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Arakion is a first person, group based RPG that includes extensive customization, town building and adventuring in a story driven world
Arakion is a first person, group based RPG that includes extensive customization, town building and adventuring in a story driven world
Arakion is a first person, group based RPG that includes extensive customization, town building and adventuring in a story driven world
1,347 backers pledged $47,580 to help bring this project to life.

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Alpha2B: Overview


Hey again everyone!

Release ETA: June 30th 

Life has been a little hectic but I have been working crazy hard on Arakion. Alpha2B ended up being much heftier than anticipated as we worked heavily with testers to really make the overall experience more enjoyable. Although a ton has changed following is a brief overview.

First! Screenshots!





New Zones

  • The Town - This area has been discussed before but it is the beginning of town building in Arakion which constitutes a major portion of customization in the game. It can be reached via miniverse (for now)
  • Open World - It's small but it's a start. The open world is connected directly with the town and will eventually link all the Zones together.
  • Chapter Zero - This new zone took a lot of work and finese to build properly. The biggest complaint from testers was they didn't feel like they were being taught the game. This chapter looks to fix that, you now start your journey in a zone that will hopefully teach you all of the basics of Arakion before moving on to Chapter One.
  • The Miniverse - Think of the mini-verse as your fast travel, upgrading, hero swapping rest zone. Well.... that's what it is! It's a lot of fun and this is where you'll go to do all the aforementioned. Hero swapping will launch in 2C fingers crossed. For us The Miniverse operates as a way to wrap up the game.

New Mechanics

  • Stamina - In order to balance combat while also making it more fun a stamina system has been implemented. 
  • Combo - In addition to the stamina system you can now chain combo attacks with your heroes. This allows you to build heroes that focus on combo multipliers, combo timers, and just straight damage increase the depth of tactics that much more.
  • Weapon Types - Weapons can now carry up to two types of attacks, Light | Medium | Heavy. Each type deals additional damage and costs 1 more stamina. This allowed us to really make weapons even more versatile than they already were. 

These systems have increased overall burst damage while decreasing your ability to spam attack. Group fights are a little tougher but singular enemies are a little easier while raising the overall skill cap to a much higher level.

Implemented Features:

  • Race: Sappling - These woodland creatures are finally back! 
  • Skill Customization - The first phase of skill customization has been released. Each profession takes a few weeks to do so while we're shooting to have Monk and Warriors implemented we may only launch with Monk
  • Camera System - Finding blueprints for your town with your handy dandy camera!
  • ELIAS Software - I've implemented an adaptive audio system as well as implementing tons of interactive audio to really increase the immersion.

With races we're releasing 1 sex for each race at a time this way all races can be implemented to begin testing as soon as possible. We're aiming for Yin to return in 2C followed by Satyr in 2D

Major bug fixes:

  • Tesselation: Unfortunately a group of people *cough*mac users*cough couldn't play 2A because it used tesselation shaders. We have resolved this by completely replacing the grass and all tesselation shaders with more mac friendly versions. Sorry about that.
  • Tons of other ones: It would be a huge list to put in an update and I really appreciate testers reporting all the bugs you have.


Reason for the delay? After the release of 2A, the most critical response from you all was a desire for more intuitive gameplay. While crawler RPG veterans were able to dive right in, new players had a really hard time figuring out what to do. The original intention for Alpha2B was to release Chapter 2, however after reading through feedback we really wanted to focus on new players. With that in mind I created 'Chapter 0: Genesis'.  

Genesis looks to fill the void with new players by using intuitive gameplay to ease you into Arakion. Everything from the interface to the controls have been streamlined and refined to make new players feel right at home. I couldn't be happier with how it came out and am really excited to hear feedback from everyone! 

 I take feedback to heart and it's your feedback that is helping make Arakion a great game.

There is a lot that has been implemented that isn't listed. Alpha2A was around 4-6 hours of gameplay on average. Alpha2B will be around 10 total hours of gameplay. I hope you really enjoy playing it as much as we have enjoyed developing it! Please remember if there is anything you want to see changed or comment on we love getting tester feedback! We take feedback to heart and use it as much as possible to improve gameplay.

On a final note Alpha2B will be launching alongside the Steam Greenlight campaign. As soon as Arakion gets approved on Steam and we get our keys we'll be sending out all the physical and digital backer rewards.


Alpha2B: Town Building Preview


 Hey Everyone!  

