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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

Divinity:Original Sin Release Date Is Set


Welcome Back

It has now been exactly five months since we closed our Kickstarter campaign. Looking back, it was quite a ride, and one of the best parts was that all stretch goals were met! 

As we were integrating the stretch goals in the game in the last couple of months, we realised they affected a lot of the game systems and this would be more work than we thought. 

Deeper character creation (traits and talents) made us rethink the stats system, the inclusion of companions meant we had to have more party support, and the day and night schedules affected all the behaviours of  NPCs. And even the world they live in! Because where else would these people live and sleep? 

The following video has Swen & Axel explain what including the stretch goals meant for the development of the game, and features an example of how schedules for instance influenced the game world.  

Here's a spoiler:

"I wonder what that fire is on the first floor... And how do I get to the second floor?" - (fullscreen image)

Original Sin Set For February 2014

We are very determined to implement all the extra features gained through stretch goals the way they should be implemented, which essentially means  that we want to incorporate them in the story, the world and the gameplay mechanics. 

This is  taking us more time than we originally thought, and so, rather than cancelling a feature or a goal, we decided to move the release of Divinity: Original Sin from this fall (as originally announced) to this winter, specifically to February 28th 2014.

We realize this may be disappointing for some people who had hoped the game would still come out this year, but really, we think you'll have a much better RPG experience when everything we wanted to put in, is actually going to be in.

For backers that have Alpha access, expect to have the rough and rugged version of Original Sin by November. Beta should be your New Year's present in January! 

What are they thinking ?

For those interested in the details of the how and why, check out Swen's brand new blog entry, in which he explains his thoughts on postponing the release of Divinity: Original Sin.

Live QA on friday September 27h at 17:00 CET 

We can imagine a lot of you have questions because of the moving of the release date, and to answer those, we'll be doing a live QA session via the Larian Studios channel on Twitch TV tomorrow, september 27th, 17:00 CET.  Join in, and you'll be able to ask David or Swen pretty much anything you want about Divinity: Original Sin via the chat channel. They'll try to answer as many questions as they can, and perhaps even show a bit of the game. 

In closing: Fan day report

Mea culpa, mea maxima culpa! 

On August 9th, a wild horde of screaming fans descended upon the Larian Studios' offices, and hijacked what was to be the Dragon Commander release party. We made a video to mark the occasion, but we forgot to post it! So without further ado, here's the video report on Larian Studios' first ever fan day!


    1. Creator SmiteWorks on September 29, 2013

      This is the beauty of Kickstarter. You don't have publisher time demands since you already have the funding. Now you can spend the time to make the game as good as it can be. Thanks!

    2. Creator Sylvain Beltzung on September 28, 2013

      Alright, no worry at all as to February, I guess that if anyone can complain as to having an RPG devellopment taking more time as to completion something is not right.

      In any cases, kudo, 2014 will be quite a year as to RPG(s) (Torment, this one and some others, most of them thanks to Kickstarter collaborative funding..)

      *grins* I guess publisher will not take the hint, still, that is the way to go forward.

    3. Creator Khalaq on September 28, 2013

      First, I'd like to reiterate that any delay to improve game quality is a must. We'd rather have it done right than done quickly. Second, I just want to say that Larian has the best Kickstarter updates I've ever seen. They are timely, they are informative, they are entertaining, and that theme music kicks ass. Two thumbs up. )

    4. Creator Raze on September 28, 2013

      Unless plans have changed since the kickstarter, the alpha will be the first section of the game; the beta should include additional areas. There will be spoilers, kind of like playing most demos before buying a game, but everything is still subject to change, so there should at least be a bunch of small refinements in the final game that would be different than what you would have already seen. There could be late additions for quests, etc, or Larian could deliberately leave some stuff out of the alpha/beta (though that could result in feedback on gameplay balance or density being a little off).

      Different dialog options and quest solutions should support going through the start of the game a few times, as would trying out different character builds, were you so inclined.

    5. Creator avardereng of Sin - DOoD on September 28, 2013

      Yes, I also thought it would be good to have posibility to customize the difficulty level, similar to HOMM3 for example, so that we could get the best experience for us. Talents can help as well, since there will be + and - effects in the game.

      This will be my first alpha access and it would be nice to know how it will work? I suppose we will get a limited access to the game and can report errors. Will there be many spoiler in alpha and beta, or totally different locations and story line?

    6. Creator Foot Soldier on September 28, 2013

      the twitch TV stream was good.

      Although, for the review copies you send out to professional journalists, make sure the easy difficulty is extremely easy. remember Even Shadowrun Returns had journalists complaining about how hard it was. Please don't dumb down normal and above though (if you do implement difficulty settings).

      5 months 40 employees full time sounds p. cool.
      i would hate for you guys to go back to contract work, after enduring 15 years and releasing a full-scale TB RPG...

