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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

Spring is coming, but an alpha update is here.


In nature, the coming of spring is marked by longer days, warmer afternoons, and sightings of the first tender sprouts of nature's bounty.

At Larian Studios, the coming of spring is marked by impatient emails, a QA department inching rapidly toward the dark side of the Smeagol-Gollum continuum, and a wild Swen who's managed to replace most of his bodily fluids with caffeinated beverages.

Nevertheless, we're very happy to bring a new alpha/ Early Access update implementing lots of community feedback and revealing a variety of new features, improvements, and system enhancements.

Furthermore, we're excited to share two "spoiler" videos from the press discussing the game at length and showcasing several never-before-seen regions.

And stay tuned! This will be the last update before we make a new region of Cyseal, featuring new characters, combat, and (main) questing available for the alpha.

What new features have been implemented?

We've squashed lots of bugs, made some big leaps and bounds in the area of status effects, improved the look of the Cysealian hinterlands, and amended some of our rule systems. Check out the following video in which Farhang highlights some of the more exciting changes available in the latest Early Access update. Read on for more info, or click here to see a full changelist for this update.

Cyseal: Reloaded

The most well-explored region of the game has gotten a bit more depth and style with a new tunnel leading out from the graveyard (a tunnel under a graveyard? Curious... curious indeed...).

Through the beach beyond the skelebot cave, you'll find a revamped region with lovelier scenery leading up to your favourite wizard-poet.

Furthermore, and to Arhu's tremendous relief, the city's zombie-zapping ballistas now effectively zap zombies.

Combat improvements

  • Enemies now enjoy smarter target selection, meaning you'll no longer reap the benefits of what you thought was simple orcish idiocy.
  • Combat now offers decreased experience points. You'll have to flex your muscles a bit more to get that next level-up! In addition, fewer ability points may mean an existential crisis (and a push to explore, fight, and quest even more) for the wizard who dreamed of being a charming, telekinetic, body-building powerhouse.
  • You'll be able to plan fireball launches, winter blasts, and earthquakes with more precision now that skill previews have been implemented, meaning you'll see exactly how and where your spell will launch before you commit to it.

New (unfinished, but still very cool) music added

The hills are alive with the sound of Kirill! Our composer has leant some new music tracks for this update. Expect further improvements before launch, but these should add some new flavour to the areas you'll be exploring.

Statuses! Statuses everywhere!

Stoic heroes be damned! Now you can enjoy (or not) the thrill of being Chilled, Warm, Burning, Wet, Bleeding, Crippled, Blind, Cursed, Weak, Invisible, Slowed, Hasted, Raged, Lucky, Diseased, Infectious Disease, Fortified, Petrified, Blessed or Drunk. 

In this particular case, Roderick got lucky.
In this particular case, Roderick got lucky.

Be careful! Each of these statuses will affect game play in some way. It may be fun stumbling around Cyseal as a drunken Source Hunter with increased luck, but be wary of your decreased initiative and intelligence. (Also, that buff to charm is only in your mind. Trust us on this one.)

Improvements to generic behaviours

Our in-house puppet masters have been hard at work regulating and improving the way NPCs react to you. Acts like theft, vandalism, murder, and breaking out of jail will now have more consistent consequences.

In the News:

IGN calls D:OS the new Baldur's Gate

Get the full scoop in this gameplay commentary video. WARNING: SPOILERS AHEAD!

...and Rock, Paper, Shotgun calls it Ultima VII-2

Click below for a set of extensive gameplay videos featuring Swen and LOTS OF SPOILERS!

Behind the scenes, there are other scenes:

In an interview with Rock, Paper, Shotgun's Nathan Grayson, Swen gives an in-depth look into Larian's history with publishers, rough releases, and what it means to be an independent developer both in the age of the game-making behemoths and into the indie renaissance.

In the piece, Swen discusses the importance of new systems like Kickstarter (that's you guys!) and Early Access for the health and creative freedom of independent game studios, as well as hints of what's to come after the release of Divinity: Original Sin.

Check out the full interview here!

And just in case we don't say it enough... Thank you, thank you, thank you for your efforts in providing us with so much useful and intelligent feedback on the alpha. In case you haven't checked out our forums, feel free to have a look and share your thoughts. We're not just listening-- we're taking notes!

Akryum, Al, and 58 more people like this update.


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    1. LordMatsu on March 16, 2014

      I'm gonna wait for no more wipes XD I can't for stable release :D

    2. Willem on March 10, 2014

      Thanks for the update. Game seems to be coming along very nicely, really excited for it!