This is the first preview of town building! Your town in Arakion plays a vital role in many aspects throughout the game. Town building will be launched in Arakion Alpha2B  

Key features in 2B!  

  • Building! Although you start with 30 to 40 base buildings there are tons more to be found! Alpha2B will be launching with around 200 buildings to find and construct. 
  • Farming: Grow rations to bring with you on your adventures
  • Mining: Not quite enough ore? Head down to your mines to pickup some more! 
  • Pet Sanctuary: Need a place to manage your pets? Why not build a sanctuary. 
  • Hero Housing: The core of hero housing will be implemented. Each house can be customized and provide additional benefits per hero. 
  • And so much more! 

Finding blueprints: 

 Although your town starts with a good number of buildings to place, finding blueprints is key if you want to continue to upgrade and customize your town. Blueprints are found in a multitude of ways but the main three are.

  • Photographing: This is the primary way to find town blueprints. Upon reaching the town you'll be rewarded with a camera. As you explore and adventure through the world of Arakion you can use your camera to find buildable objects to take pictures of. Once you have a picture of this object, take it back to your town and use it as a blueprint to construct from. 
  • Achievements: Completing puzzles or other achievements will reward you with rare buildings that can even upgrade your heroes! 
  • In the world: You'll also simply find some blueprints laying around in the world. These are usually well hidden. 

In regards to some people with issues involving 2A. It's an openGL tessellation issue that I didn't know existed until launch. I'm resolving it and will post a hotfix once it's done. You'll know it's happening to you immediately with a bright pink main menu.

As always I'll be glad to answer any questions anyone may have! 


Reporting Back


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Arakion Alpha2A


For backers only. If you're a backer of this project, please log in to read this post.

One week away from Alpha2A!


Hey Everyone!

Arakion has changed, bunches, and in great ways! There is no mechanism to list all the changes that have went into the game as documentation has been done with Wunderlist and it is not shareable en masse.  

With that in mind documentation will be transitioning to Taiga so that everyone can see what's being prioritized, developed, coming soon etc...


Some unfinished business from Wunderlist has been added and the list will grow exponentially in the coming days. I'll be finding a way to open up chat and add issue support where you all can help prioritize items, report bugs etc...

In anticipation of the big release a gameplay video sits at your fingertips! A few minutes of Arakion in all it's wonder!

As you can see, a lot has changed. So let us go over some highlights!

So what is in Alpha2A?

  • Chapter One: An Unknown World: The crown jewel of 2A, this 3-6 hour romp will begin you on your journey. I recommend playing on the Adventurer difficulty for new players. This will allow you to learn the game and get used to the mechanics before the next release. While there are still some things to finalize it is in an extremely fun state that myself and testers have played through dozens of times. Can you find all the secrets? As with any open ended game you can make it as long or as short as you would like. Technically speaking you can run to the ending right of the bat... although I'm pretty sure you'd get murdered... but maybe not!
  • New Main Menu: Character creation has been entirely overhauled, while it's still in an Alpha state it is very much improved!
  • New Skills: Ethermage and Brewmaster got a pretty heavy overhaul on their skills. Check their tooltips in game for more information.
  • A lot less bugs! This one was a doozy. Since ancient code was mixed in with much better code there was a lot of cleaning up that needed to be done. Although with that in mind... There will be bugs!
  • Progressive saves! Now you 'should' be able to play a game without worrying about having to restart on each update.This will be really handy especially when the town is added. I don't technically have control over this, it is Andrew's area, which means he'll get upset if I use definitives, so we're going with 'should'

After the release of 2A, There will likely be a hotfix incoming. This will address the inevitable graphical issues people are going to have on hardware I don't have around to test on.

So what's next?

  • The Town: This was intended to be in 2A, but when the game development was restructured I pushed the town back to 2B. It is in a releasable state now, however it will be a lot more enjoyable releasing in 2B!
  • Tower of Infinity: The juicy random dungeons are close
  • Armor: In the process of being overhauled. 
  • Skill customization: Not a whole lot of reason to release it in 2A, just a choice to focus on it during 2B cycle
  • Chapter Two: The Frozen Heavens - This zone... so much fun.... so very very fun.... Enjoy dying.
  • Open World - The start of the open world post-town.

Along with Alpha2A being launched, Arakion will also be launching it's steam greenlight campaign. More on that in the next update but for anyone wanting to download the game through steam it will obviously be very important!

I hope everyone has a wonderful Saturday and can't wait to send the game to you all next week!!