    7. Creator Corrodias on September 27, 2013

      I'm noticing that backers and players are typically very supportive of delays to a game for quality improvements. I suppose it's different when you're a publisher and your bill for the game is going to depend on how long you must pay for employees, whereas we've already paid our full due no matter how long it takes. As long as it doesn't wander into Duke Nukem Forever territory, i think we'll be just fine.

    8. Creator Darklord on September 27, 2013

      You know, I'd forgotten just how cool your Kickstarter theme music is!

    9. Creator MadScientist22 on September 27, 2013

      By all means, take all the time you need! Like most of us here, I'd prefer a more polished game with all the appropriate features even if it means waiting longer.

    10. Creator Willie on September 27, 2013

      Take all the time you need Larian, don't rush it (that's one of the big points of going via crowd funding after all). Really looking forward to the game, it seems to be coming along very nicely thank you.

    11. Creator twincast~Eternally Tormented WoOS-o-DOoD on September 27, 2013

      How dare you?! >:(

      I kid. ;-P Never been one to bitch and moan about postponed release dates; no reason to start now. =) 'Twas expected, anyway, and the better the end product, the happier I'll be. :D

    12. Creator Runeweaver – Tormented Teacher of WoOS on September 27, 2013

      Yay, update! \o/

      Given the fact that Dragon Commander was about a month later than originally planned, February 2014 is actually a *very* short delay. Also, February is still Winter 2013/14, so they weren't pulling wool over our eyes at the Fan Day (no, not even Weresheep Wool ;) ). And finally, as long as the fine folk @ Larian don't turn D: OS into a coverbased FPS I'm *more* than happy to wait a few extra months...

      OK, now that I have posted my obligatory 2¢ I'm off to watch the updates.

    13. Creator Jamie Dutton on September 27, 2013

      @Raze: Thanks! That info really helped! :)

    14. Creator tarasis on September 27, 2013

      Doh, I'd forgotten my $65 tier didn't have Alpha or Beta access.

    15. Creator S.D. on September 27, 2013

      Wow!!! Look at that fog-of-war! Great stuff, Larian... I'm gettng pumped about the Linux version. I hope to hear more geeky in-depth stuff about the porting in the coming months :-)

    16. Creator onyhow on September 26, 2013

      Awesome news! Yes I'm glad it got delayed, this is due to the fact that I think the December launch would be extremely problematic...and hey, more time to polish, means more time to get better!

      And well...more time to play X: Rebirth before Original Sin...

    17. Creator The Old Farmer on September 26, 2013

      I figured that as the stretch goal ladder was climbed the release date had to be extended. Its better to release a finished product later than a buggy one sooner.

    18. Creator shamroxor on September 26, 2013

      Great news! Take your time Larian, this is as close to a Ultima 7 successor as we've ever had, so keep adding the little details!

    19. Creator gandalf.nho on September 26, 2013

      And I agree with my fellow backers, please take your time to polish the game

    20. Creator gandalf.nho on September 26, 2013

      Nice, I have Alpha Access

    21. Creator Jhonrock on September 26, 2013

      February/2014... exactly as i thought since the end of the campaign. That's good, i want you guys to have all the time you need to make this game something awesome. And talking about awesome, loved the small explanation about the day and night cycle effects on the game world. To me, there's nothing more immersive in a game than a world where people have their own lives.

    22. Creator bloodraven43 tormented Weresheep on September 26, 2013

      no worries sven and larian ive always said... THIS GAME IS GOING TO BE AWESOIME

    23. Creator Korg on September 26, 2013

      Take all the time that you need just keep us informed :)

    24. Creator Gavin Reading Rainbow KS backer! on September 26, 2013

      I say keep it until February of 2015 if you think you need the time! I am done with being a "release day beta tester" for games, and I think it shows a distinct disrespect for gamers/customers when publishers shove out a game that is not ready. So take your time.

    25. Creator Dwelfusius | Were-axlotl of Original Sin on September 26, 2013

      i concur with all these people, i want it asap :) but i trust you wouldn't let me wait if you wouldn't think it was necessary for the good of the game..

      also how cool is it that i have yet to see negative comments about you guys postponing, shows you how much we support and believe in you this 'll give me some more time to get my ass whooped in D:DC..

      minor suggestion:
      more frequent updates, doesn't need to be long and plenty, but a bit more than now if possible :) keeps it buzzing

    26. Creator Agenttrap on September 26, 2013

      Just that short period of time to delay? Works for me...Hell take a year if it makes the game better. The only restriction you have is money, so do whatever. (Also, do a personal favor to me and make children killable if they are annoying. If you do so, i will love you forever)

    27. Creator Raze on September 26, 2013

      "For backers that have Alpha access, expect to have the rough and rugged version of Original Sin by November. Beta should be your New Year's present in January!"

