So a decision has been made. In the interest of making sure this upcoming build is as 0.0.5iest as possible, we are aiming for a Valentine's Day (awwww) release. I have some more interactive objects and decor to implement, but we all have a thing or two to polish up before the build is submitted. This includes enemy animations, player instructions, additional themes for the generator and more.
Sorry we're pushing it back again, however I will attempt to record some footage over the weekend to show where we're currently at, but to give you something at the time of writing...
Here is a teaser screenshot of what we're currently working on. This is one of the areas we're going to use in the upcoming test build. Right now it's a test bed mainly for the interactive objects, MoonNet, enemies and making sure any of those objects can talk to each other. In future builds we will implement features like NPCs, item pickup and use, puzzles and more. Additionally, every room in the structure is visible now, but we're aiming to implement fog-of-war like effects to obscure rooms the Intern is not currently in, however we've yet to get around to starting that yet.
Anywho. I'll continue to update every day or so in some form or another until we release the 0.0.5 build. Hope you're all doing well, and thanks again for your patience!