we’ve made minor changes. Alpha 2 would be major changes / content addition. So while updating your game you’ll be able to know when we’ve made minor changes and when we've made major changes.

Reasoning for this is simple, for people who want to wait for more content they only need to wait for is the next alpha release, if you last played Alpha 1 and it’s on Alpha 3 now, you can easily see you have a lot to look forward to.

The Dates:

  • Alpha 1 (Select people for testing and “The Fae”+ Backers) : November 22nd  
  • Alpha 2 (The Reborn+): ~ 2 weeks later 
  • Alpha 3 : Sometime in between Alpha 2 and Beta 1
  • Beta 1 (All Kickstarter Backers): ~ 1 Month later

If you’d like to be in alpha 1 just send a message to me at While I can’t guarantee we’ll let in a ton of people (This will mainly be a bug fixing / software optimizing stage) we’ll definitely let in a decent amount for testing purposes. This will also been on the forum store when it goes up soon.

A few notable changes to the game

  • Professions now have 3 skills with a racial skill replacing the previous fourth. For instance if you are a Sappling Monk you’d have Mend, Shadowstrike, Aura and Regrowth. This makes the race of your characters much more important.  
  • Inside racial skills are a lot of passive / upgrades pertinent to the race. Using the Sappling example, if you upgrade Regrowth you'll find upgrades geared toward strength and vitality.
  • We’ve replaced the Alchemist profession with “Brewmaster”. Skills in the document below.
  • Rations and hunger have been implemented (sapplings don't have hunger)
  • Aging has been added to the todo list
  • We have working translations for multiple language and the rest will be google translated, if you'd like to help more accurately translate a certain language please email me.

About the release date

We’re fully committed to a December release. While the game may only be in Beta at that point we’re fully confident that it will be in a playable and enjoyable state, and everyone will be receiving their Kickstarter rewards on time.

Join in the conversation

Here is a little extra for you all, it’s not fancy graphics or videos but a link to one of our internal development documents.

You can access the document “Here

Right click to insert comments, feel free to make any comments you feel are relative (especially if you’d like to see something sooner than later or things you'd like to see change) but please avoid spamming as the team uses this document. This is your way to help drive development and gives us a much more direct way to interact with backers

Red doesn’t mean it hasn’t been coded / worked on, it just means it’s not been implemented into the build yet.

That's it for now. We'll have more information on Alpha 1 as well as changes and adjustments to the game in the near future.



    1. Creator Chris Taylor on November 18, 2013

      @James: As of this writing yes, over the course of the first couple weeks of alpha release we'll be letting everyone who applied trickle in (so look for emails) then shutting the valve off for a while until we have the bugs fixed. We're determining it by application order and system specs.

    2. Creator James Sablatura on November 18, 2013

      Just wanted to check in. Is the Alpha still scheduled to be ready this Friday?

    3. Creator Eero Elvisto on October 30, 2013

      Great to hear for you. Loved the overview! :)

      Hoping the best to the team. I bet everybody including you are eager to see some fruits of labor for an even merrier Christmas!

    4. Creator Sean Hull on October 28, 2013

      Just a thought, it appears there are only a handful of backers in the Alpha level. You may want to consider opening up Alpha 1 to The King+.
      I am glad to see that Reborn (where I'm at now) gets in at Alpha 2 :D

      I will also second Darklord's comment! :D

    5. Creator Jalister - OOoE - WoOS - SoSR on October 28, 2013

      The other other Chris Taylor has run a stellar project. There have been a couple of other small team projects that have been very good, but these projects have been rare. I'm looking forward to it.

    6. Creator Groultok on October 28, 2013

      That sound great, you are doing an amazing job !

    7. Creator Philip Konczak on October 28, 2013

      Great news and great work. Looking forward to this game i can see this is a labor of love with you guys and it shows.

    8. Creator Adauli, Red Wizard of the Obisdian Order on October 28, 2013

      That's great news, looks like your more on track with your game then nearly all other KS I backed so fare.

    9. Creator Darklord on October 28, 2013

      Awesome, it'll be refreshing to get a Kickstarter project more or less on time! Looking forward to it. :-)