Welcome to Kickstarter update number 65 in which we announce the first Larian Devline podcast, the latest Divinity:Original Sin update, the Appstore release, the US retail release and more!
A new patch
We just released a big update for Divinity:Original Sin that includes over a 150 fixes. The full changelist is too big to list here, but you can find all the details on our forums. This update should fix a lot of the smaller lingering bugs and also address a number of balancing issues.
Join us on the Larian Devline Twitch podcast!
This Tuesday, November 4th, we’ll be trying something new by hosting a live Twitch podcast with our devs in which you can tell us what things you liked and didn’t like about Divinity:Original Sin, and what things you’d like to see us develop in the future.
We’ll obviously be watching the chat but we’d also like to discuss with some of you during the stream.
So, if you have strong thoughts about features in the game you think should be improved, let us know via email@example.com.
You don’t have to write an essay, a few lines explaining the core of your idea/criticism will suffice. We’ll then invite you to join us during the podcast via Skype.
The first Larian Devline podcast will be on our Twitch Channel on:
November 4th, 2014 at 19:00 CET, 18:00GMT, 13:00 EST, 10:00PST
Physical boxes coming to US retail!
That’s right! To the surprise of everybody at Larian we’ll actually have boxes of Divinity:Original Sin in stores in the US during the X-mas holidays.
It turns out that we misjudged the market and that there was quite some demand.
We’ll let you know the exact release details and which chains are participating once we received all the confirmations.
Grab a Larian T-Shirt
We couldn’t resist.
Redditmade was launched yesterday and we just had to put a Larian T-Shirt on it.
Redditmade is a kind of kickstarter for T-shirts and the T-shirts only get made if a certain number are sold. Get one now and let people know you support an obscure RPG developer from Belgium. ;)
All proceeds will be going to the development of our future RPGs.
The App store release is nigh
Originally scheduled for last month, the App store version of Divinity:Original Sin featuring full Game Center integration is currently in review at Apple. If that goes well, it should be available on the App store by next week.
For the people out there who like stats, currently 10% of our Steam sales are coming from Mac users, so we’re very curious to see what a release on the App store will do.
Development is continuing with things like the Linux version and the hardcore mode still on our lists, but as we want to do this thoroughly, it will still take some time before we’re ready.
The Linux version especially suffered an extra delay as a result of our porting team having to fix a number of compatibility issues that popped up with the release of Yosemite. Whereas we initially hoped to get the Linux version done this year, it looks like it’ll be the beginning of next year now.
We know that’ll disappoint a few among you but bear in mind that we’re doing a real port just like we did with the Mac version.
Live near Kortrijk, Belgium?
Then head over to Budafabriek – café on November 6th at 7:00PM. Swen will be talking Games & Media during a Q&A session. Sounds interesting? Have a look here!
Want to work at Larian Studios?
We’re working on new cool stuff and will be looking for people. The good news is – you won’t necessarily have to live/come live in Belgium to join our team so stay tuned.
This game has so much style that we backed it spontaneously You might do the same but you only have one day left to do so. Check out Black The Fall.