Introducing Bert the guru, Shout out, Blog update, Last days of Paypal
Introducing Bert the guru
In this moving pictures part of the update, Bert, our resident script guru, explains how it is possible to implement "generic behaviours" that affect all npcs in the game world, and thus increase the amount of reactions they have. He gives a bunch of examples of what you can do with Osiris, the scripting language used in Divinity: Original Sin, just to get you thinking of all the things you could be doing with it.
In other words - characters in Divinity: Original Sin react. Here's the man making the reactions talking about how he's doing it.
Also, in this particular movie, Thomas, our video boy, shows exactly how evil he is near the end of the movie. We're curious what Axel's revenge will be.
Easter eggs inbound!
Paypal pledging to end soon
Paypal pledging is still possible but will finish this weekend, meaning that in practice it'll stay open until monday morning GMT+1. Right now the counter is at $57.596,60.
We will add the total number of backers via paypal to calculate the size of the lair beneath the phantom forest, and at that time we'll also take stock of the amount of Facebook likes to calculate the amount of Bellegar encounters Divinity:Original Sin will feature.
We've answered quite a lot of private messages and mails about how pledges are going to be managed, and in an effort to save our fingers a bit, here's an overview of how we envision things will work:
- All backers (Kickstarter+Paypal) will receive an account at The Larian Vault
- Your account will contain an overview of your rewards
- If we need information from you to send you your rewards, you'll be able to fill it in there
- You will be able to add extra add-ons to your reward tier via The Larian Vault too. Not all add-ons will be available, but there will be quite a few. You'll also be able to upgrade your reward.
You don't have to use the Larian Vault system, but it's going to be the most user friendly. If you don't want to use it, you'll need to wait until the moment Divinity:Original Sin releases to collect your rewards, because we can only send out one Kickstarter survey.
The Larian Vault pledge management system isn't ready yet, but it will be soon enough (as in over the next couple of weeks). We'll inform you via a backer-only update when it's ready.
Sending us messages
There are many ways people are reaching out to us, but we're a small team so we can't answer as fast as we'd want to on all channels, and sometimes it might take some time before you get a reply.
If you want to send us a message, the best way of reaching us is via firstname.lastname@example.org. That's where you'll get the fastest response.
New blog entry from Swen
Here's a quote we ripped from the internet that was written by Tom from Evolve-PR, our fabulous PR agency who helped us a lot during the Kickstarter campaign:
it's sometimes much easier to build word of mouth without involving the press; with Divinity: Original Sin, we spent a TON of time (and too much money) trying to get press to play the game... the coverage at many "top-tier" sites didn't actually yield much in terms of a return for their Kickstarter. It was only when we really dug in with the YouTube crowd that the KS campaign took off.
Swen blogged about the exact same thing, but not everybody agreed with what he had to say.
If you're interested in his doubts about mainstream gaming media, why he thinks Angry Joe is superior to no-name the unnamed reviewer, and how this may impact his decision making, check it out and let him know what you think.
Son of Nor – terraforming, combining elemental magic & telekinesis. Get them to their goal, then demand that they make it an Ultima Underworld style RPG featuring those awesome mechanics. We'll be drooling all over it! Cool stuff. Be sure to watch their entire movie.
You will not let Thomas win, will you? :)