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Experience the nightmare together as you and 5 friends struggle to survive against one player that's playing as the Killer.
Experience the nightmare together as you and 5 friends struggle to survive against one player that's playing as the Killer.
4,099 backers pledged CA$ 114,711 to help bring this project to life.

Predator Mode Gameplay Reveal, Release Date Info, New Team Members!

Posted by James Matthew Wearing (Creator)

Happy Halloween everyone!!

It’s that time of year again and the team is incredibly excited to finally share in-game footage with you. Today we finally reveal Predator Mode, the Killer’s special set of abilities that enables him to stalk and hunt down the survivors. All footage is captured directly in game at 60 FPS on PC using the latest version of Unreal Engine 4.This is our benchmark for the quality for characters, sound, and atmospheric environments that you will experience with Last Year. With each environment we are crafting a location that tells a story, an immersive world that makes you feel like you’re living inside a movie.

We’re also incredible excited to share the first two official screenshots of Last Year with you. Click for full 2K resolution!


Troy and Samantha attempt to take on The Giant. Troy is weilding a home made taser, one of the many craftable items in the game. It gives survivors the ability to temporarily stun the Killer and make a daring escape.



Fighting back against The Killer when you're in a group can sometimes be successful, but when you're all alone you are almost certain to face death.  Here, Amber is on the run from the Slasher and tries (unsuccessfully) to hide in the basements of East Side.


Please welcome our new Marketing and Community Director,  Kevin Scharf, who happens to be another fellow colleague from Eidos Montreal who has joined the team!.

Kevin: Hello Backers and Happy Halloween! My name is Kevin Scharf and I am the new guy in this band of developers! My official role/title on the Last Year team is Marketing Director but in essence I’m the guy who is now making sure that you are all up-to-date, that the public is excited for this great project you helped fund, and that our trailers, marketing material, and brand are kickass, and that all of us are having a blast. 

This game wouldn’t be possible without you guys and I just want you all to know that we will always put you first, the people who got us here in the first place. I hope you enjoyed our Last Year – Predator Mode Reveal Trailer and I look forward to getting even more cool content and videos to you guys!  

From this point forward you should all expect a lot more communication, a revamp of our Facebook page and Twitter Feed and some upcoming surprises. I look forward to sharing this journey to launch with all of you, and making Last Year the best multiplayer horror title possible.



Taking time to craft a legend

Now that we have had a chance to share our vision for quality with all of you (barring missing animations and further polish) we feel that its time to have an important talk with not only our backers but the public at large. Last Year has been an amazing journey so far for the team working on it. From starting with an idea in James Wearing’s head, to 2 people bouncing ideas between each other during lunch breaks, to the modest sized team we have currently (which was built with your help and backing), we have always been consistent in one thing. We put quality first. Quality is not only visuals but game mechanics, game design, maps, sounds, packaging, matchmaking, progression, and so much more. It is the very thing that can elevate a relatively unknown title and turn it into something special. 

To that end we believe that we need more time to ensure that everyone gets the best quality game possible. So we are moving our release date from Late November 2016 to a beta in Mid August 2017. This was a tough decision for the team but we know you, our fans and backers, want something that is not only great to look at, but is also great to play with your friends and with the Last Year community. We promise you all that the wait will be worth it. For our fans who missed our Kickstarter but have been emailing us about wanting to help: we have not forgotten about you. We will be opening up a limited window on reserving your place as a “late backer” and getting a chance to have the same benefits as our current Backers. Though we haven’t set the date yet we, stay tuned to this Facebook page for the confirmed date to reserve your backer status.

 We're also super excited to finally share the news of the music team that has been composing the soundtrack for Last Year. We have teamed up with Pixel Audio, one of Montreal's leading composition teams. The Predator Mode reveal trailer was composed by the team at Pixel and gives you a sample of what the team is creating for Last Year.  for more information on pixel visit

 We're excited to be working with Pixel because of their ability to create such a vast and wide ranging set of styles. Last Year features a fully dynamic music system created by the team and Pixel that caters to the audio experience of each player. What the Killer hears is completely different than what Survivors hear, and Pixel is hard at work crafting a sonic-story that will immerse you into the role of a Killer or Survivor. 


Once again none of this would be possible without your help and believing in Last Year from the beginning. We hope the Predator Reveal trailer gives you a sense of the quality and immersiveness to expect when Last Year is ready and we have a LOT more to show you in the coming months. 

Happy Halloween!!

-Last Year development team

Morgan Owen, wot@n, and 21 more people like this update.


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    1. Missing avatar

      Tristan on

      Well this is very disappointing.

    2. Missing avatar

      Xavier on

      This really good to see. It looks like it'll be as intense as I hoped.

    3. Matthew

      Hi, Kevin! I'm glad we now have a dedicated updater.

    4. Missing avatar

      Moises Jose Ramos Marquez on

      GJ on the push back. More dev time means greater quality.

    5. Sean "Quansword" Boland on

      I'm fine with you guys moving the release date back as long as you keep the quality high. I figured it would happen with the legal stuff anyway.

    6. Gabriel Franchi on

      That push back is pretty extreme :/ by all means make it good, but I hope there's something for original backers at some point. Feeling kinda burned.

    7. Missing avatar

      wot@n on

      Nice video. I personally don't mind the delay if it means your quality goals will be met. When can we roughly expect more gameplay footage to come out?

    8. Missing avatar

      Jrbdog on

      While I'm sad I have to wait till August to play this game, I'm glad you chose quality over the release date. Keep up the good work!