Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers! Read more
This project was successfully funded on April 26, 2013.
The big Valentine update: Woo your partner, mark your map, and put robes on your back starting... now.
Well, it's that time of year once more. Hopeful lovers seeking unique ways to court their valentines find themselves faced with a sea of clichéd gifts and mementoes to choose from. But this year, things are different.
Eager suitors, why bore your special someone with a drugstore bouquet and insipid chocolates when you're but one Divinity: Original Sin update away from impressing the pants off the person of your dreams? Boot up co-op mode featuring today's update and spend the night adventuring, enchanting, and charming the pants off your sweetheart. Results are guaranteed*, and best of all, it won't cost you a dime!
For our part, we at Larian Studios are still enjoying the afterglow of our very own Rivellonian love story.
This past Monday, Divinity fans Daniel and Dolores flew in from Austria to - as Dolores thought - play-test Divinity: Original Sin. What she didn't know was that Daniel had been working together with a writer and designer from the Larian team to create a very unique quest for the two of them to share.
Grab a hanky and watch this video to see what happens when a Daniel loves a Dolores very, very much (and charms the Larian team into helping him prove it):
But these lovebirds aren't the only ones taking fresh steps together! Check out the features available in the newest D:OS update for details:
What new features have been implemented?
Watch Swen showcase the following updates in the video below or read on for an overview of the things that kept us occupied these last weeks:
Affinity and Affection:
Scarlett and Roderick (or Jane and Joe; Joe and Joe; Lady Redgrables and Dame Rothschilders; or however else you'd like to name/ engender them after today's update) will now have opportunities to explore their like or dislike for one another via our brand new Affinity and Affection system. Certain in-game events (like levelling up, healing one another, and landing a killing blow in-battle) will occasionally trigger co-op dialogues in which your heroes can explore the trust, friendship, and affinity they, at your discretion, may share.
As the game progresses, the timbre of these dialogues will change depending on how your heroes respond to one another. They may become enemies, business associates, friends, or even lovers depending on how you develop them.
You are now free to customise the gender, hair colour, skin colour, and names of your starting heroes in our improved character creation system.
The options available in our current character creation system are limited, but many more features will be added soon. Before too long, you can expect to start your party with a fully-customisable pair of heroes.
Now, in the bottom right-hand corner of your screen, you'll have a log automatically tracking which actions you've performed (finding items, casting spells, levelling up, etc.) as well as cataloguing any automatic dialogue you might have missed.
This history log will be very handy in understanding the rules systems that are at the game's heart. And of course, the better you understand the rules, the better you'll be able to exploit the game's systems to your advantage.
Changes to rules and systems:
Action Points: The Action Points available to you at the beginning of combat now depend on your Initiative (that is, Perception and Speed). The number of Action Points available to you in subsequent rounds depends on your Speed. You can still save Action Points and shift them to the next round, but the maximum amount of Action Points you can collect is determined by your Constitution.
Intelligence no longer lowers the Action Point cost of all skills - it only lowers the Action Point cost of elemental skills.
Warrior skills get Action Point bonuses from Strength, and Ranger skills get Action Point bonuses from Dexterity.
Abilities: The ability Reflexes has been removed. If you want to have a chance to evade attacks, you need to invest in Dexterity. Intelligence no longer gives extra Ability points. Perception now also determines you Critical Chance.
User Interface: Tabs will help you organise your inventory by item type.
In dialogue, your clickable options will disappear after you've selected them, making it easier for you to organise which dialogue options you've already seen and which you haven't.
Map Markers will help you navigate Cyseal, so no more barging into the Legion barracks expecting to question the Duke at the King Crab Inn.
Improved skills feedback will alert you with handy information, like where teleporting is impossible and where you might not be able to cast a certain spell, and improved tooltips will give you a better handle on your gear.
Certain missing equipment models have been added, so now your wizard can finally enjoy a real robe instead of trundling around in nothing but his/her underpants.
Is this update compatible with my existing save game?
Sorry, but no. This update will overwrite any existing save games, meaning that after the update's installed, you'll find yourself on the shores of Cyseal ready to face the crab matriarch anew. But don't shed too many tears, cause you've got a fresh opportunity to enjoy her and other creatures' and NPCs' new animations, not to mention a more exciting fight at the lighthouse and a terrible new surprise waiting for you at the end of the Black Cove.
In the News:
The folks at Eurogamer are "digging [the alpha] hard enough to strike oil." Find out why in their review.
Jesse Cox and Crendor are at it again with parts 3 and 4 of their tour of the Cyseal (hint: They're stealing everything. Just everything.):
And Rage Gaming trolls, trolls, and trolls some more in their very fun take on the D:OS alpha:
Last but certainly not least, we'd like to give a shout out to Warhorse Studios' Kingdom Come: Deliverance for meeting double their funding goal with six days to go on Kickstarter. That's six more days to pledge, guaranteeing an even better final product from the Warhorse team. With only £50,000 until their next stretch goal and a mere 250,000 until their ultimate mystery goal, we're very much looking forward to seeing what Warhorse has in store.
*Larian Studios is not legally responsible for the state of your valentine's pants.