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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.
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    1. Michael Zwirlein on

      Hm I definitely need this weresheep as avatar :)

    2. Chuah Teong Leong on

      just saw it hit 11k backer

    3. Ryan "Keokuk" Smith on

      Looking great, pretty pimp from the look of it. Shame I missed the sale on steam.

    4. Zloth on

      Finding a whole hidden area that big is REALLY sweet! But say I go in there at 9th level, do a lot of quests and whatnot, and come out at level 12. Meanwhile, most players never even see the area so they are still at 9th. Obviously, they'll have something else to get from 9th to 12th. Would that content then be super easy for me because I'm now level 12? Or would it scale somehow so it remains a challenge?

    5. Keith McDaniel on

      HOW is this not pass 1 million?

    6. Zloth on

      We're going down down... to Goblin Town?…

    7. Ruinous on

      Me as well Erik, but Dragon Commander will tide me over :D

    8. EP on

      I really wish the release was sooner

    9. Koshinator on

      @Larian: Heh... It's mainly because the store i work at actually hired Status Quo to redo their song as an ongoing advert/jingle in all our commercials.. so i hear a version of that song every 5 minutes or so at work.. x_x

    10. Mihai Hornet on


      Don't worry, there is no greedy publisher to mess with Divinity: Original Sin.

    11. Psychor on

      @Larian Studios LLC. I hear you - I just hope that content isn't getting dumbed down because it may be perceived as too mature. Mature is a good thing.

    12. Larian Studios LLC 2-time creator on

      @Psychor: Can't be creative if you can't iterate ;) They are prometheus like figures and life definitely hasn't been treating them well of late.

    13. Rentier on

      well done (weresheep fan page by the way

    14. Tobi (Crusader Kickstarter pls!!) on

      @twincast - oooh yeah, I really got excited by that, also the ghosts standing in the cove. maybe the ghosts in the cove can be persuaded to forgive the lighthouse-dude and set him free or something like that?

    15. Tobi (Crusader Kickstarter pls!!) on

      hahaaaaaaaaaa, so excited that i didn't read the actual day!! i thought it was today. man, there is an expression in german"verpeiler sind geiler"...ah well... a bit "verpeilt" today.
      also thank you for making clear the connection between lighthouse and cave. great stuff! that is exactly what i am looking for! (btw i still remeber Ultima VII serpent isle -> "awesome!". and then ultima VIII - "wut????" and this game will be exactly what i would have hoped ultima 8 to be :))

    16. twincast ~ Mangy WoOS-DOoD Mage

      @Tobi: Notice the shipwreck in the cove? ;)

    17. LordCrash on

      @ Larian
      Haha, indeed, it's mentioned in the update...... :/
      Should buy myself a pair of glasses I guess....

    18. LordCrash on

      @ Tobi
      I guess they will show the concert on their twitch channel?!

    19. Larian Studios LLC 2-time creator on

      @LC: Starting point is 10K (mentioned in update I think).
      @Tobi: It'll be there on the day itself, we'll keep on announcing it, don't worry

    20. Philip Konczak on

      Congrats guys on reaching the first stretch goal. I always loved your games even buying multiple copies of all your divinity games over the years.

      Also love the concept of weresheep killer flossies now i like that.

    21. LordCrash on

      @ Larian
      So what's the starting point for the 1k backers stretch goals? I would say we should get the first level for 11k backers, starting point 10k backers. IMO everything else is quite confusing (your facebook likes stretch goal is confusing enough, starting at 1061 likes.....)

    22. Larian Studios LLC 2-time creator on

      Tobi: the lighthouse ghost is the only one that actually points you in the direction of the Cove. I don't think anyone in Cyseal actually does in a clear way. A lot of loose ends get tied together and are completed in the Cove.

      You can still reach it by exploring, but you are more likely to meet the lighthouse ghost first, because the Cove comes after a pretty tough fight ;-)

    23. erik on

      I hope you reach a lot of levels for the phantom forest dungeon. Every RPG should have an optional, gigantic, rewarding mega-dungeon, with some near-impossible fights.

    24. Tobi (Crusader Kickstarter pls!!) on

      what does the cave have to do with the lighthouse-quest? didn't quite get that... if there is no connection, then why all the prelude about the light house? am i missing something? also thx for the update-song-intro. i love that tune:)
      oh and i loooove exploration. one of the best memories of ultima VII was exploring vast areas and finding little sub quests and stuff that wasn't connected at all to the main quest(s).

    25. Roman - Jagged Weresheep of Sin on

      Soo I don't get it if u don't do the quest in a right way at the lighthouse the cove will be unavailable?

    26. Jhonrock on

      Phantom Forest, this is the kind of thing i like. I want to see many levels to explore, i love this kind of dungeon (can we call it a megadungeon?)

    27. Larian Studios LLC 2-time creator on

      Koshinator: you can replace the closing song with this one:…

    28. Larian Studios LLC 2-time creator on

      Koshinator: sorry, couldn't help myself ;-)

      I actually saw that band live once, and they seemed to be playing that one same song for one hour.

    29. Larian Studios LLC 2-time creator on

      Stabbey: it's not, because the world is "open and free" :) If you first reach the Cove and then the lighthouse, that's also possible. If you are a suicidal maniac :p

      But it's one of those quests that start with something small like this ;-)

    30. Koshinator on

      oh god... not that song......

    31. Stabbey on

      Is the entrance to the Black Cove hidden until you do the lighthouse quest? I assume that's what you meant, that it looks like ordinary rock until you meet the ghostly lighthouse keeper.

    32. Morrandir on

      Congrats on reaching your first stretch goal! :)

      I really hope that you make the next two goals too... these features are what makes an RPG special (to me :) )