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Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
Divinity Original Sin is an old-school cRPG with new ideas & modern execution, will release this year. Funded by fantastic backers!
19,541 backers pledged $944,282 to help bring this project to life.

Stretch goal ahoy, Designer Talk, Join the Forums

Posted by Larian Studios LLC (Creator)
1 like

It's Sunday and the sun is finally shining here. What better way to start the day than a small Divinity:Original Sin update?

Stretch goal ahoy!

With a bit of extra support, it looks like we may make our very first stretch goal today!

In case you missed out on the description of our first stretch goal - The Shelter Plane At The End of Time – here are 3 out of at least 7 reasons why you want us to make this: 

  • The Transcript of Unravelled Destinies: See what consequences your actions have on the future of Rivellon, while you’re playing. 
  • The Coffers That Have No Bottoms: You can pretty much pick up anything that looks like it can be picked up in Divinity:Original Sin. Now you’ll have a place where you can store it all. 
  • Secrets Galore: There are some really juicy secrets to be found on the Shelter Plane. It would be a pity if they remain secret. Maybe you’ll even discover whatever happened to this fellow… 

For even more reasons, check out the update we did on the Shelter Plane.  

Join the forums – leave your mark! 

A lot of people underestimate the impact of their comments in our forums. We often involve forum posts in our discussions at Larian, and it’s fair to say that several of the better features in our games were born from forum discussions and many more features were improved as a direct consequence of a post there. We also love getting feedback - it makes us better at our jobs.

That’s why we’d like to invite you to participate in the discussions on the Divinity: Original Sin forums. These forums are the place where discussions are going to continue post-Kickstarter and they are visited daily by many developers at Larian. 

Drop a note on the forums if you have an idea for something you’d really like to see in Divinity: Original Sin. You might be surprised at our willingness to pick it up.  

Designer talk 

Ever wondered why most multiplayer “RPGs” feel "dumbed down"? 

We tried to make a video about what's involved when you try to make one that's not "dumbed" down, but even that turned out to be complicated ;)

In closing

This update is a bit shorter than usual, not only because it's weekend, but also because we're all watching this video

Have a great sunday!

Rentier likes this update.

Comments

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    1. Missing avatar

      Matreetta Talsi on

      I am asking this also in Original Sin forum, but let me recap here as well.

      I quite liked the Waresheep badge idea in update 17 - but I would really love this idea implemented with the Killer Rabbit!

      Note - the Badge should note be cutesy but with those floody fangs, and all!

      As such, I do think this could also be a limited reward category at higher prize for those of us that have a thing about originality, and love Larian for that.

      If you also had a good LOL about that Rabbit, and would love the legend to grow, pray tell!

    2. James Mason Pierce on

      Is this a nod to the uber Bunny of Ultima Online?

    3. Missing avatar

      Ren-Wei Yang on

      LOL....I'm pretty sure there will be tons of multiplayer bugs waiting to be dug out during alpha/beta.

    4. Missing avatar

      Hexton on

      Great video, nice to have a look inside how things are discussed. On a side note, I really hope you guys add day and night times, it really adds to game immersion.

    5. Missing avatar

      Robert Silesius on

      Oh, boy. The Ultima VII schedules, time and weather seem really far off now. :(

    6. Frank Flury on

      Love you guys!
      Really appreciate the updates and videos.

    7. EP on

      Your devotion and motivation to this game gives me joy.

    8. LordCrash on

      Awesome, guys. Having fun at working is probably the best way to make a good and entertaining game. :)

    9. Silver on

      Nice update, I liked the video outtakes ;)

    10. Missing avatar

      gianluca brando on

      That was interesting and funny, i had a good laugh, you guys are great :D

    11. Missing avatar

      Godewijn on

      Loool! Very fun to watch vid, thanks :)

    12. Doublefreud Meowmic Republic of Sin WOOS on

      French accent included ! Am I mistaken ?
      Multiplayer solutions are a good subject !