Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers! Read more
This project was successfully funded on April 26, 2013.
Merry D:OS-mas to all and to all a good launch!
Important note: The Kickstarter backer ID database on Steam is currently missing a number of entries and is being updated. In a couple of hours it should recognise the backer ID of everybody. Small team working through a large task list with lots of pressure in an online environment with an internet connection that decided today was a good day to go on strike - bare with us, it'll all be done soon enough ;)
Today is an extremely exciting day here at Larian. After years of developing a game we truly love, we get to release the full version of Divinity: Original Sin to both our amazing backers and to the rest of the gaming world.
It is at once thrilling and nerve-wracking; this vast world will now, for the first time, be explored in its entirety by the public. We can only hope you all have as much fun growing your Source Hunters and solving Rivellon's mysteries as we had developing them.
Without your support via Kickstarter and Early Access, this game would never have reached the level of polish and complexity present in its current form. Your contributions added a world of colour, secrets, enhancements, and depth to the game that has made this what we consider our best game to date.
Below, Swen explains just how grateful we are for your support:
Some changes regarding redeeming your key
In the past, we've said that launch will nullify your current Steam Early Access key and provide you with a new one for the full release of the game. This process has been amended and also applies to add-on versions of the game (i.e. for those of you who added a digital copy of the game to your original purchase).
IF YOU WANT TO PLAY D:OS ON STEAM, your Early Access code will remain active and you will be able to download the full version of the game using your current Early Access code.
IF YOU WANT TO PLAY D:OS ON GOG, log into your Larian Vault account and scroll down to "Your Rewards in Detail." Find the digital distribution icon and select "Change my digital distribution preference." Following these steps will cancel your Steam Early Access code and provide you with a key for GOG.
Redeeming your in-game rewards
To redeem your Kickstarter rewards in-game (e.g. personal dialog), go to your Larian Vault account and copy your Kickstarter reward code onto your clipboard. Then, fire up the game.
Click "Create a New Profile" and name your profile.
When the box for the Kickstarter backer code appears, click the little green button to the right of the entry field to paste your reward code from your clipboard.
Hit "Unlock" to claim your rewards, which will appear in-game.
Physical Rewards: What to expect
All of your regular physical and Collector's Editions have either already shipped or are shipping today, so keep an eye on your mailbox.
The Art Books and T-shirts have not shipped yet, but it won't be much longer before those follow.
Keep in mind that even if you've ordered physical copies of the game, you're still entitled to your digital code as of launch. Steam users, your existing Early Access code will work to download the full game; GOG users, follow the instructions listed above in the "Some changes regarding redeeming your key" section.
A very Twitchy evening!
We'll be streaming on Twitch twice tonight, first at 18:00 Brussels time with Eurogamer (9 a.m. Los Angeles, 12 p.m. New York, 20:00 Moscow) on Larian's channel: http://www.twitch.tv/larianstudios
Then again at 20:00 with Swiftor on his channel: http://www.twitch.tv/swiftor
It should be interesting to find out what this COD aficionado thinks of our sandbox RPG!
Exploring the Galaxy: Larian and GOG team up
We’ve been secretly working on supporting GOG Galaxy, the new online multiplayer platform from GOG.com and are happy to announce that full GOG Galaxy integration will be available for Divinity: Original Sin.
GOG is still working on launching Galaxy, so before that happens, our Kickstarter backers who have selected GOG.com as the digital distribution platform will be able to use Direct IP or LAN options to play in multiplayer. Once GOG Galaxy launches (by the end of August, the folks at GOG tell us), they will be able to take advantage of all the features this DRM-free online gaming platform offers.
The Divine Engine Toolkit is live!
Now that the Divinity Engine Toolkit is available to download, we can't wait to see and play all the amazing adventures modders will produce. With a wide world of assets and a very powerful engine at your disposal, Rivellon (or your own personal universe) as at your fingertips.
Check out the following video for an overview of the engine's features:
We'll be offering much more in the way of illuminating some of the finer points of navigating our toolset in the coming weeks and months, but first we'll take a bit of breather to enjoy the game's launch and catch up on some sleep :).
A word on translations...
Due to the volume of text in the game and some last minute changes, some of our translations arrived later than others. English is, of course, available in a completed form now, and we expect French & German to be in by tomorrow. We'll soon have word on Polish and Russian.
Claim your hint; beware your sheep
Those of you who added the Weresheep hint to your pledge, keep an eye on your email inboxes. You should be receiving your hint shortly! Happy hunting and feel free to share your hint if you're feeling generous.
Let's get playing!
Enough reading; it's time to play! We invite you to share your experiences with the game on our forum and, most of all, to enjoy the fruit of your investment. Again, as ever, this project would not have been possible without your support. Thank you and have fun!