Weekly Update 08/27/2017
Howdy, all! So we released a test build last week. This week we worked on some maps for the story, as well as a bunch of enemy behavior stuff.
So... Read more
Weekly Update 08/20/2017
We’re building and putting up a new version of the test build right now; version 20170821. It should be live in your humble store sometime tomorrow.... Read more
Weekly Update 08/13/17
Hi all! Glad to be back after a quick week off.
Gewargis continued his work on the dialogue system. He incorporated “barks”, which are a little dialogue pop ups for... Read more
Weekly Update 07/30/17
This week we were able to get back on pace after the slowdown last week.
The reorg of the project folder is mostly complete, with just the merge... Read more
Weekly Update 07/23/17
This is just a quick update. We didn't move as many pieces this week as we wanted, due to one vacation, and another sick dev. However despite that,... Read more
Weekly Update 07/16/17
The intern has had a number of improvements in the last few months and a lot of it has had to do with how he moves mid air.... Read more
Weekly Update 07/09/17
Back on track this weekend.
Larry branched off of our repo and is moving files and adding asset labels to everything we’re currently using or will use, and removing... Read more
Weekly Update 06/04/17
We have several scripts ready to go that would support building of the game itself over focusing on just a playground area. This set of levels is helpful in... Read more
Weekly Update 05/28/17
This week was a better week, giving us some extra time via a session mid-week to work out some issues with combat.
Coily was experiencing a strange bug where he... Read more
Weekly Update 05/21/17
This week there isn’t a very long list of changes, but there’s still an update nonetheless. We spent some time polishing up some elements of a boss fight... Read more
Weekly Update 05/14/17
This week Larry put in a lot of extra time to catch up on several pieces of artwork relating to level geometry. This is just more tiles for... Read more
Weekly Update 05/07/17
Hi everybody, (hi Dr. Nick),
Here are some highlights of what we worked on today:
Mason started the the foundations of all NPCs in Moon Intern. He also started work... Read more
Sunday Funday 4/30/17
Hey there, Moon folks! This week the Intern got some major improvements along with his good buddy Coily (the notoriously big member of the robot gang). First of all, the... Read more
Sunday Funday 4-23-17
This week's update is a little different...everyone will be saying what they worked on instead of one collective post.
I continued working on the new dialogue system.... Read more
Weekly Update 4/2/2017
Happy Easter! Busy little holiday and we didn't get any notable Moon Interning done. Kicking back into gear this week, but we wanted to make sure to get... Read more
This week we made big progress with a key part in our level design abilities. This upgrade is in passthrough collision. This is where the characters can jump... Read more
Glad to start a new Sunday routine where we all hangout and have a work session online. It went well and here is our weekly update of changes: ... Read more
Sorry for the long gap between updates. We all had our own personal issues to take care of that took longer than anticipated.
Peter recently moved to California... Read more
Mini-Update : Feb 4, 2016
So a decision has been made. In the interest of making sure this upcoming build is as 0.0.5iestas possible, we are aiming for a Valentine's Day (awwww) release.... Read more
Full Moon Intern #9
Howdy, Moon Folk!
Hope you’re all doing well on this Full Moon. I want to give an update to what has been going on with us.
We are still working... Read more
Update : Special Tiles and Bat Bot!
Hello, Moon Intern! Well, I hope it’s not been too long, but let’s go over what happened in the last few weeks since version 0.0.4 was released.
We have another... Read more
Test Build 0.0.4 is live!
Version 0.0.4 is now live on Humble for testers, hooray!
There’s a few new things in this build to look at, so let’s dive in...
First, here’s the controls so... Read more
Full Moon Intern #8
Howdy, Lunar friends!
So for this blog entry on this full moon we are focusing on test builds. First off, we’re happy to announce we are on schedule to release... Read more
Full Moon Intern #7
Blue Moon! Update time!
So one of the biggest things we’ve been talking about the last few months is the level generator. We’re proud to say that it’s... Read more
Full Moon Intern #6
Howdy, good people!
So another Full Moon is here. What’s the deal with us? Well we’re still working on Moon Intern of course. Here we go with the update!
The... Read more
Full Moon Intern #5
Howdy, good people!
