We have several scripts ready to go that would support building of the game itself over focusing on just a playground area. This set of levels is helpful in working out issues and ultimately refining the gameplay before being confident to dive into the gameplay of the story missions and other crafted areas. Fixing content in those special areas could have effects further down the gameplay chain, so a round of refinement in a more isolated environment is favorable to us. That said, some story mission levels have had their spaces mapped out already, and we’ll continue to do that just to save some time later when we start digging into the scripted content of those areas. A higher priority than those story mission levels however are the many spaces the Intern can visit before/during/after a mission (the non-randomized areas). Several of those levels have also had their spaces mapped out, but need to have content to support the gameplay -- alas missing.
Peter’s working on an input managing system and other game system level work. Currently he’s pursuing a subscriber model for the input handling but is still doing research into the best way to handle it. This is particularly important as we have vehicles in the game and not having to keep track of all other things that accept input on each input press is going to be a much more efficient way of handling input.
Gewargis kept working on the dialogue. He cleaned up some of the scaling issues, so all of the canvases are scaled properly and the same way.
Mason fixed some bugs that were preventing the brain bot from properly hacking the Intern as well as firing his correct death sequence.
We have a ways to go on the game itself obviously, however right now we are working towards an initial test build that can be thoroughly refined and iterated on the regular, possibly every few weeks or less. We are serious when we say it’s coming soon, because we are actively and consistently working on Moon Intern again, but past experiences tells us that, for the time being, we should shy away from setting any specific dates. Hopefully we can have some better news for you soon.