    3. Larian Studios LLC 2-time creator on March 10, 2014

      Sorry about the forum link mess-up, something must have gone wrong copy-pasting and somehow turned it into a "Doctors without Borders" advertisement. As others mentioned below, this is the actual link:…

      Glad you noticed it, Stabbey! That was idd mostly done for variety. Also, any excuse to get some more sun is as good as any. ;)

    4. Stabbey on March 8, 2014

      Did you notice that Farhang changed locations about once every sentence or two?

      To do this update, they had to film his lines out of order in several different locations. The same information could have been conveyed just standing in one spot, but they went to all that trouble to add some visual interest to the video by changing the backgrounds.

    5. Missing avatar

      Sethox on March 8, 2014

      I am all for this game. I won't play much of it's alpha or beta anymore. I can leave to the community for to fix/give ideas/suggestions the small things in this game. Like the developers says, "it's more than it once was" (not the exact words but you get my drift). Going to sit back and let the game become the dream I wish it is.

    6. Missing avatar

      BBkick4 on March 8, 2014

      Wow, this game is really coming along. The little improvements, like spell effects and the waypoint animation make a surprisingly big difference. My only two squibbles at this point are the way the foreground dissolves and the speed of the characters (could be a little faster). THANK YOU!

    7. Missing avatar

      Reed on March 8, 2014

      I've been holding out on the Alpha, because I want to experience the full game in all of its glory on release. I had a few questions, though. With the experience getting tweaked and fewer points being given, does this affect the power curve? What I mean by that is sometimes games suffer from too steep of a power curve, where at some point, your character becomes too powerful, rendering the majority of the content useless. Seeing as this game is open-world, and doesn't have level-scaling, how is the power curve being addressed? What I find to be an excellent example of a power curve done correctly is Dark Souls. Even towards the end of the game, beginning enemies can still kill you if you're too careless. A mild power curve keeps more of the game relevant for longer.

    8. Missing avatar

      Robert West on March 7, 2014

      Each update just gets better and better! So much attention to the fans, and all the little details you guys are putting into the game really make a huge difference. So glad I backed this, and the game isnt even out yet. I hope more developers go this route in the future. Crowd sourced, and developed with the FANS in mind.

    9. MH on March 7, 2014

      Slicked back hair, 70 style sunglasses, gold chain, unbottoned shirt and even a little chess hair ... nice! I don't wanna delve too deeply into the associations my dirty mind immediatly spouted out upon seeing this, but let's just say the plunger in the Larian logo suddenly has a whole different meaning to me. Oh, and nice update, btw.

    10. gandalf.nho
      on March 7, 2014

      Nice update

    11. Nimue on March 7, 2014

      Thanks for the update, it's always great to see the game taking another step forward. You guys rock :-)

    12. Jito463 - WoOS, LofUT on March 7, 2014

      For whatever reason, "" redirects to the aforementioned site (regardless of the rest of the URL). It should be:…

    13. krist2 - Weresheepherder of Original Sin on March 7, 2014

      Hmm, when I click on "feel free to have a look", I arrive at:

      the link is this:

      missies "lari"

    14. bloodraven43 tormented Weresheep on March 7, 2014

      great update....this game is going to be awesome

    15. Dawn_
      on March 7, 2014

      Cool update, but it lacks some Swen Action xD
      On the video i was expecting to see the guy being pushed unto the water by Swen and doing the update himself :P

    16. LordCrash on March 7, 2014

      Also the link to the forum in the final segment is wrong. ;)

    17. LordCrash on March 7, 2014

      Why have you left out the Gamespot video with Kevin Van Ord???

    18. Ropya on March 7, 2014

      I know the feeling.
      I'm waiting for full release myself.

    19. Missing avatar

      John Glassmyer on March 7, 2014

      I like how the link to your forums at the end goes to the Doctors Without Borders website.

    20. Jhonrock on March 7, 2014

      WOW!!! THAT's a big update!

    21. Missing avatar

      Sami on March 7, 2014

      How's the Linux build been doing lately?

    22. Nick J. on March 7, 2014

      I keep vascilating back and forth between wanting to get in and play around with the game (I think I've logged something like 3 hours?) and wanting to wait until its released so I don't spoil anything.

      First world problems.

    23. Rentier on March 7, 2014

      dl started ;D

    24. Dirk Schlobinski on March 7, 2014

      "...and Rock, Paper, Shotgun calls it Ultima VII-2"
      Ultima 7-2? The Serpent's Isle?

    25. Rentier on March 7, 2014

      thank YOU for the Update.

      can't wait for the dl