So this was a much better month than last! We’ve got a new build for testers that we've submitted to Humble (though as of this post it... Read more
Full Moon Intern #4
This past month we each went about our lives, trying to each get tasks done from our lists. Personally, I wish we could have gotten more done, but... Read more
Character-a-day changing formats
Hey all! So to avoid cluttering up the update feed here on kickstarter, I'm going to be posting all of the character portraits on MoonIntern.com. Sorry if you were liking... Read more
Character-a-day : Tammi J
I wish these displayed better as kickstarter updates; it would be nice to scroll through the update timeline and see a bunch of pixelations at once.
We are... Read more
Character-a-day : Mir
Here's the first entry for the new Character-a-day feature!
She's the very first person who filled out their character survey way back when. It's Mir!
See y'all tomorrow with another... Read more
Full Moon Intern #3
Larry here! Another Full Moon and here we are again. This moon I’m talking about testing, story, characters, how we’ve been doing lately and what to expect from... Read more
Full Moon Intern #2
Hi all! Another Full Moon tonight means another Full Moon Intern right now!
So early last month we released a new test demo that we’ve since been working... Read more
First Test Demo Submitted!
Howdy! So the first test demo since our clean slate has been pushed to our humble store. I'll comment on this update when the demo is live so the testers... Read more
Full Moon Intern #1
First off this is the very first post in a new segment we’re calling “Full Moon Intern”. On every full moon from now until the final release, we... Read more
Revision and Revival
Hello backers, Peter Gabriel the lead programmer here. I know it’s been a long time since our last post and for that I am sorry. We have had scope and... Read more
Sorry For The Lack Of Updates
Sorry for the lack of updates. We kind of forget to post here because we have a dev blog dedicated to news. I know a lot of you... Read more
New Test Build Version 0.6
We're not yet at the public demo for Moon Intern, but we released a much larger test build last night. As a late Halloween treat however, it... Read more
RE: New Test Build Version 0.5
Just to clear clarify something, the new test build is only available for testers; it's not accessible to everyone. We should have made that clear in the previous... Read more
New Test Build Version 0.5
Hi all you Moon Intern backers!
If you're interested in playing the latest Moon Intern test build, it is now out.
Follow this link to our website for further instruction! ... Read more
Follow us at MoonIntern.com
Hi all! I wanted to pop in and remind everyone that updates for Moon Intern can be found at our blog at MoonIntern.com. So if you're interested in the ongoing... Read more
TEST BUILD IS LIVE!
Hello all you patient, loving people. For those of you who are interested in how things are made you will like this. We've released the first test build for Moon... Read more
What's happening? 8/22/12
The last few weeks have been a great time in our lives. We're all transitioning into our roles on the team. We're still aiming at releasing a testable... Read more
143% You like us, you really like us!
Wow. When we first set out to create a kickstarter we had our doubts the public would get behind our ideas, but we still wanted to do everything we... Read more
WE DID IT! MOON INTERN IS REALLY HAPPENING!
We did it! We are in the midst of the best day since the launch of the campaign! Actually, one of the best days of our lives!!!
We're not worthy!... Read more
We <3 Everyone! Here's A Trailer!!!
A big hello and thanks to all future Moon Interns out there!
We at Cosmosaur wish to give our thanks to all of our backers! We appreciate the help that we have... Read more
Gamejam is over! Great success!
HEY, EVERYONE! :-D
So we worked really really hard this weekend. We're pretty much in an alpha state for our iOS puzzle game Space Station R.E.X. Here's another piece of... Read more
What an amazing Saturday!
Hey, all! Today is coming to a close and I'm crazy with lack of sleep. (So please forgive my grammar).
Not only did we have our super-cool game jam going... Read more
We're LIVE right now!!
Hey, Interns! We're currently broadcasting LIVE to the internet working on our game jam. We've done a bit of pre production and through our survey have decided it's a room... Read more
Watch us LIVE this weekend! GAMEJAM!
First off, we're still type, type, typing away at getting Moon Intern playable soon, however in the mean time....GAMEJAM!
We're joining forces this weekend with some game devs at... Read more
End of Week 1: Moon Madness!
Hi, everyone! We did it! After exactly 1 week we are at 28% of our goal and still climbing. I'm pretty much shocked at the response we're getting over Moon Intern. It's... Read more
15% in 24 hours!
You are all so wonderful! It feels incredible to know how much you want us to achieve our dreams. I can't say it enough, thank you! Thank you! THANK YOU!... Read more