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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

The Post-Kickstarter Year: A Retrospective and a Release Date



It's been exactly one year since the close of our Kickstarter campaign, and Divinity: Original Sin has undergone massive changes in that time.

Thanks to community support, we've added more content and features than we would have thought possible and are sprinting through the home stretch of the development process.

To celebrate this milestone, we've two very exciting things to share: A pair of retrospective videos showcasing the game's changes in the past year, and (can you believe it?) an official release date with a month and a date and everything.

The Kickstarter Factor: A year's retrospective

A year is a long time in game development time, and, thanks to you, we've been able to put that time to good use.

The game world, Rivellon, has sprouted a winter nether-dimension; a massive and mysterious homestead at the end of time; dangerous desert highlands; a secret, sacred village; and many more.

Our heroes, Roderick and Scarlett, have shed their set identities and become completely customizable, from looks, to fighting style, to abilities, traits, and talents.

For a quick and dirty look at what's changed in the past year, take a look at this short (1:40) trailer highlighting the most visible new features:

And for a more in-depth look at all that can't quite be summarised in 100 seconds (plus a sneak peak at the Collector's Edition), spend some time with David & Swen as they discuss the massive changes that've rocked the game in the year following Kickstarter.

Our camera man Thomas even managed to catch something amazing while filming: Divinity: Original Sin running on a MacBook, no wires attached!

Finally, for a more personal and in-depth look at what Kickstarter and Early Access mean for Larian Studios' future, take a look at Swen's latest blog entry. Hint: it's good!

We have a release date!

We told you spring was coming, and boy is it ever. June 20th 2014 is still spring, you know! We know you've been hurt before, but it'll be different this time-- we promise!*

Jokes aside, we're running on all engines, full steam ahead and pushing hard to get it into your hands.

* But have yet to sign a blood oath.

New update on Steam Early Access

Remember that secret remaining feature list we told you about last time? Turns out there were quite a few things on it.

  • Complete overhaul of loot generation matrix. Expect much cooler treasure.
  • Added 135 music tracks, including some all-time favourites from previous Divinity games
  • Added skill “Way of the Rogue” and a variety of new Rogue skills
  • Full overhaul of your Homestead at the End of Time
  • You can create different user profiles, so your little brother or sister can play, too.
  • Difficulty settings have been added, so players can pick which sort of experience they prefer.
  • Added formations, both in turn-based combat and in real-time, for optimal tactical positioning
  • All players playing Divinity: Original Sin can now chat with each other, making it easier to form multiplayer groups within the community.
  • Added an “Illusionist Mirror” through which you can change your player’s looks in-game
  • Replaced “repair” with “blacksmithing” and charm/intimidate/reason abilities by “charisma”
  • Amended stats of “Way of the Ranger” skill
  • Skill stats now level up with the characters, e.g. a level 1 flare is still useful at level 15.
  • Added plenty of new skill visual effects
  • Skills now have certain requirements. You can still learn a skill by boosting the relevant ability artificially, but once you lose the boost, you won’t be able to use the skill anymore.
  • Full overhaul of all lighting, shading, and zoom. Get up close and personal!
  • You can now give commands to each party member independently. Commands will be executed even if you’re focused on another party member.
  • Party members avoid traps. Traps can be disarmed with disarm trap kits (an alternative solution to blowing up the trap, which may destroy neighbouring objects).
  • Journal now tracks the recipes you’ve learned.
  • You can switch between party members while trading.
  • There is now an interface to assign companions to other players in multiplayer.
  • Several stability and performance fixes were made, in addition to loads of bug fixes. Most of the remaining networking issues should be solved now, too.

What can you look forward to in the coming weeks?

First of all, we’ll continue to bugfix and update Early Access alongside finalizing the full release. Furthermore, you can expect a Mac version on Steam Early Access and a version of the game for Linux some time after its full release on PC/Mac.

As for the editor, it's certainly ready (we made the game with it after all), but at the same time, it’ll never be ready enough; the capacity for improving and expanding it are endless, after all.

