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UnDungeon is a beautiful and complex Action/RPG pixelart game with a rich background, immersive story and seven unique characters.
UnDungeon is a beautiful and complex Action/RPG pixelart game with a rich background, immersive story and seven unique characters.
4,603 backers pledged €95,519 to help bring this project to life.

First update after campaign end. We are definitely alive! Details, plans and pre-order!

Posted by Laughing Machines (Creator)
58 likes

Hope you are doing well, Heralds!

Laughing Machines are on the wire and we have something to tell you! The silence since our last contact was too long, so it's no wonder that some of you began to worry about UnDungeon and its development. But everything is ok and we are working according to the originally planned schedule.

Before the Kickstarter campaign had been launched, UnDungeon was under development for more than a year and all team members had to combine the work on the game with their day jobs and attempts to learn new skills. Preparing the Kickstarter campaign also took a lot of energy and by the time it was complete we all felt very exhausted both morally and physically. In order to restore the strength, we took a break for several weeks.

We all lived in different places, quite far apart. From the very beginning, it was obvious that the team should be gathered in one place to successfully complete the development and maintain style and integrity. Therefore, we left our homes and have recently settled in a small, but very cozy office in Kyiv. Moving home, attempts to find the office, and of course legal issues took a lot of time.

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So, since recently, the team is united and strong spending all the efforts on a comprehensive improvement of the project. We used the small pause in the development wisely rethinking some aspects of stylistics and correcting mistakes made at the very beginning of the development (when we were very inexperienced and didn't fully understand how our game should work and look in the end).

Not only the visual part was exposed to a partial rework, but the same fate has befallen many tools that we use to design levels and fill them with content. Below, you can get acquainted with the new variation of the Executor, which is now more compact, aggressive, and mobile - just as we've originally imagined it:

 

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And this is a fragment of a test level with the added panoramic background and parallax:

 

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At the moment, we are gradually moving to the first demo version of UnDungeon. You can learn in our devlog about its release date and progress in development. By the way, updates in the devlog will be published more often. Besides, you can subscribe to our newsletter to be aware of the latest updates, news, and publications. Most updates will be published via Kickstarter as well to provide our backers with the vital information on the development progress.

And that's not all the news. During the Kickstarter campaign launch, we didn't publish the fund distribution chart since there were several reasons not to do so. The main one was related to various legal issues. Laughing Machines were scattered across three countries, so different legislative nuances prevented us from building plans we could vouch for between the backers. However, we want to be as open as possible with you, so it is important to provide a clear understanding of how your funds are going to be used. Currently, most sensitive issues have been resolved, and the amount remaining for the development after all costs are considered is known:

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Another extremely important news is that we've finally launched the long-promised additional fundraising on our website. It works in a pre-order format. Moreover, in addition to the previously announced opportunities to support us via PayPal, you can use the card, as well as services such as ..., as well as pre-order UnDungeon as a gift. The collected funds will be used for finalizing and polishing the game, console ports, and stretch goals, announced during the Kickstarter campaign.

The on-site widget almost entirely replicates the pledges and rewards from Kickstarter except some useless in our opinion variants. So if you've missed UnDungeon’s Kickstarter campaign, you have all chances to catch up.

UnDungeon pre-order.

 

 

Comments

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    1. Missing avatar

      rayg00n on

      @Laughing Machines
      That is great! Thanks for you comnment.

    2. Laughing Machines Creator on

      @rayg00n
      Of course, we are going to attract backers to testing. Actually, this is one of the main reasons for which a demo version for backers will be necessary. Everyone will have a chance to participate in the creation and make the game better when the time comes.

      As for social networks, FB and Twitter have the highest priority, since the largest part of our audience is concentrated there. Posting updates in other languages ​​requires additional preparation and time, but we will try to keep our group in VK up to date as far as possible.

    3. Missing avatar

      rayg00n on

      @Laughing Machines
      How much time you want spent for testing? May be some backers can be involved into beta - testing? I think, it is a nice idea, because testing are more largest process in time, sometimes more longest then development. =)
      PS: Will you expand https://vk.com/undungeon group in social segment? English is not my native language. Thanks!

    4. Laughing Machines Creator on

      @rayg00n
      Here, we absolutely agree with you - the high quality gameplay should have the highest priority. In this case, 7% is just an indication of the amount required by our game designer to fully concentrate on developing UnDungeon without being distracted by anything else, but not an indication that less attention will be given to the game design than to other aspects.

      As for balancing and testing, all members of the team are involved in this work to some extent, so in fact these items are gradually distributed among all parts of the diagram. In addition, we try spend our free time on testing, therefore, it is not highlighted as a separate point.

    5. Missing avatar

      rayg00n on

      nice!
      But i don't understand - why funds for programming 12%, game design 7% and sound 7% I think that the gameplay and balance must be the main and major elements of game. All for gameplay and replayability ! :)

    6. Laughing Machines Creator on

      @Michael , Thanks. Frod is misspell of Fraud :) And for payment available PayPal, Credit Card, Amazon Payments and BitCoins

    7. Michael St. George Matatics
      Superbacker
      on

      fraud*
      {My brain is stupid sometimes.)

    8. Michael St. George Matatics
      Superbacker
      on

      A couple quick questions:
      About halfway down the second-to-last paragraph, there is a clause that states, “you can use the card, as well as services such as …”. What does that ellipsis mean? (I don't particularly need to know, it just perplexed me, and I'd certainly hate for someone who *would* need to know to be uncertain of its meaning.)
      Secondly, in the financial breakdown pie chart, one wedge is labeled "Frod & Refunds"—what *is* 'Frod'? Is it a typo for 'frawd'? Or is it something else entirely?

    9. Michael St. George Matatics
      Superbacker
      on

      It's so good to hear from the team and be in the loop. :) I'm glad you guys are settled in and are now hitting your stride.

    10. Missing avatar

      Kyle Ferguson on

      Thanks for the update! Here's to hoping the Nintendo Switch gets a port!

    11. Greg Kliffel on

      It's great to hear from you guys again! Keep up the great work. We're all looking forward to a stellar game!

    12. Joel Plourde on

      Thanks for the update and the visibility! I was dying for some news from you guys. Looking forward to that demo and more news on the development logs. Keep up the awesome work :D