      During the kickstarter it was stated that the editor would be released with the finished game.

      @Jamie Dutton

      17:00 in Brussels is 8am in Los Angeles, 11am in New York; Google '17:00 CET' and your time zone for a specific conversion.

    28. Creator Damon Lok on September 26, 2013

      No problem. Take your time and make it better than DD!

    29. Creator Helena on September 26, 2013

      Well, it's a shame about the release being postponed, but I always expect delays anyway so I can't say I'm really surprised. I'll actually be quite impressed if you manage to make the February date. ;-) Take your time, and make the best game you can - just take care not to burn through that Kickstarter cash too quickly...

    30. Creator MichiGen - Weresheep of Original Sin on September 26, 2013

      Take as much time as you need Larian, :) I would be very happy if D:OS will get a huge success because of its qualities. I don't mind the delay, my backlog of games is huge, and I have to finish Dragon Commander too :) Release it when it's done ;)

    31. Creator Mikhail Aristov on September 26, 2013

      I don't think there was ever a time when a game (at least, an RPG) did NOT profit from extra development time. Only the publisher executives seem to think otherwise. :)

    32. Creator Fimbul on September 26, 2013

      take the time to make it as good as you want.

    33. Creator Vivianne Asselin on September 26, 2013

      The game looks *beautiful* so far, and I completely agree that it's best to take your time and only release the game once it's as perfect as you want it to be, the wait is more than worth it! But as others have said, more frequent update videos would be awesome, since the KS campaign ended I've been missing you guys! Cheers :)

    34. Creator Tovarah - Weresheeptiger of Sin [DOoD] on September 26, 2013

      Thank goodness its February and not December like I feared! Take your time with the game, and make it as awesome as you can. Although I'm itching to get it now, that's just the little part of me that likes shiny things, and Original Sin is the shiniest of shinies I'm wanting. You're doing a great game, give it the time it needs to become the greatest you can do it.

    35. Creator Gökhan Halil Düzgün on September 26, 2013

      Take your time and give us the ultimate RPG.

    36. Creator Alli on September 26, 2013

      I'm glad you decided to delay rather than rush to meet your original deadline. I'm looking forward to playing a fantastic game! :)

    37. Creator Eduardo on September 26, 2013

      Fine by me. In the words of Miyamoto, a delayed game is eventually good, but a rushed game is forever bad.

    38. Creator Chet on September 26, 2013

      I understand taking more time to add things you already had planned, but five months?

      At the rate the money was coming in I'm sure you knew the stretch goals were going to be met.

      Five additional months is a long time for a game that is already this far along.

    39. Creator LordCrash - OD | OOoE | WoOS on September 26, 2013

      There is still hope that we can play Wasteland 2 instead over Xmas... ;)

    40. Creator Cutter on September 26, 2013

      Couldn't you release the main game and the extras/dlc in Feb? Really wanted to snuggle in with DoS over Xmas. :(

    41. Creator LordCrash - OD | OOoE | WoOS on September 26, 2013

      Can I make a suggestion?

      I would not only like to have a Linux version. I would like to have a SteamOS version. :)

    42. Creator Andrew Loré on September 26, 2013

      Take as much time as you need, I want to the best experience you can provide.

    43. Creator Yuoaman on September 26, 2013

      Thanks for letting us know this early on, guys. Honestly, though, I'm kind of glad for the delay - it gives me a little more breathing room to finish all of the previous Divinity games in preparation of release, so I can be ready to play it on release day.

      Keep up the good work, Larian.

    44. Creator Senekha on September 26, 2013

      Thanks for the nice update, always appreciated. Hope to see more soon, I always like your updates. Take the time you need to make this game, and it will be even better :-)

    45. Creator Thrashie - Degenerate of SoSR on September 26, 2013

      Take as much time as you need and have funds for to make the game as good as possible :)

    46. Creator Paul J Natsch on September 26, 2013

      This is looking really awesome! The world looks so much more "alive" now. Are you still planning a delayed Mac release or will it be simultaneous now? Keep up the great work!

    47. Creator Sean Riley on September 26, 2013

      While I, like all backers, am disappointed that I won't be able to play this awesome game next month, I would much rather you guys wait and release the game you want us to play and be blown away with. My only admonition would be to increase updates, I love getting new updates from you guys!

    48. Creator Ghostsuit on September 26, 2013

      Great to see a delay so that you can get the game right. Id rather wait than have you rush it.

    49. Creator Tobi (Crusader Kickstarter pls!!) on September 26, 2013

      @LC - well they said that they'll do beta testing in october and after that announce a new release date. it would be cool if they'd release in december (christmas) but I won't hold my breath :)

    50. Creator LordCrash - OD | OOoE | WoOS on September 26, 2013

      Of course, Wasteland 2 as well. :)
      Wasn't it slated for Dec 2013?