We’ll therefore release it in beta form, and probably keep it that way for quite some time. A lot of you have been mailing us privately about it, and it’s not that we don’t want to make it available to you right now, but we need all our attention on the game for the moment. The moment there’s some free room, we’ll make it available.

Finally, you can still expect a lot of balancing changes in the coming month. You’ll notice from the changes we’ve done that we are reading your comments, and there will be a much bigger focus on that particular area in the coming weeks.

And in closing- thank you!

As always, none of this would have been possible without support from the community through Kickstarter, Steam Early Access, and our forums.

This game is truly coming to life, and we are extremely grateful for your feedback and support. Thank you!

Bryan Marshall, Jarrod P., and 94 more people like this update.


    1. Creator Franz Luger on May 2, 2014

      The before-after-video has left me with mixed feelings: I like the before version much more, the before looked like PC, the after like Game Console - hope you build in advanced options enabling us to disable fog, blurrs, DoP and that awful HKR stuff!

      Hope my commentary does not disappoint you, I only strongly suggest to offer as many options in the game menu as possible to meet anyone's taste!

      Greetings from Austria,

    2. Creator bloodraven43 tormented Weresheep on April 28, 2014

      @Raze ....thx for the answer...awesome

    3. Creator Michael David on April 28, 2014

      WOW! Game has improved greatly since the Alpha. It's really coming along very well. I can't wait for June 20!

    4. Creator Aysir on April 28, 2014

      Looking forward to the completed release. I've delved into the early access, but I really want to get stuck in on the full release. Good luck and well done so far :D

    5. Creator tarasis on April 27, 2014

      135 music tracks? Wow.

    6. Creator Yuri on April 26, 2014

      Can you please roughly estimate a delay of Linux version release? I would really love to play the game on my favorite operating system.

    7. Creator Ebenezer Arvigenius + Piranjade on April 26, 2014

      And another question:
      Do you already know when pre-ordering on GOG will start (if there is pre-ordering at all)?

    8. Creator die_brotdose on April 26, 2014

      Quick question about the "Message in a bottle" section at the Larian Vault:
      in addition to "message" there is the field "Name" - is this the name the bottle item will get or what does it stand for?

    9. Creator Skyl--- on April 26, 2014

      Thanks for the Linux news !

    10. Creator Raze on April 25, 2014

      There probably will be another update that will break save compatibility. The actual release will not be compatible with beta saves.

      Yes, there will be a retail collector's edition available.

      Yes, the alpha/beta keys will be revoked on release, and new ones issued for wherever you choose.

    11. Creator LordMatsu on April 25, 2014

      Will there be another wipe before release?

    12. Creator bloodraven43 tormented Weresheep on April 25, 2014

      @unknown78 don't want to be the devil but Linux is horrible when it comes to compatibility with pc has always been the front runner...I understand why people don't want to use windows but for gaming windows is the key and it has been for many many years

    13. Creator VkBest on April 25, 2014

      What resolution is running in that macbook pro retina? What graphics card have? 750m or 650m?

    14. Creator Sumerisle on April 25, 2014

      "Added 135 music tracks, including some all-time favourites from previous Divinity games"
      The music form the previous games is remastered, re-arranged or simply the same?

    15. Creator Chet on April 25, 2014

      Another option is to game on more common OS and keep your current OS for other stuff.

    16. Creator unknown78 on April 25, 2014

      LordCrash it would all be ok if there would be at least something playable. But we aren't included in the alpha ... we aren't included in the beta ... I'm very honest i'm realy realy affraid that we will see another bad i don't care port or will need to wait months till it finally arrives.
      A little latter is kinda like wasteland 2 where at least in beta testing linux tests starts too.
      In the end i make it very easy ... why should i in the future support kickstarters when my main os often gets treaten like this ?
      It's even more sad since i wanted to play with a friend, which i now won't be able to cause of the difference in story progression. Wasn't coop one of the huge part of the game ?
      Sorry as much as i want to see something positiv in this news for me ... there is nothing.

