A small delay for a good reason: Let there be voice!
If we were very busy last week, we’re even busier this week and we have nightmares about how busy we’re going to be in the next weeks, so please forgive us if this particular Kickstarter update is rather short.
It does contain plenty of news though!
A video summary, featuring the fantastic snowman
In this Kickstarter update, Swen talks about the voice recordings and how they will be implemented in Divinity: Original Sin, the reasons for the (small) delay, how a setback Kirill incurred resulted in this game having one of the biggest soundtracks ever, backer rewards, and more.
The Voices of Original Sin
We had to rob a bank to be able to bring you this news, but our getaway car was swift and drove us directly to a recording studio in London
Right now the studio responsible for Divinity: Dragon Commander is recording voices for Divinity: Original Sin. That means you can once again expect AAA quality voice acting with a fantastic cast.
If you’re not familiar with the voice acting quality of Dragon Commander, check out the following video. It’s bound to get your excitement meter up. We certainly can’t wait to hear the voices of the characters we’ve been working on for so long.
The Music of Original Sin
Over 130 songs are going to be included in Divinity:Original Sin and several of them are now ready and polished. To give you a taste of what’s coming, here’s one of the completed tracks with live instruments. Listen on big speakers, it’s never sounded this good!
June 20th becomes June 30th
Because of the voice recordings (and a few other things which will become clear soon) we have to delay the release of Divinity: Original Sin by 10 days.
This is going to give us the time we need to get everything integrated. We know we’re testing your patience, but you can rest assured that we’re as keen as you to release-- it's high time we get this game out of our hands and into yours!;) Those extra days, are strictly necessary; we promise!
If you’re entitled to a physical reward, please fill in your address via your Larian Vault Kickstarter account. No address means no goodies (or delayed goodies).
Mark the date!
On June 18th we’ll be doing another twitch stream, showing off some of the later areas in Divinity:Original Sin as well as crossplay between PC & Mac.
This is going to be stuff that you haven’t seen before and by definition it will be slightly spoilerish.
But it will be cool and we’ll be doing plenty of questions and answers.
When: June 18th, 20:00 CET, 11:00 PST, 22:00 Moscow time
Early Access update – changes 49703 to 50719
We’re planning to do another Early Access update later today, featuring once again several things you’ve been asking for in addition to yet another truckload of bugfixes and balancing updates. Since the last EA update over a 1000 updates were done here at Larian. Full changelist coming once the new version goes live.
Expect things like further tweaks to spell specialization, a lobby which allows you to find other people to play with, much needed balancing changes to the surfaces & a fitting rewarding for eating that annoying shell. Coming soon, very soon ;)
We fell instantly in love with this one. It’s called Witchmarsh and it has coolness written all over it. More games need to be made about the twenties. Back it before the bee loses its knees!