Share this project

Done

Share this project

Done
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

Homestead Built, Expanding The Lair, More Than Meets The Eye, Kirill Live

1 like

Homestead Built!

Yes! You did it! The first stretchgoal has been successfully reached! The more we thought about it, the cooler all the features over at the Shelter Plane at the End of Time have become, and the more anxious we are to actually play around with them!

So what else is there? Of course, our next stretchgoal is in sight: talents and personal traits. But wait! There's more...

  • Expanding The Lair
  • More Than Meets The Eye
  • Kirill Live This Thursday
  • First Fansite Spotted

Expanding The Lair

From now on, for every 1000 backers that we gain, the lair of the monster beneath Phantom Forest will become deeper and deeper. (This means, we start counting at 10'000 backers.) Or in the words of Jan, our writer extraordinaire:

"As you travel onward beyond the woods of Luculla, it doesn't take long to reach the outskirts of Phantom Forest: a vast, towering woodland shunned by almost all that lives. Once entered, a few steps suffice to be engulfed in absolute nocturnal darkness that even the eyes of a cat would have great difficulty in piercing. Armed with a torch one might proceed, but it requires an iron will not to turn and run in fright when beholding the torturously contorted grimaces that seem to slither through every coarsely barked trunk. Dead bodies hang from twisted branches, silent and still, for not even the winds dare penetrate the foreboding canopy of Phantom Forest."

Phantom Forest, not for the weak of heart...

"Neither do the forces of evil that threaten our heroes, for it is said that deep within its reaches a creature lurks that is so cruel the world knows not its like - not even the sinister Engineer that shall plague the Marked One centuries later can compare with the shadow that stalks this distorted wood. And yet, it is there that the key can be found to unravel an essential piece of lore of infinite value to those who seek to control the Source..."

The lair of this nightmarish beast is a labyrinth riddled with death, puzzles and mystery. It's up to you however, to decide just how extensive this lair will be. For every thousand extra backers that pledge from here on out, a new level full of pitfalls, threats and riddles will be added!

Hyperion doesn't even come close - The lair of the unspeakable...

With your help, the depths of Phantom Forest will become the stage of an unforgettable adventure, and to those that walk in unprepared, certain grisly death!

More Than Meets The Eye

In the following video, we want to show you how, just like in the previous Divinity games,  something seemingly small and trivial can unravel a whole new world in Divinity: Original Sin. Or how one lonely lamenting ghost above ground unlocks an entire society of ghosts living underground... (Minor spoiler alert.)

Kirill Live This Thursday

As a reminder, Kirill will be playing LIVE this Thursday.

You will be able to ask questions during and after the concert and we'll let Kirill answer after the concert. Join us at www.divinityoriginalsin.com:

7:00PM CEST (Central European Summer Time, also known as Belgium Time to us)

That's 9:00PM in Moscow, 6:00PM in London, 1:00PM in New York, and 10:00AM in San Francisco ;-)

We will be streaming this concert live but we will also record this and later on upload it to our Youtube channel.

First Fansite Spotted

Something started growing here in our Kickstarter comments section, which has started to lead a life of its own. After watching one of our videos, some people were wondering if the sheep would actually fight back, and one thing lead to another... So apparently, without us even realizing it, there are Weresheep in Divinity: Original Sin. We had no other choice now but to actually introduce them.

The Weresheep Guild now has its own website where they are gathering as much data as they can about Divinity: Original Sin. Bookmark it :-)

The logo of www.weresheep.net

And In Closing

At Kickstarter, everything always has to go up. Up, up, higher and higher: backers, pledges, rewards... It feels weird, but we wanna get that dungeon going down, down, deeper and down.

Rentier likes this update.

Comments

    1. Creator Michael Zwirlein on April 16, 2013

      Hm I definitely need this weresheep as avatar :)

    2. Creator Chuah Teong Leong on April 16, 2013

      just saw it hit 11k backer

    3. Creator Ryan "Keokuk" Smith on April 16, 2013

      Looking great, pretty pimp from the look of it. Shame I missed the sale on steam.

    4. Creator Zloth on April 15, 2013

      Finding a whole hidden area that big is REALLY sweet! But say I go in there at 9th level, do a lot of quests and whatnot, and come out at level 12. Meanwhile, most players never even see the area so they are still at 9th. Obviously, they'll have something else to get from 9th to 12th. Would that content then be super easy for me because I'm now level 12? Or would it scale somehow so it remains a challenge?

    5. Creator Keith McDaniel on April 15, 2013

      HOW is this not pass 1 million?

    6. Creator Zloth on April 15, 2013

      We're going down down... to Goblin Town? http://www.youtube.com/watch…

    7. Creator Ruinous on April 15, 2013

      Me as well Erik, but Dragon Commander will tide me over :D

    8. Creator Erik Plachta on April 15, 2013

      I really wish the release was sooner

    9. Creator Koshinator on April 15, 2013

      @Larian: Heh... It's mainly because the store i work at actually hired Status Quo to redo their song as an ongoing advert/jingle in all our commercials.. so i hear a version of that song every 5 minutes or so at work.. x_x

    10. Creator Godewijn on April 15, 2013

      Oh noes, the girl is gone!
      https://www.youtube.com/watch…

    11. Creator Mihai Hornet on April 15, 2013

      @Psychor

      Don't worry, there is no greedy publisher to mess with Divinity: Original Sin.