    17. Creator Mars on April 25, 2014

      Great update, like always! :)

    18. Creator LordCrash - OD | OOoE | WoOS on April 25, 2014

      I feel with you that you have to wait a bit longer to finally be able to play the game on your Linux PC ...
      ... BUT Larian already said during the active Kickstarter campaign that the Linux version most likely will come a bit later since they want to concentrate on the Windows version first. So this is neither news nor a surprise for someone following the campaign.

    19. Creator unknown78 on April 25, 2014

      Sorry to say so but i'm disappointed... Knowing from the beginning to deliver for 3 Operatingsystems (and don't call it plattforms cause it's all x86) and linux is once more the OS who waits.

      You guys are active on twitch right?? ... Can you imagine how many friends i won't be able to watch just cause on my plattform the game comes late ?
      Can you imagine how unhappy i'm ... cause i spreaded the word ... i got friends to buy the game and now i'm the one who needs to wait ?

      Consider this as what i wanted to say towards this information.

    20. Creator Devon Mullane on April 25, 2014

      No no, thank you. It's a bit early to pop the cork, but I'm betting on release day this will firmly represent the pro-sides of Kickstarter. You guys have run a great campaign and done the same with your product, LS-DOS is looking and playing great.

    21. Creator Jim on April 25, 2014

      Will there be a way go get a collectors box after release? I missing out on getting the collectors edition during the Kickstarter. I backed the project at the $25 level, but I intended to come back and read over the reward tiers and bump it up later before it ended. I let the time slip by and missed out. I've backed other RPGs (WL2, PoE, TToN) at the boxed collectors edition levels and I hate that I'm going to be missing this one. I'm trying to make up for selling some of my old boxed games a long time ago that are now considered collectibles (i.e. AD&D Gold Box RPGs). Either way, I'm still glad to have made my small contribution to help the game come out.

    22. Creator SteveW on April 25, 2014

      Any estimates on how much of a delay there will be for the Linux version? Hopefully not too long...

    23. Creator Leewelo Lorekeeper on April 25, 2014

      I believe this is the best KS project I've ever backed.
      You ran (and still run) a great campaign and achieved a lot.
      Thank you.
      I long to dwelve in Rivellon once more. (I've been restraining myself with the alpha/beta to get the best experience).

    24. Creator Windemere on April 25, 2014

      Thank you for a terrific year from the most satisfying Kickstarter of all! Wishing you the best success as you sprint to the finish line.

    25. Creator Rafael Masoni on April 25, 2014

      So excited to finally play the game on my Mac!

    26. Creator Paul J Natsch on April 25, 2014

      Mac user here that is really excited about this! I have backed several Kickstarter games and this is the one I'm most excited about. Looking forward to the Mac beta and even more so the full release. You guys are awesome!

    27. Creator Smiles on April 25, 2014

      I'm excited to hear about a release date now. Look forward to game, since I haven't been playing the beta.

    28. Creator Dukeblooders on April 25, 2014

      Arg... two months to wait :P

      And about coop between different versions of the game (Steam, GOG and physical) ?

    29. Creator Dipree on April 25, 2014

      Sounds great.
      What is with the localization?

    30. Creator ZoddGuts on April 25, 2014

      Haha the World in-game chat caught me off guard, one Larian Dev is chatting and answering questions right now.

    31. Creator Andrew Ambullance Wirawan on April 25, 2014

      Its pretty much summer release ;\
      I think you guys might as well delay til the end of july or august and get night/day cycle. Its only spring release in technicality,so this time its still a couple months away and nothing to show for it.

    32. Creator bloodraven43 tormented Weresheep on April 25, 2014

      nice....the real release will be a different key totally...right??? just making sure

    33. Creator Andrew Ambullance Wirawan on April 25, 2014

      Its pretty much summer release ;\
      I think you guys might as well delay til the end of july or august and get night/day cycle. Its only spring release in technicality,so this time its still a couple months away and nothing to show for it.

