UnDungeon campaign is successfully finished!
Today is a special day! UnDungeon campaign is successfully finished and the team can finally slow down, relax, and try to to realize what had happened. For every team member this game became a sight for sore eyes - a place where the craziest ideas can be released.
During the whole year, we’ve been living fully focussed on UnDungeon, but the understanding that we would never cope with it by ourselves held us hard. The game was originally planned as a part-time project without a budget run by several friends, but it began to grow rapidly, so we realised that the original plan wouldn't work. Therefore, the trust of our backers is extremely important for us - but for you UnDungeon should likely cease to exist. We came with lots of bold ideas and without a demo, but get much more support than expected. We are grateful for your trust and promise to report on the progress of the development regularly.
And now an important note for console users. Although the console stretch goals weren’t reached, you don’t have to worry - we will continue raising funds via PayPal soon. Since we are going to start porting the game on consoles not earlier than Q1 2018, we expect to raise funds for the remaining stretch goals in the available time. And we are confident of success, so don’t panic!
To keep abreast of the latest news about the consoles and the project in general, we recommend to subscribe to our newsletter: undungeon.com
We thank backers, community, Square Enix Collective, and Kickstarter for everything they have done to us!