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Arakion is a first person, group based RPG that includes extensive customization, town building and adventuring in a story driven world
Arakion is a
group based role-playing dungeon crawler that pays homage the classics
while adding its own style with fresh mechanics. Lead a band of three
heroes through a broken land, ripped apart by unknown forces.
Arakion is a group based role-playing dungeon crawler that pays homage the classics while adding its own style with fresh mechanics. Lead a band of three heroes through a broken land, ripped apart by unknown forces.
1,347 backers pledged $47,580 to help bring this project to life.

Launch Date and Surveys

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Hey Everyone!

Hope you are all having some wonderful and festive holidays! I know I've been quiet on the Kickstarter front as I've been getting Arakion ready on Steam. For now, everything appears to be about ready to go! Since it's Christmas season I may not do an official launch until after the holidays but my goal is to get you all your keys soon.

With that said you should have a survey coming your way in the next couple weeks (possibly as soon as this weekend). Since I'm a single person handling everything, I'll likely send out rewards in batches as I receive the surveys back. There is no hurry on the survey responses just send them back at your leisure. 

Just to go over some previously stated stuff:

What's in the initial launch? 

The initial launch will be considered early access (Early access until Chapter 3) due to how steam handles early access vs full release for marketing. With that said you're going to be able to get a lot of playtime and fun out of it! For a more in-depth analysis check out the website.

  • Chapter 0 | About 4 hours of gameplay
  • Tower of Infinity | 10 Floors : 1 Void Floor : 1 Infinite Floor : A lot of hours to find everything
  • Three Professions | Brewmaster : Warrior : Monk : (Ethermage coming soon)
  • Two (Maybe Three) Races | Human : Sappling : Yin
  • The Town | Mining : Farming : Maybe NPC Housing : Hero Housing : etc...
  • Open World | About 3 hours of gameplay
  • 15 Dungeons | About 3-5 hours of gameplay

*Time estimates are based on my and testers gameplay time: I honestly have no idea how long it will take someone else who doesn't know where secrets are.

How can Backers help out?

I get a lot of messages asking how you all can help. I really appreciate the enthusiasm and support. The best thing you can do is keep active and send feedback while playing. Since I'm the only person developing in-engine, I sometimes overlook aspects that would be obvious to someone else. Don't like the skills? Let me know! Want to add a new building to the town? Let me know! As people who have been testing know, I'm very receptive to input!

The Rama Transport System of the Future!

The Open world zone has officially received fast transit! After completing a (super easy and obvious) quest, heroes can now catch a ride on the Rama Transport System of the Future, or R.T.S.F for short. Hop in and the tubes will take you where you want to go! (They come in copper and glass variety)

 

Twenty-five shmeckles to the first person who actually gets the reference!

Quest Tracking

Speaking of quests, I've gotten some feedback regarding quest tracking. At the moment you have a journal you can manually track quests in, there is no automated way to track quests ( I developed it this way for immersion and that classic feel ). Testers seem to prefer it this way but I'd like to get feedback from all of you. So let me know what you prefer!

Hope to see you in-game soon!

Have any questions? Let me know below and I'll respond back as soon as I see them!

Della Taylor, Siege, and 5 more people like this update.

Comments

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    1. Chris Taylor Creator on December 20, 2016

      @Alex: There are very few 'quests' in Arakion but I'll look into adding an automatic tracker
      @Sean: Haha... never thought of that
      @Siege: Ahh not quite but that's an awesome guess!

    2. Missing avatar

      Alex Wilson on December 17, 2016

      I strongly favor an automatic quest tracker. I've been playing CRPGs since Wizardry on my Apple II, so I know old school, but I pretty much can't play a CRPG that doesn't track quests for me. Manual tracking is way too much work the the number of quests typical in a modern CRPG. Please, I'm begging you! 8-)

    3. Sean Hull on December 16, 2016

      Reminds me of the rail guy from The Simpsons.

    4. Siege on December 15, 2016

      You mean as in Arthur C. Clarke's Rendevous with Rama and the follow-on books, I presume?