    34. Creator Geert van der Heide on April 25, 2014

      You guys are doing awesome work! Thank you for pouring your hearts and souls into this game. I'm already convinced it will pay off in terms of the quality of the game - it looks amazing in both gameplay and graphics. I've held off on playing the Early Access in favour of experiencing the complete game, but I can hardly wait to get started in june.

      From my perspective as a fan who's been following the development and a player of your previous games, I think there's only two things that could still go wrong. The first is that the game might not do incredibly well financially because of limited marketing and a limited target audience. Of course all the previews and word of mouth are already doing a lot for you, but it remains to be seen how far this takes the game.

      The second thing is that bugs could hurt the review scores and the playing experience overall. If you can use the next 2 months to iron out the remaining bugs (as you plan to do), it will show in the review scores and those are an important marketing tool which may help increase sales a lot, too. It might mean the difference between a decent game (like the recent Blackguards) and an amazing game that gets featured in "best of 2014" lists and receives universal praise. I think Original Sin has the potential to be the latter.

      I hope many RPG fans will find your new game and buy it when it's released. You guys are showing the whole game development world how things should be done: Creating awesome, high quality games with help from the fans, without anti-consumer policies and without the mostly negative involvement of the big publishers. Good luck during the home stretch!

    35. Creator Restless on April 25, 2014

      Great great great!! Can't wait for this to come out, guys!! Thanks for your hard work!!

    36. Creator Moridin on April 25, 2014

      The comparison reminded me that i liked the old dialog UI very much - i think i would prefer doing dialogs this way instead of the very classical approach since alpha.
      But thanks for the update - also with the current dialog UI this game will be great. :)

    37. Creator Nimue on April 25, 2014

      Great update, thank you Swen! *prods her download to make it go faster* It's really amazing what you guys have done so far, I can't wait to see the new stuff. Oh, and a special thanks to the Larian coffee machine for all the great features ;-)

    38. Creator Arild Jacobsen on April 25, 2014

      I've been having tons of fun with just the early access, and it keeps on getting better. Especially the multiplayer (dual-player) system is so unique and so much fun. So far, this is the absolutely most impressive outcome from a Kickstarter I've backed :) Any chance savegames from the early access be compatible with the actual release?

    39. Creator MichiGen - Weresheep of Original Sin on April 25, 2014

      You are amazing Larian, I'm having a lot of fun with the current beta even thought it's buggy. I wish you millions of sold copies once it's released :) This really might be the best game which you have ever done in my opinion.

    40. Creator ekster on April 25, 2014

      Awesome, can't wait!

      And I really love the improvements to the area at 1:22 of the video. You guys really polished that place with a couple of meteor strikes. :)

    41. Creator J.L. on April 25, 2014

      I will miss that update song... (c;

      Happy to have helped you help us to a nice helping of a nice game, looking forward to playing the game! (c:

    42. Creator Larian Studios LLC on April 25, 2014

      @Phenomen: Translations will be at release - otherwise we'd have to much logistic work whenever we update the version.

    43. Creator Phenomen on April 25, 2014

      Good job Larian! Awesome progress made so far. I have a question: when will you roll out translations? During beta, at launch or post release?

    44. Creator Thrashie - Degenerate of SoSR on April 25, 2014

      The gfx shifted from nice to amazing over time. :)
      Can't really speak for the gameplay as I've been holding out impatiently for the finished version.

    45. Creator gandalf.nho on April 25, 2014

      Great news! And what is our date limit to send our creative content (message in woods, pet's name and others)?

    46. Creator RedSpectre on April 25, 2014

      Very very good. When there will be the german Translation? on release? ^^

    47. Creator Stefan >> DEXYD << on April 25, 2014

      I actually looked at Swens blog like minutes before his new post...... lol

    48. Creator Patrick on April 25, 2014

      Take your time and only release it when you are fully happy with it! Last thing you want is any negative reviews when it is first released! Can't wait! Happy for you guys!

    49. Creator Mr.Monttu on April 25, 2014

      Looking forward to play the full release, GJ! :)