Funded! This project was successfully funded on October 6, 2012.

Update #40

An in-depth analysis of "The Alchemist" : Skills

1 comment

Hey everyone,

As noted yesterday we have begun our poll regarding the third alpha class. During the poll Gazoinks noted we haven't had a in depth view at the Alchemist so I'm taking a little time today to throw an overview your way.

Basic rundown: 

The Alchemist is a mix of potion blending and raw power when manipulating the Earth. She gives the party a massive boost in skillpower and utility.

Pros:

  • High energy reserve
  • Powerful utility skills
  • Reasonable damage considering the high utility.
  • Special ranged and melee items that increase energy (books and journals)
  • Can replace the monk as healer for the group

Cons:

  • Low defense requires good group management strategy
  • Low melee damage
  • Most builds require a large amount of energy to be useful

Notes:

  • High complexity (easy to ruin the character if not planned out properly)
  • Depending on the build could be a late bloomer

A note on energy, as a refresher, skills use energy in dungeons / outside of the town map. Using a skill takes X amount of energy and you don't refill energy until you're back in town. So having a high amount allows you to plunge deeper into dungeons without having to head back to town to rest. It's about health and energy management and the Alchemist is a master of this. Why no energy regen? Simple your skills are extremely powerful. Now on to the good part!

Skills:

Potion: This is a pretty unique skill as it adds a extra button to the gui. After using this skill a potion icon (or something, we're redoing the gui right now) will pop up near your characters. You can then click this to heal and buff your character.  Sample unique upgrades include:

  • Drunken Stupor: The alchemist mixed to much alcohol in with the potion! As a result your characters are more likely to miss, but are also harder to hit.
  • Viking Juice: Juiced up and ready to go you temporarily take zero damage and deal increased damage. 100% of damage received is dealt at the end of the duration (subsequent upgrades can reduce damage taken and buff length).
  • Moldy Potion: Eww... Cures you from ailments, it's the good mold?...

Copy: The Alchemists primary defensive skill. The alchemist shatters a glass beaker with a liquid chemical that quickly forms into a copy of herself. Copy lasts for X turns or damage whichever is first. Unique upgrades include:

  • Lash back: Being a copy doesn't mean taking punishment the copy retaliates whenever hit by an enemy.
  • Liquid to Solid: Copy gains a large amount of armor and hit points
  • Party replacement: Replace your entire party with copies (this skill upgrade increases energy cost dramatically)

Bender: The ever diligent alchemist has a trusty backpack that holds a load of sand in it. Why sand? After years of studying material properties the alchemist has gained the ability to control it as if it were part of her own body and sand is easily portable! Unique upgrades include:

  • Sand shield: Instead of being held in your backpack the sand makes a protective coating around you (passive increased armor)
  • Glass shards: You launch the sand with such high velocity that it transforms into tiny glass shards before impaling the enemy
  • Crush: An orb of sand forms around the enemy before imploding in on them dealing heavy damage.
  • Walled: After damaging the enemy the sand returns to create a wall around the characters on three sides, leaving only their front open (excellent for brief reprieves) 

Paradigm Shift (this skill is currently being reviewed if a change is made we'll let you know): Every party needs a good control character. This is exactly what this is about, you shift the laws your enemy lives by often times phasing them out or transporting them to another area. The effect is primarily random. Unique upgrades include:

  • Phase shift: Small chance to phase your enemy out of existence, enemies return after X rounds. This skill has a 1% chance to outright kill your enemy.
  • Zero Gravity: The enemy floats up off the ground unable to control the space around them. Completely disables the enemy allowing you to run or finish them off. Lasts for X turns. 

Final Notes

You can find the poll regarding the backer created class here

The poll regarding the third alpha class is here

Sometime in the near future there will be a website overhaul to prepare for alpha (you'll be able to find all the info and a wiki regarding Arakion on it). 

Thanks again to Gazoinks for pointing out we an alchemist update. As a final note, soon we'll begin holding contests on the forums for more backers to retain early alpha access!

Like Arakion on Facebook for more updates.

-Chris

Comments

    1. Missing_small

      Creator Godewijn on June 8, 2013

      Thanks a lot for addressing Gazoinks point, and thanks to Gazoinks for wording it :)

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