Funded! This project was successfully funded on August 7, 2012.

Update #15

New Test Build Version 0.6

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Moon folk!

Howdy!

We're not yet at the public demo for Moon Intern, but we released a much larger test build last night. As a late Halloween treat however, it is available to ALL! The next build that everyone will have access to is the Public Demo of Issue #5 which will be out some time soon. All other test builds will be for testers only.

It's still quite buggy in places and requires more communication to you, the player, but we'd like to get an idea of what machines the game runs on, and what machines it struggles with.

BEWARE! There is a tutorial in the beginning of this test build, but it doesn't cover everything and some things you'll have to figure out by experimenting until we finish the full tutorial.

If you consider yourself a rookie game player, then you may have trouble with this test build (unless you have Thor-like bravery). If you've played games like Cave Story, Metroid and Mega Man, then you can dive right in to see how the game currently runs on your machine.

To play Moon Intern Test Build V0.6 just go to MoonIntern.com and read the blog post titled "New Test Build! V0.6" (the latest post currently) it will give you all the instructions you need.

Or go to www.moonintern.com/2013/11/06/new-test-build-v0-6/

The next time you hear from me it will hopefully be in the announcement of the public demo.

Remember, the public demo will consist of a preview of Moon Intern Issue #5. The full game will have at least 25 issues and an endless exploration mode for endless adventure. It like a never-ending comic book.

Enjoy!

Sincerely, Larry Griffin


Update #14

RE: New Test Build Version 0.5

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Hi everyone,

Just to clear clarify something, the new test build is only available for testers; it's not accessible to everyone. We should have made that clear in the previous update. Sorry for the misunderstanding. But do keep an eye out for the public demo that we're working. We're hoping to release it within the next week or so.

Sorry everyone!

-Gewargis


Update #13

New Test Build Version 0.5

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3 likes

Hi all you Moon Intern backers!

If you're interested in playing the latest Moon Intern test build, it is now out.

Follow this link to our website for further instruction! 

http://www.moonintern.com/2013/10/08/test-build-v0-5/

Things are missing from this test build, like characters other than the Intern. However, combat and puzzles are very testable. It has some bugs since we're in development still, but that's why it's important for us to release this so we can squash said bugs. Specifically we're getting reports that some windows users are experiencing a slow, jumpy camera.

Next Friday the 18th we're aiming to release a public demo for everyone! It will be much more stable, introduce cutscenes and have some much polished art.

We have a long way to go, but the more testers we have reporting bugs, the better the game will be in the end.

If you're not interested in testing the game, that's fine too! You'll be able to enjoy the game upon release. We still do not have a solid release date in mind, but we will let you know when we do.

If you're interested in following more frequent updates we've been updating our blog much more regularly lately. You can find our blog at www.MoonIntern.com.

We've been posting videos and sketches and such on the blog and have been trying to foster a more active forum community. I hope many of you will join us there.

If any of you twitter users want even more frequent, passive updates you can follow these twitter feeds...

@MoonIntern - Self explanitory
@LarryPixel - Larry
@RuleTheAirwaves - Peter
@MasonArrington - Mason
@GewargisEnvia - Gewargis
@MeinerzM - Marty
@BillyEline - Billy

Ok! Pardon my interruption. Enjoy the rest of your day!

Love,
Larry


Update #12

Follow us at MoonIntern.com

2 comments

Hi all! I wanted to pop in and remind everyone that updates for Moon Intern can be found at our blog at MoonIntern.com. So if you're interested in the ongoing development of Moon Intern, you can follow us there. Additionally each new blog post is linked to our twitter www.twitter.com/MoonIntern if you'd rather follow us like that.

From this point out we will only use kickstarter updates for really big news.

The biggest news I can say right now is we're closing in on our first stable build. We're trying to get as many of our features and systems working in some capacity, and are excited for everyone to be able to get a small slice of interning on the Moon. So if you want to be the first to know about that when it drops, follow us in one of the ways described above.

Finally, some guys I did some art for on another game a while back have launched a kickstarter for their game NetGain. Looks like their project is going really well, check them out here!

Ok, until next time...may the moon be with you!

-Larry


Update #11

TEST BUILD IS LIVE!

6 comments

Hello all you patient, loving people. For those of you who are interested in how things are made you will like this. We've released the first test build for Moon Intern. 

For those of you who backed the game in a tier that included access to test builds, you can find said test build at MoonIntern.com,  logging in there and navigating yourself to the "Testers Only" area of the forums. 

There isn't any content this week, but the next update will add that, among other things like inventory, music, enemies and a boss, etc. The current test build focuses on the game loop, aka rather the bucket that holds the entire experience.

It's been tough to reach this point, but we're here, and can now release regular updates. This game will now begin to grow before your eyes, and over the coming months you will marvel in its splendor.

For those of you who are not testers, do not fret. Once some content is added to the build, and we squash a bunch of bugs and polish out the game feel we will release our first stable build which is available to everyone who has donated to the project.

Additionally, if you have not donated to Moon Intern but are interesting in pre-ordering the game, we will be allowing that at some point this month.

Thanks for your patience everyone. 

Love,
Larry


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