    12. Creator Psychor on April 15, 2013

      @Larian Studios LLC. I hear you - I just hope that content isn't getting dumbed down because it may be perceived as too mature. Mature is a good thing.

    13. Creator Larian Studios LLC on April 15, 2013

      @Psychor: Can't be creative if you can't iterate ;) They are prometheus like figures and life definitely hasn't been treating them well of late.

    14. Creator Rentier on April 15, 2013

      well done (weresheep fan page www.weresheep.net) by the way

    15. Creator Tobi (Crusader Kickstarter pls!!) on April 15, 2013

      @twincast - oooh yeah, I really got excited by that, also the ghosts standing in the cove. maybe the ghosts in the cove can be persuaded to forgive the lighthouse-dude and set him free or something like that?

    16. Creator Tobi (Crusader Kickstarter pls!!) on April 15, 2013

      hahaaaaaaaaaa, so excited that i didn't read the actual day!! i thought it was today. man, there is an expression in german"verpeiler sind geiler"...ah well... a bit "verpeilt" today.
      also thank you for making clear the connection between lighthouse and cave. great stuff! that is exactly what i am looking for! (btw i still remeber Ultima VII serpent isle -> "awesome!". and then ultima VIII - "wut????" and this game will be exactly what i would have hoped ultima 8 to be :))

    17. Creator twincast on April 15, 2013

      @Tobi: Notice the shipwreck in the cove? ;)

    18. Creator LordCrash - OD | OOoE | WoOS on April 15, 2013

      @ Larian
      Haha, indeed, it's mentioned in the update...... :/
      Should buy myself a pair of glasses I guess....

    19. Creator LordCrash - OD | OOoE | WoOS on April 15, 2013

      @ Tobi
      I guess they will show the concert on their twitch channel?!
      http://www.twitch.tv/larianstudios/videos

    20. Creator Larian Studios LLC on April 15, 2013

      @LC: Starting point is 10K (mentioned in update I think).
      @Tobi: It'll be there on the day itself, we'll keep on announcing it, don't worry

    21. Creator Philip Konczak on April 15, 2013

      Congrats guys on reaching the first stretch goal. I always loved your games even buying multiple copies of all your divinity games over the years.

      Also love the concept of weresheep killer flossies now i like that.

    22. Creator LordCrash - OD | OOoE | WoOS on April 15, 2013

      @ Larian
      So what's the starting point for the 1k backers stretch goals? I would say we should get the first level for 11k backers, starting point 10k backers. IMO everything else is quite confusing (your facebook likes stretch goal is confusing enough, starting at 1061 likes.....)

    23. Creator Larian Studios LLC on April 15, 2013

      Tobi: the lighthouse ghost is the only one that actually points you in the direction of the Cove. I don't think anyone in Cyseal actually does in a clear way. A lot of loose ends get tied together and are completed in the Cove.

      You can still reach it by exploring, but you are more likely to meet the lighthouse ghost first, because the Cove comes after a pretty tough fight ;-)

    24. Creator erik on April 15, 2013

      I hope you reach a lot of levels for the phantom forest dungeon. Every RPG should have an optional, gigantic, rewarding mega-dungeon, with some near-impossible fights.

    25. Creator Tobi (Crusader Kickstarter pls!!) on April 15, 2013

      what does the cave have to do with the lighthouse-quest? didn't quite get that... if there is no connection, then why all the prelude about the light house? am i missing something? also thx for the update-song-intro. i love that tune:)
      oh and i loooove exploration. one of the best memories of ultima VII was exploring vast areas and finding little sub quests and stuff that wasn't connected at all to the main quest(s).

    26. Creator Roman - Jagged Weresheep of Sin on April 15, 2013

      Soo I don't get it if u don't do the quest in a right way at the lighthouse the cove will be unavailable?

    27. Creator Jhonrock on April 15, 2013

      Phantom Forest, this is the kind of thing i like. I want to see many levels to explore, i love this kind of dungeon (can we call it a megadungeon?)

    28. Creator Larian Studios LLC on April 15, 2013

      Koshinator: you can replace the closing song with this one:

      https://www.youtube.com/watch…

    29. Creator Rafael Masoni on April 15, 2013

      Awesome!

    30. Creator Larian Studios LLC on April 15, 2013

      Koshinator: sorry, couldn't help myself ;-)

      I actually saw that band live once, and they seemed to be playing that one same song for one hour.

    31. Creator Larian Studios LLC on April 15, 2013

      Stabbey: it's not, because the world is "open and free" :) If you first reach the Cove and then the lighthouse, that's also possible. If you are a suicidal maniac :p

      But it's one of those quests that start with something small like this ;-)

    32. Creator Koshinator on April 15, 2013

      oh god... not that song......

    33. Creator Stabbey on April 15, 2013

      Is the entrance to the Black Cove hidden until you do the lighthouse quest? I assume that's what you meant, that it looks like ordinary rock until you meet the ghostly lighthouse keeper.

    34. Creator Morrandir on April 15, 2013

      Congrats on reaching your first stretch goal! :)

      I really hope that you make the next two goals too... these features are what makes an RPG special (to me :) )