iBeg is a mobile game coming to iOS and Android platforms that simulates the life of a homeless person living on the streets of Vancouver, BC. Players step into the shoes of a homeless avatar and have to beg for money in order to survive. We hope the game will raise awareness of the issue in our city, as well as around the world, and also provide a means for players to support organizations that help the homeless. Expected release is Spring 2013.
This Kickstarter is solely to raise money for the development of the game. 100% of the money we receive will go towards making iBeg the best game we possibly can.
The following is a list of features you can look forward to seeing in iBeg:
- Play as a homeless avatar whose environment is the harsh city streets of Vancouver, BC
- Keep yourself happy, healthy, and clean, the most basic of human needs
- Real-time day/night cycle, complete with random events
- Weather systems: rain, sun and snow
- Vibrant city with unique locations and characters from all walks of life
- Skill system that allows you to level up your street abilities, increasing their proficiency
- Earn money from a variety of activities, including panhandling, busking, collecting cans, and doing odd jobs
- Unlock more content by saving up your hard earned coins, or purchase in-game currency for an instant boost
- Customize and improve your homeless person's shelter and lifestyle, as you work towards getting him off of the streets
- Real world impact - in-game purchases go towards helping real people dealing with homelessness.
We have been working hard on implementing this list, and hope to add additional features in the future. If you want to participate in shaping iBeg during its development, ALL BACKERS will have access to our private backer forums!
Our goal of $15,000 is relatively small for development of a full iOS game. We have only asked for the minimum amount we believe is needed to actually release the game on time and budget.
Our second goal of $50,000 would give us a budget that will allow us to really get this project off the ground. We would be able to add a bunch of new features to the game, like a pet dog, more locations, and mini-games. We could also afford to hire some more help and start really expanding the world. As a result, the amount of time and effort put into the game would be exponentially greater, making it better and allowing us to get it to you faster!
The game was conceived by Chris Worboys in January 2012. He felt moved to create a game on the issue of homelessness, having witnessed many representatives of Vancouver’s homeless population during his daily commute. Inspired to build a new experience for the mobile gamers of today, he developed an idea where players would be put in the shoes of someone down on their luck, so they could experience the struggles of life on the streets. Chris approached two coworkers with the concept, and soon gained a programmer and an artist to bring the game to life.
Since January, our efforts and passion have lead the game to evolve from a simple simulation, to a game with the potential to make a difference in people’s lives. The game deals with a very real world issue. Homelessness isn't a problem that exists in a fantasy realm or fictional universe; in fact, it is most likely happening only a few blocks from where you live. Games can be powerful tools used to spread awareness of social issues and foster people into taking action. iBeg will have the power to help those who need it, simply by playing the game.
Chris Worboys is Last Pick Production's founder and iBeg's lead designer. He graduated with honours from the Game Design program at Vancouver Film School in 2008. Shortly after, he received his first credit as a Junior Game Designer on Klei's cinematic brawler, "Shank". He currently works designing educational games for children.
Jeunessa Cheng is the pixel artist for iBeg. Her education includes a Bachelors in Physics from UBC and a Masters in Digital Media, and she has been involved in various multimedia projects with organizations such as MediaSmarts, Arthritis Reseach Centre, and Canadian Pacific Railway. Jeunessa enjoys the challenges of being a programmer in her daily life, but is eager to embrace her artistic side for this project.
Audio Designer : $2,000
We need audio equally as beautiful as our pixel art. None of our current team members are experienced in audio design so will need to contract this task out. This includes both sound effects and music.
Additional Pixel Artist : $3,000
We have completed approximately 20% of the artwork for the game. If we are going to ship this game by spring 2013, we will need to hire a contract pixel artist to help us out.
In order to offer iBeg on both the iOS and Android platforms, we need a Unity Android license for development. We have been focusing on the iOS version of the game so far, but would like to get started on the Android version as soon as possible.
Legal Fees: $500
We want to make sure that we do everything correctly with the legalities of the project. We have been lucky enough to have a lawyer who believes in the project helping us out, but paperwork still costs money.
Rewards : $5,000
The rewards we are giving away aren't cheap! We are producing high quality products as rewards for this campaign, so a significant portion of our funds will go towards covering those expenses. We hope this helps you feel as though you are receiving fair payment from us for your donations.
Kickstarter & Amazon Payments: $1,500
Taxes : $1,500
Total Goal : $15,000
For more information on the game, check out our official website at: www.lastpickproductions.com.
Risks and challenges
As a new studio shipping our first title, a potential backer may have concerns about the completion and release of the final product. All three members of the team are currently employed in the digital media and gaming industry, and have been through the development cycle on various projects - Chris was part of the team that shipped "Shank", Simon has released "Assassin City" on Facebook, and Jeunessa has developed several applications for eLearning organizations.
Since January, we have been dedicating all our spare time to developing iBeg while carrying full-time jobs. This project is a labour of love and we are passionate, confident, and committed to ensuring this game becomes a reality.Learn about accountability on Kickstarter
- (29 days)